360 research outputs found
Recommended from our members
Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Investigation of dielectric constant variations for Malaysians soil species towards its natural background dose
The correlation of natural background gamma radiation and real part of the complex
relative permittivity (dielectric constant) for various species Malaysian soils was investigated
in this research. The sampling sites were chosen randomly according to soils groups that
consist of sedentary, alluvial and miscellaneous soil which covered the area of Batu Pahat,
Kluang and Johor Bahru, Johor state of Malaysia. There are 11 types of Malaysian soil species
that have been studied; namely Peat, Linau-Sedu, Selangor-Kangkong, Kranji, Telemong�Akob-Local Alluvium, Holyrood-Lunas, Batu Anam-Melaka- Tavy, Harimau Tampoi, Kulai�Yong Peng, Rengam-Jerangau, and Steepland soils. In-situ exposure rates of each soil species
were measured by using portable gamma survey meter and ex-situ analysis of real part of
relative permittivity was performed by using DAK (Dielectric Assessment Kit assist by
network analyser). Results revealed that the highest and the lowest background dose rate were
94 ±26.28 μR hr-1 and 7 ±0.67 μR hr-1 contributed by Rengam Jerangau and Peat soil species
respectively. Meanwhile, dielectric constant measurement, it was performed in the range of
frequency between 100 MHz to 3 GHz. The measurements of each soils species dielectric
constant are in the range of 1 to 3. At the lower frequencies in the range of 100 MHz to 600
MHz, it was observed that the dielectric constant for each soil species fluctuated and
inconsistent. But it remained consistent in plateau form of signal at higher frequency at range
above 600 MHz. From the comparison of dielectric properties of each soil at above 600 MHz
of frequency, it was found that Rengam-Jerangau soil species give the highest reading and
followed by Selangor-Kangkong species. The average dielectric measurement for both
Selangor-Kangkong and Rengam-Jerangau soil species are 2.34 and 2.35 respectively.
Meanwhile, peat soil species exhibits the lowest dielectric measurement of 1.83. It can be clearly seen that the pattern of dielectric measurement for every soil at the frequency above
600 MHz demonstrated a specific distribution which can be classified into two main regions
which are higher and lower between the ranges of 1.83 to 2.35. Pearson correlation analysis
between the frequency of 100 MHz and 2.6 GHz with respect to exposure rate for every soil
species was r = 0.38 and r = 0.51, respectively. This indicates that there was no strong
correlation between both parameter, natural background dose and soils dielectric for each soils
sample. This factor could be contributed by major and minor elements contained in each soils
sample species, especially Ferum, Fe and Silica, Si
A selective approach for energy-aware video content adaptation decision-taking engine in android based smartphone
Rapid advancement of technology and their increasing affordability have transformed mobile devices from a means of communication to tools for socialization, entertainment, work and learning. However, advancement of battery technology and capacity is slow compared to energy need. Viewing content with high quality of experience will consume high power. In limited available energy, normal content adaptation system will decrease the content quality, hence reducing quality of experience. However, there is a need for optimizing content quality of experience (QoE) in a limited available energy. With modification and improvement, content adaptation may solve this issue. The key objective of this research is to propose a framework for energy-aware video content adaptation system to enable video delivery over the Internet. To optimise the QoE while viewing streaming video on a limited available smartphone energy, an algorithm for energy-aware video content adaptation decision-taking engine named EnVADE is proposed. The EnVADE algorithm uses selective mechanism. Selective mechanism means the video segmented into scenes and adaptation process is done based on the selected scenes. Thus, QoE can be improved. To evaluate EnVADE algorithm in term of energy efficiency, an experimental evaluation has been done. Subjective evaluation by selected respondents are also has been made using Absolute Category Rating method as recommended by ITU to evaluate EnVADE algorithm in term of QoE. In both evaluation, comparison with other methods has been made. The results show that the proposed solution is able to increase the viewing time of about 14% compared to MPEG-DASH which is an official international standard and widely used streaming method. In term of QoE subjective test, EnVADE algorithm score surpasses the score of other video streaming method. Therefore, EnVADE framework and algorithm has proven its capability as an alternative technique to stream video content with higher QoE and lower energy consumption
Adaptation of scalable multimedia documents
Several scalable media codecs have been standardized in recent years to cope with heterogeneous usage conditions and to aim at always providing audio, video and image content in the best possible quality. Today, interactive multimedia presentations are becoming accessible on handheld terminals and face the same adaptation challenges as the media elements they present: quite diversified screen, memory and processing power capabilities. In this paper, we address the adaptation of multimedia documents by applying the concept of scalability to their presentation. The Scalable MSTI document model introduced in this paper has been designed with two main requirements in mind. First, the adaptation process must be simple to execute because it may be performed on limited terminals in broadcast scenarios. Second, the adaptation process must be simple to describe so that authored adaptation directives can be transported along with the document with a limited bandwidth overhead. The Scalable MSTI model achieves both objectives by specifying Spatial, Temporal and Interactive scalability axes on which incremental authoring can be performed to create progressive presentation layers. Our experiments are conducted on scalable multimedia documents designed for Digital Radio services on DMB channels using MPEG-4 BIFS and also for web services using XHTML, SVG, SMIL and Flash. A scalable image gallery is described throughout this article and illustrates the features offered by our document model in a rich multimedia example
NinSuna: a fully integrated platform for format-independent multimedia content adaptation and delivery using Semantic Web technologies
The current multimedia landscape is characterized by a significant heterogeneity in terms of coding and delivery formats, usage environments, and user preferences. The main contribution of this paper is a discussion of the design and functioning of a fully integrated platform for multimedia adaptation and delivery, called NinSuna. This platform is able to efficiently deal with the aforementioned heterogeneity in the present-day multimedia ecosystem, thanks to the use of format-agnostic adaptation engines (i.e., engines independent of the underlying coding format) and format-agnostic packaging engines (i.e., engines independent of the underlying delivery format). Moreover, NinSuna also provides a seamless integration between metadata standards and adaptation processes. Both our format-independent adaptation and packaging techniques rely on a model for multimedia bitstreams, describing the structural, semantic, and scalability properties of these multimedia streams. News sequences were used as a test case for our platform, enabling the user to select news fragments matching his/her specific interests and usage environment characteristics
CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines
Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective.
The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines.
From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research
New Frontiers in Universal Multimedia Access
Universal Multimedia Access (UMA) refers to the ability to access by any user to the desired multimedia content(s) over any type of network with any device from anywhere and anytime. UMA is a key framework for multimedia content delivery service using metadata. This report consists of three parts. The first part of this report analyzes the state-of-the-art technologies in UMA, identifies the key issues and gives what are the new challenges that still remain to be resolved in UMA. The key issues in UMA include the adaptation of multimedia contents to bridge the gap between content creation and consuming, standardized metadata description that facilitates the adaptation (e.g. MPEG-7, MPEG-21 DIA, CC/PP), and UMA system designing considering its target application. The second part introduces our approach towards these challenges; how to jointly adapt multimedia contents including different modalities and balance their presentation in an optimal way. A scheme for adapting audiovisual contents and its metadata (text) to any screen is proposed to provide the best experience in browsing the desired content. The adaptation process is modeled as an optimization problem of the total value of the content provided to the user. The total content value is optimized by jointly controlling the balance between video and metadata presentation, the transformation of the video content, and the amount of the metadata to be presented. Experimental results show that the proposed adaptation scheme enables users to browse audiovisual contents with their metadata optimized to the screen size of their devices. The last part reports some potential UMA applications especially focusing on a universal access application to TV news archives as an example
- …