3,693 research outputs found

    On Conceptually Simple Algorithms for Variants of Online Bipartite Matching

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    We present a series of results regarding conceptually simple algorithms for bipartite matching in various online and related models. We first consider a deterministic adversarial model. The best approximation ratio possible for a one-pass deterministic online algorithm is 1/21/2, which is achieved by any greedy algorithm. D\"urr et al. recently presented a 22-pass algorithm called Category-Advice that achieves approximation ratio 3/53/5. We extend their algorithm to multiple passes. We prove the exact approximation ratio for the kk-pass Category-Advice algorithm for all k≥1k \ge 1, and show that the approximation ratio converges to the inverse of the golden ratio 2/(1+5)≈0.6182/(1+\sqrt{5}) \approx 0.618 as kk goes to infinity. The convergence is extremely fast --- the 55-pass Category-Advice algorithm is already within 0.01%0.01\% of the inverse of the golden ratio. We then consider a natural greedy algorithm in the online stochastic IID model---MinDegree. This algorithm is an online version of a well-known and extensively studied offline algorithm MinGreedy. We show that MinDegree cannot achieve an approximation ratio better than 1−1/e1-1/e, which is guaranteed by any consistent greedy algorithm in the known IID model. Finally, following the work in Besser and Poloczek, we depart from an adversarial or stochastic ordering and investigate a natural randomized algorithm (MinRanking) in the priority model. Although the priority model allows the algorithm to choose the input ordering in a general but well defined way, this natural algorithm cannot obtain the approximation of the Ranking algorithm in the ROM model

    Some results on triangle partitions

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    We show that there exist efficient algorithms for the triangle packing problem in colored permutation graphs, complete multipartite graphs, distance-hereditary graphs, k-modular permutation graphs and complements of k-partite graphs (when k is fixed). We show that there is an efficient algorithm for C_4-packing on bipartite permutation graphs and we show that C_4-packing on bipartite graphs is NP-complete. We characterize the cobipartite graphs that have a triangle partition

    Line-distortion, Bandwidth and Path-length of a graph

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    We investigate the minimum line-distortion and the minimum bandwidth problems on unweighted graphs and their relations with the minimum length of a Robertson-Seymour's path-decomposition. The length of a path-decomposition of a graph is the largest diameter of a bag in the decomposition. The path-length of a graph is the minimum length over all its path-decompositions. In particular, we show: - if a graph GG can be embedded into the line with distortion kk, then GG admits a Robertson-Seymour's path-decomposition with bags of diameter at most kk in GG; - for every class of graphs with path-length bounded by a constant, there exist an efficient constant-factor approximation algorithm for the minimum line-distortion problem and an efficient constant-factor approximation algorithm for the minimum bandwidth problem; - there is an efficient 2-approximation algorithm for computing the path-length of an arbitrary graph; - AT-free graphs and some intersection families of graphs have path-length at most 2; - for AT-free graphs, there exist a linear time 8-approximation algorithm for the minimum line-distortion problem and a linear time 4-approximation algorithm for the minimum bandwidth problem

    Non-Local Probes Do Not Help with Graph Problems

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    This work bridges the gap between distributed and centralised models of computing in the context of sublinear-time graph algorithms. A priori, typical centralised models of computing (e.g., parallel decision trees or centralised local algorithms) seem to be much more powerful than distributed message-passing algorithms: centralised algorithms can directly probe any part of the input, while in distributed algorithms nodes can only communicate with their immediate neighbours. We show that for a large class of graph problems, this extra freedom does not help centralised algorithms at all: for example, efficient stateless deterministic centralised local algorithms can be simulated with efficient distributed message-passing algorithms. In particular, this enables us to transfer existing lower bound results from distributed algorithms to centralised local algorithms
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