8 research outputs found

    PaletteNeRF: Palette-based Color Editing for NeRFs

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    Neural Radiance Field (NeRF) is a powerful tool to faithfully generate novel views for scenes with only sparse captured images. Despite its strong capability for representing 3D scenes and their appearance, its editing ability is very limited. In this paper, we propose a simple but effective extension of vanilla NeRF, named PaletteNeRF, to enable efficient color editing on NeRF-represented scenes. Motivated by recent palette-based image decomposition works, we approximate each pixel color as a sum of palette colors modulated by additive weights. Instead of predicting pixel colors as in vanilla NeRFs, our method predicts additive weights. The underlying NeRF backbone could also be replaced with more recent NeRF models such as KiloNeRF to achieve real-time editing. Experimental results demonstrate that our method achieves efficient, view-consistent, and artifact-free color editing on a wide range of NeRF-represented scenes.Comment: 12 pages, 10 figure

    RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenes

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    Radiance fields have gradually become a main representation of media. Although its appearance editing has been studied, how to achieve view-consistent recoloring in an efficient manner is still under explored. We present RecolorNeRF, a novel user-friendly color editing approach for the neural radiance fields. Our key idea is to decompose the scene into a set of pure-colored layers, forming a palette. By this means, color manipulation can be conducted by altering the color components of the palette directly. To support efficient palette-based editing, the color of each layer needs to be as representative as possible. In the end, the problem is formulated as an optimization problem, where the layers and their blending weights are jointly optimized with the NeRF itself. Extensive experiments show that our jointly-optimized layer decomposition can be used against multiple backbones and produce photo-realistic recolored novel-view renderings. We demonstrate that RecolorNeRF outperforms baseline methods both quantitatively and qualitatively for color editing even in complex real-world scenes.Comment: To appear in ACM Multimedia 2023. Project website is accessible at https://sites.google.com/view/recolorner

    Real-time Global Illumination Decomposition of Videos

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    We propose the first approach for the decomposition of a monocular color video into direct and indirect illumination components in real time. We retrieve, in separate layers, the contribution made to the scene appearance by the scene reflectance, the light sources and the reflections from various coherent scene regions to one another. Existing techniques that invert global light transport require image capture under multiplexed controlled lighting, or only enable the decomposition of a single image at slow off-line frame rates. In contrast, our approach works for regular videos and produces temporally coherent decomposition layers at real-time frame rates. At the core of our approach are several sparsity priors that enable the estimation of the per-pixel direct and indirect illumination layers based on a small set of jointly estimated base reflectance colors. The resulting variational decomposition problem uses a new formulation based on sparse and dense sets of non-linear equations that we solve efficiently using a novel alternating data-parallel optimization strategy. We evaluate our approach qualitatively and quantitatively, and show improvements over the state of the art in this field, in both quality and runtime. In addition, we demonstrate various real-time appearance editing applications for videos with consistent illumination

    Text-guided Image-and-Shape Editing and Generation: A Short Survey

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    Image and shape editing are ubiquitous among digital artworks. Graphics algorithms facilitate artists and designers to achieve desired editing intents without going through manually tedious retouching. In the recent advance of machine learning, artists' editing intents can even be driven by text, using a variety of well-trained neural networks. They have seen to be receiving an extensive success on such as generating photorealistic images, artworks and human poses, stylizing meshes from text, or auto-completion given image and shape priors. In this short survey, we provide an overview over 50 papers on state-of-the-art (text-guided) image-and-shape generation techniques. We start with an overview on recent editing algorithms in the introduction. Then, we provide a comprehensive review on text-guided editing techniques for 2D and 3D independently, where each of its sub-section begins with a brief background introduction. We also contextualize editing algorithms under recent implicit neural representations. Finally, we conclude the survey with the discussion over existing methods and potential research ideas.Comment: 10 page

    Fast Accurate and Automatic Brushstroke Extraction

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    Brushstrokes are viewed as the artist’s “handwriting” in a painting. In many applications such as style learning and transfer, mimicking painting, and painting authentication, it is highly desired to quantitatively and accurately identify brushstroke characteristics from old masters’ pieces using computer programs. However, due to the nature of hundreds or thousands of intermingling brushstrokes in the painting, it still remains challenging. This article proposes an efficient algorithm for brush Stroke extraction based on a Deep neural network, i.e., DStroke. Compared to the state-of-the-art research, the main merit of the proposed DStroke is to automatically and rapidly extract brushstrokes from a painting without manual annotation, while accurately approximating the real brushstrokes with high reliability. Herein, recovering the faithful soft transitions between brushstrokes is often ignored by the other methods. In fact, the details of brushstrokes in a master piece of painting (e.g., shapes, colors, texture, overlaps) are highly desired by artists since they hold promise to enhance and extend the artists’ powers, just like microscopes extend biologists’ powers. To demonstrate the high efficiency of the proposed DStroke, we perform it on a set of real scans of paintings and a set of synthetic paintings, respectively. Experiments show that the proposed DStroke is noticeably faster and more accurate at identifying and extracting brushstrokes, outperforming the other methods

    Image Color Correction, Enhancement, and Editing

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    This thesis presents methods and approaches to image color correction, color enhancement, and color editing. To begin, we study the color correction problem from the standpoint of the camera's image signal processor (ISP). A camera's ISP is hardware that applies a series of in-camera image processing and color manipulation steps, many of which are nonlinear in nature, to render the initial sensor image to its final photo-finished representation saved in the 8-bit standard RGB (sRGB) color space. As white balance (WB) is one of the major procedures applied by the ISP for color correction, this thesis presents two different methods for ISP white balancing. Afterwards, we discuss another scenario of correcting and editing image colors, where we present a set of methods to correct and edit WB settings for images that have been improperly white-balanced by the ISP. Then, we explore another factor that has a significant impact on the quality of camera-rendered colors, in which we outline two different methods to correct exposure errors in camera-rendered images. Lastly, we discuss post-capture auto color editing and manipulation. In particular, we propose auto image recoloring methods to generate different realistic versions of the same camera-rendered image with new colors. Through extensive evaluations, we demonstrate that our methods provide superior solutions compared to existing alternatives targeting color correction, color enhancement, and color editing
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