9,500 research outputs found
Robust Leader Election in a Fast-Changing World
We consider the problem of electing a leader among nodes in a highly dynamic
network where the adversary has unbounded capacity to insert and remove nodes
(including the leader) from the network and change connectivity at will. We
present a randomized Las Vegas algorithm that (re)elects a leader in O(D\log n)
rounds with high probability, where D is a bound on the dynamic diameter of the
network and n is the maximum number of nodes in the network at any point in
time. We assume a model of broadcast-based communication where a node can send
only 1 message of O(\log n) bits per round and is not aware of the receivers in
advance. Thus, our results also apply to mobile wireless ad-hoc networks,
improving over the optimal (for deterministic algorithms) O(Dn) solution
presented at FOMC 2011. We show that our algorithm is optimal by proving that
any randomized Las Vegas algorithm takes at least omega(D\log n) rounds to
elect a leader with high probability, which shows that our algorithm yields the
best possible (up to constants) termination time.Comment: In Proceedings FOMC 2013, arXiv:1310.459
Exploiting spontaneous transmissions for broadcasting and leader election in radio networks
We study two fundamental communication primitives: broadcasting and leader election in the classical model of multi-hop radio networks with unknown topology and without collision detection mechanisms. It has been known for almost 20 years that in undirected networks with n nodes and diameter D, randomized broadcasting requires Ω(D log n/D + log2 n) rounds, assuming that uninformed nodes are not allowed to communicate (until they are informed). Only very recently, Haeupler and Wajc (PODC'2016) showed that this bound can be improved for the model with spontaneous transmissions, providing an O(D log n log log n/log D + logO(1) n)-time broadcasting algorithm. In this article, we give a new and faster algorithm that completes broadcasting in O(D log n/log D + logO(1) n) time, succeeding with high probability. This yields the first optimal O(D)-time broadcasting algorithm whenever n is polynomial in D.
Furthermore, our approach can be applied to design a new leader election algorithm that matches the performance of our broadcasting algorithm. Previously, all fast randomized leader election algorithms have used broadcasting as a subroutine and their complexity has been asymptotically strictly larger than the complexity of broadcasting. In particular, the fastest previously known randomized leader election algorithm of Ghaffari and Haeupler (SODA'2013) requires O(D log n/D min {log log n, log n/D} + logO(1) n)-time, succeeding with high probability. Our new algorithm again requires O(D log n/log D + logO(1) n) time, also succeeding with high probability
Memory lower bounds for deterministic self-stabilization
In the context of self-stabilization, a \emph{silent} algorithm guarantees
that the register of every node does not change once the algorithm has
stabilized. At the end of the 90's, Dolev et al. [Acta Inf. '99] showed that,
for finding the centers of a graph, for electing a leader, or for constructing
a spanning tree, every silent algorithm must use a memory of
bits per register in -node networks. Similarly, Korman et al. [Dist. Comp.
'07] proved, using the notion of proof-labeling-scheme, that, for constructing
a minimum-weight spanning trees (MST), every silent algorithm must use a memory
of bits per register. It follows that requiring the algorithm
to be silent has a cost in terms of memory space, while, in the context of
self-stabilization, where every node constantly checks the states of its
neighbors, the silence property can be of limited practical interest. In fact,
it is known that relaxing this requirement results in algorithms with smaller
space-complexity.
In this paper, we are aiming at measuring how much gain in terms of memory
can be expected by using arbitrary self-stabilizing algorithms, not necessarily
silent. To our knowledge, the only known lower bound on the memory requirement
for general algorithms, also established at the end of the 90's, is due to
Beauquier et al.~[PODC '99] who proved that registers of constant size are not
sufficient for leader election algorithms. We improve this result by
establishing a tight lower bound of bits per
register for self-stabilizing algorithms solving -coloring or
constructing a spanning tree in networks of maximum degree~. The lower
bound bits per register also holds for leader election
Leader Election in Anonymous Rings: Franklin Goes Probabilistic
We present a probabilistic leader election algorithm for anonymous, bidirectional, asynchronous rings. It is based on an algorithm from Franklin, augmented with random identity selection, hop counters to detect identity clashes, and round numbers modulo 2. As a result, the algorithm is finite-state, so that various model checking techniques can be employed to verify its correctness, that is, eventually a unique leader is elected with probability one. We also sketch a formal correctness proof of the algorithm for rings with arbitrary size
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