649 research outputs found

    A Minimalist Approach to Type-Agnostic Detection of Quadrics in Point Clouds

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    This paper proposes a segmentation-free, automatic and efficient procedure to detect general geometric quadric forms in point clouds, where clutter and occlusions are inevitable. Our everyday world is dominated by man-made objects which are designed using 3D primitives (such as planes, cones, spheres, cylinders, etc.). These objects are also omnipresent in industrial environments. This gives rise to the possibility of abstracting 3D scenes through primitives, thereby positions these geometric forms as an integral part of perception and high level 3D scene understanding. As opposed to state-of-the-art, where a tailored algorithm treats each primitive type separately, we propose to encapsulate all types in a single robust detection procedure. At the center of our approach lies a closed form 3D quadric fit, operating in both primal & dual spaces and requiring as low as 4 oriented-points. Around this fit, we design a novel, local null-space voting strategy to reduce the 4-point case to 3. Voting is coupled with the famous RANSAC and makes our algorithm orders of magnitude faster than its conventional counterparts. This is the first method capable of performing a generic cross-type multi-object primitive detection in difficult scenes. Results on synthetic and real datasets support the validity of our method.Comment: Accepted for publication at CVPR 201

    Superquadrics for segmentation and modeling range data

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    We present a novel approach to reliable and efficient recovery of part-descriptions in terms of superquadric models from range data. We show that superquadrics can directly be recovered from unsegmented data, thus avoiding any presegmentation steps (e.g., in terms of surfaces). The approach is based on the recover-andselect paradigm. We present several experiments on real and synthetic range images, where we demonstrate the stability of the results with respect to viewpoint and noise

    Generic Primitive Detection in Point Clouds Using Novel Minimal Quadric Fits

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    We present a novel and effective method for detecting 3D primitives in cluttered, unorganized point clouds, without axillary segmentation or type specification. We consider the quadric surfaces for encapsulating the basic building blocks of our environments - planes, spheres, ellipsoids, cones or cylinders, in a unified fashion. Moreover, quadrics allow us to model higher degree of freedom shapes, such as hyperboloids or paraboloids that could be used in non-rigid settings. We begin by contributing two novel quadric fits targeting 3D point sets that are endowed with tangent space information. Based upon the idea of aligning the quadric gradients with the surface normals, our first formulation is exact and requires as low as four oriented points. The second fit approximates the first, and reduces the computational effort. We theoretically analyze these fits with rigor, and give algebraic and geometric arguments. Next, by re-parameterizing the solution, we devise a new local Hough voting scheme on the null-space coefficients that is combined with RANSAC, reducing the complexity from O(N4)O(N^4) to O(N3)O(N^3) (three points). To the best of our knowledge, this is the first method capable of performing a generic cross-type multi-object primitive detection in difficult scenes without segmentation. Our extensive qualitative and quantitative results show that our method is efficient and flexible, as well as being accurate.Comment: Submitted to IEEE Transactions on Pattern Analysis and Machine Intelligence (T-PAMI). arXiv admin note: substantial text overlap with arXiv:1803.0719

    Curvature estimation for meshes via algebraic quadric fitting

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    We introduce the novel method for estimation of mean and Gaussian curvature and several related quantities for polygonal meshes. The algebraic quadric fitting curvature (AQFC) is based on local approximation of the mesh vertices and associated normals by a quadratic surface. The quadric is computed as an implicit surface, so it minimizes algebraic distances and normal deviations from the approximated point-normal neighbourhood of the processed vertex. Its mean and Gaussian curvature estimate is then obtained as the respective curvature of its orthogonal projection onto the fitted quadratic surface. Experimental results for both sampled parametric surfaces and arbitrary meshes are provided. The proposed method AQFC approaches the true curvatures of the reference smooth surfaces with increasing density of sampling, regardless of its regularity. It is resilient to irregular sampling of the mesh, compared to the contemporary curvature estimators. In the case of arbitrary meshes, obtained from scanning, AQFC provides robust curvature estimation.Comment: 14 page

    A fuzzy clustering algorithm to detect planar and quadric shapes

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    In this paper, we introduce a new fuzzy clustering algorithm to detect an unknown number of planar and quadric shapes in noisy data. The proposed algorithm is computationally and implementationally simple, and it overcomes many of the drawbacks of the existing algorithms that have been proposed for similar tasks. Since the clustering is performed in the original image space, and since no features need to be computed, this approach is particularly suited for sparse data. The algorithm may also be used in pattern recognition applications

    Reverse engineering for industrial-environment cad models

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    International audienceIndustrial-environment CAD models are commonly represented by triangular meshes, which do not preserve original information about implicit surfaces used during design. The reverse-engineering algorithms presented in this paper focus on reconstructing implicit information, recovering original data. We propose two different approaches, a numerical one and an original topological approach. We explore specificities found in CAD meshes to achieve high effectiveness, reconstructing 90% of information from massive models (with millions of triangles) after few minutes of processing

    Fitting of Analytic Surfaces to Noisy Point Clouds

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    Fitting -continuous or superior surfaces to a set of points sampled on a 2-manifold is central to reverse engi- neering, computer aided geometric modeling, entertaining, modeling of art heritage, etc -- This article addresses the fit- ting of analytic (ellipsoid, cones, cylinders) surfaces in general position in -- Currently, the state of the art presents limitations in 1) automatically finding an initial guess for the analytic surface F sought, and 2) economically estimat- ing the geometric distance between a point of and the analytic surface SF -- These issues are central in estimating an analytic surface which minimizes its accumulated distances to the point set -- In response to this situation, this article presents and tests novel user-independent strategies for addressing aspects 1) and 2) above, for cylinders, cones and ellipsoids -- A conjecture for the calculation of the distance point-ellipsoid is also proposed -- Our strategies produce good initial guesses for F and fast fitting error estimation for F, leading to an agile and robust optimization algorithm -- Ongoing work addresses the fitting of free-form parametric surfaces to
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