3,272 research outputs found

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames

    Towards visualization and searching :a dual-purpose video coding approach

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    In modern video applications, the role of the decoded video is much more than filling a screen for visualization. To offer powerful video-enabled applications, it is increasingly critical not only to visualize the decoded video but also to provide efficient searching capabilities for similar content. Video surveillance and personal communication applications are critical examples of these dual visualization and searching requirements. However, current video coding solutions are strongly biased towards the visualization needs. In this context, the goal of this work is to propose a dual-purpose video coding solution targeting both visualization and searching needs by adopting a hybrid coding framework where the usual pixel-based coding approach is combined with a novel feature-based coding approach. In this novel dual-purpose video coding solution, some frames are coded using a set of keypoint matches, which not only allow decoding for visualization, but also provide the decoder valuable feature-related information, extracted at the encoder from the original frames, instrumental for efficient searching. The proposed solution is based on a flexible joint Lagrangian optimization framework where pixel-based and feature-based processing are combined to find the most appropriate trade-off between the visualization and searching performances. Extensive experimental results for the assessment of the proposed dual-purpose video coding solution under meaningful test conditions are presented. The results show the flexibility of the proposed coding solution to achieve different optimization trade-offs, notably competitive performance regarding the state-of-the-art HEVC standard both in terms of visualization and searching performance.Em modernas aplicações de vídeo, o papel do vídeo decodificado é muito mais que simplesmente preencher uma tela para visualização. Para oferecer aplicações mais poderosas por meio de sinais de vídeo,é cada vez mais crítico não apenas considerar a qualidade do conteúdo objetivando sua visualização, mas também possibilitar meios de realizar busca por conteúdos semelhantes. Requisitos de visualização e de busca são considerados, por exemplo, em modernas aplicações de vídeo vigilância e comunicações pessoais. No entanto, as atuais soluções de codificação de vídeo são fortemente voltadas aos requisitos de visualização. Nesse contexto, o objetivo deste trabalho é propor uma solução de codificação de vídeo de propósito duplo, objetivando tanto requisitos de visualização quanto de busca. Para isso, é proposto um arcabouço de codificação em que a abordagem usual de codificação de pixels é combinada com uma nova abordagem de codificação baseada em features visuais. Nessa solução, alguns quadros são codificados usando um conjunto de pares de keypoints casados, possibilitando não apenas visualização, mas também provendo ao decodificador valiosas informações de features visuais, extraídas no codificador a partir do conteúdo original, que são instrumentais em aplicações de busca. A solução proposta emprega um esquema flexível de otimização Lagrangiana onde o processamento baseado em pixel é combinado com o processamento baseado em features visuais objetivando encontrar um compromisso adequado entre os desempenhos de visualização e de busca. Os resultados experimentais mostram a flexibilidade da solução proposta em alcançar diferentes compromissos de otimização, nomeadamente desempenho competitivo em relação ao padrão HEVC tanto em termos de visualização quanto de busca

    Transformées basées graphes pour la compression de nouvelles modalités d’image

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    Due to the large availability of new camera types capturing extra geometrical information, as well as the emergence of new image modalities such as light fields and omni-directional images, a huge amount of high dimensional data has to be stored and delivered. The ever growing streaming and storage requirements of these new image modalities require novel image coding tools that exploit the complex structure of those data. This thesis aims at exploring novel graph based approaches for adapting traditional image transform coding techniques to the emerging data types where the sampled information are lying on irregular structures. In a first contribution, novel local graph based transforms are designed for light field compact representations. By leveraging a careful design of local transform supports and a local basis functions optimization procedure, significant improvements in terms of energy compaction can be obtained. Nevertheless, the locality of the supports did not permit to exploit long term dependencies of the signal. This led to a second contribution where different sampling strategies are investigated. Coupled with novel prediction methods, they led to very prominent results for quasi-lossless compression of light fields. The third part of the thesis focuses on the definition of rate-distortion optimized sub-graphs for the coding of omni-directional content. If we move further and give more degree of freedom to the graphs we wish to use, we can learn or define a model (set of weights on the edges) that might not be entirely reliable for transform design. The last part of the thesis is dedicated to theoretically analyze the effect of the uncertainty on the efficiency of the graph transforms.En raison de la grande disponibilité de nouveaux types de caméras capturant des informations géométriques supplémentaires, ainsi que de l'émergence de nouvelles modalités d'image telles que les champs de lumière et les images omnidirectionnelles, il est nécessaire de stocker et de diffuser une quantité énorme de hautes dimensions. Les exigences croissantes en matière de streaming et de stockage de ces nouvelles modalités d’image nécessitent de nouveaux outils de codage d’images exploitant la structure complexe de ces données. Cette thèse a pour but d'explorer de nouvelles approches basées sur les graphes pour adapter les techniques de codage de transformées d'image aux types de données émergents où les informations échantillonnées reposent sur des structures irrégulières. Dans une première contribution, de nouvelles transformées basées sur des graphes locaux sont conçues pour des représentations compactes des champs de lumière. En tirant parti d’une conception minutieuse des supports de transformées locaux et d’une procédure d’optimisation locale des fonctions de base , il est possible d’améliorer considérablement le compaction d'énergie. Néanmoins, la localisation des supports ne permettait pas d'exploiter les dépendances à long terme du signal. Cela a conduit à une deuxième contribution où différentes stratégies d'échantillonnage sont étudiées. Couplés à de nouvelles méthodes de prédiction, ils ont conduit à des résultats très importants en ce qui concerne la compression quasi sans perte de champs de lumière statiques. La troisième partie de la thèse porte sur la définition de sous-graphes optimisés en distorsion de débit pour le codage de contenu omnidirectionnel. Si nous allons plus loin et donnons plus de liberté aux graphes que nous souhaitons utiliser, nous pouvons apprendre ou définir un modèle (ensemble de poids sur les arêtes) qui pourrait ne pas être entièrement fiable pour la conception de transformées. La dernière partie de la thèse est consacrée à l'analyse théorique de l'effet de l'incertitude sur l'efficacité des transformées basées graphes

    Depth-based Multi-View 3D Video Coding

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    Sparse, hierarchical and shared-factors priors for representation learning

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    La représentation en caractéristiques est une préoccupation centrale des systèmes d’apprentissage automatique d’aujourd’hui. Une représentation adéquate peut faciliter une tâche d’apprentissage complexe. C’est le cas lorsque par exemple cette représentation est de faible dimensionnalité et est constituée de caractéristiques de haut niveau. Mais comment déterminer si une représentation est adéquate pour une tâche d’apprentissage ? Les récents travaux suggèrent qu’il est préférable de voir le choix de la représentation comme un problème d’apprentissage en soi. C’est ce que l’on nomme l’apprentissage de représentation. Cette thèse présente une série de contributions visant à améliorer la qualité des représentations apprises. La première contribution élabore une étude comparative des approches par dictionnaire parcimonieux sur le problème de la localisation de points de prises (pour la saisie robotisée) et fournit une analyse empirique de leurs avantages et leurs inconvénients. La deuxième contribution propose une architecture réseau de neurones à convolution (CNN) pour la détection de points de prise et la compare aux approches d’apprentissage par dictionnaire. Ensuite, la troisième contribution élabore une nouvelle fonction d’activation paramétrique et la valide expérimentalement. Finalement, la quatrième contribution détaille un nouveau mécanisme de partage souple de paramètres dans un cadre d’apprentissage multitâche.Feature representation is a central concern of today’s machine learning systems. A proper representation can facilitate a complex learning task. This is the case when for instance the representation has low dimensionality and consists of high-level characteristics. But how can we determine if a representation is adequate for a learning task? Recent work suggests that it is better to see the choice of representation as a learning problem in itself. This is called Representation Learning. This thesis presents a series of contributions aimed at improving the quality of the learned representations. The first contribution elaborates a comparative study of Sparse Dictionary Learning (SDL) approaches on the problem of grasp detection (for robotic grasping) and provides an empirical analysis of their advantages and disadvantages. The second contribution proposes a Convolutional Neural Network (CNN) architecture for grasp detection and compares it to SDL. Then, the third contribution elaborates a new parametric activation function and validates it experimentally. Finally, the fourth contribution details a new soft parameter sharing mechanism for multitasking learning

    Livrable D3.3 of the PERSEE project : 2D coding tools

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    49Livrable D3.3 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D3.3 du projet. Son titre : 2D coding tool

    Generative Model with Coordinate Metric Learning for Object Recognition Based on 3D Models

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    Given large amount of real photos for training, Convolutional neural network shows excellent performance on object recognition tasks. However, the process of collecting data is so tedious and the background are also limited which makes it hard to establish a perfect database. In this paper, our generative model trained with synthetic images rendered from 3D models reduces the workload of data collection and limitation of conditions. Our structure is composed of two sub-networks: semantic foreground object reconstruction network based on Bayesian inference and classification network based on multi-triplet cost function for avoiding over-fitting problem on monotone surface and fully utilizing pose information by establishing sphere-like distribution of descriptors in each category which is helpful for recognition on regular photos according to poses, lighting condition, background and category information of rendered images. Firstly, our conjugate structure called generative model with metric learning utilizing additional foreground object channels generated from Bayesian rendering as the joint of two sub-networks. Multi-triplet cost function based on poses for object recognition are used for metric learning which makes it possible training a category classifier purely based on synthetic data. Secondly, we design a coordinate training strategy with the help of adaptive noises acting as corruption on input images to help both sub-networks benefit from each other and avoid inharmonious parameter tuning due to different convergence speed of two sub-networks. Our structure achieves the state of the art accuracy of over 50\% on ShapeNet database with data migration obstacle from synthetic images to real photos. This pipeline makes it applicable to do recognition on real images only based on 3D models.Comment: 14 page
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