30,958 research outputs found
Breaking Instance-Independent Symmetries In Exact Graph Coloring
Code optimization and high level synthesis can be posed as constraint
satisfaction and optimization problems, such as graph coloring used in register
allocation. Graph coloring is also used to model more traditional CSPs relevant
to AI, such as planning, time-tabling and scheduling. Provably optimal
solutions may be desirable for commercial and defense applications.
Additionally, for applications such as register allocation and code
optimization, naturally-occurring instances of graph coloring are often small
and can be solved optimally. A recent wave of improvements in algorithms for
Boolean satisfiability (SAT) and 0-1 Integer Linear Programming (ILP) suggests
generic problem-reduction methods, rather than problem-specific heuristics,
because (1) heuristics may be upset by new constraints, (2) heuristics tend to
ignore structure, and (3) many relevant problems are provably inapproximable.
Problem reductions often lead to highly symmetric SAT instances, and
symmetries are known to slow down SAT solvers. In this work, we compare several
avenues for symmetry breaking, in particular when certain kinds of symmetry are
present in all generated instances. Our focus on reducing CSPs to SAT allows us
to leverage recent dramatic improvement in SAT solvers and automatically
benefit from future progress. We can use a variety of black-box SAT solvers
without modifying their source code because our symmetry-breaking techniques
are static, i.e., we detect symmetries and add symmetry breaking predicates
(SBPs) during pre-processing.
An important result of our work is that among the types of
instance-independent SBPs we studied and their combinations, the simplest and
least complete constructions are the most effective. Our experiments also
clearly indicate that instance-independent symmetries should mostly be
processed together with instance-specific symmetries rather than at the
specification level, contrary to what has been suggested in the literature
Taming Numbers and Durations in the Model Checking Integrated Planning System
The Model Checking Integrated Planning System (MIPS) is a temporal least
commitment heuristic search planner based on a flexible object-oriented
workbench architecture. Its design clearly separates explicit and symbolic
directed exploration algorithms from the set of on-line and off-line computed
estimates and associated data structures. MIPS has shown distinguished
performance in the last two international planning competitions. In the last
event the description language was extended from pure propositional planning to
include numerical state variables, action durations, and plan quality objective
functions. Plans were no longer sequences of actions but time-stamped
schedules. As a participant of the fully automated track of the competition,
MIPS has proven to be a general system; in each track and every benchmark
domain it efficiently computed plans of remarkable quality. This article
introduces and analyzes the most important algorithmic novelties that were
necessary to tackle the new layers of expressiveness in the benchmark problems
and to achieve a high level of performance. The extensions include critical
path analysis of sequentially generated plans to generate corresponding optimal
parallel plans. The linear time algorithm to compute the parallel plan bypasses
known NP hardness results for partial ordering by scheduling plans with respect
to the set of actions and the imposed precedence relations. The efficiency of
this algorithm also allows us to improve the exploration guidance: for each
encountered planning state the corresponding approximate sequential plan is
scheduled. One major strength of MIPS is its static analysis phase that grounds
and simplifies parameterized predicates, functions and operators, that infers
knowledge to minimize the state description length, and that detects domain
object symmetries. The latter aspect is analyzed in detail. MIPS has been
developed to serve as a complete and optimal state space planner, with
admissible estimates, exploration engines and branching cuts. In the
competition version, however, certain performance compromises had to be made,
including floating point arithmetic, weighted heuristic search exploration
according to an inadmissible estimate and parameterized optimization
A Multi-Engine Approach to Answer Set Programming
Answer Set Programming (ASP) is a truly-declarative programming paradigm
proposed in the area of non-monotonic reasoning and logic programming, that has
been recently employed in many applications. The development of efficient ASP
systems is, thus, crucial. Having in mind the task of improving the solving
methods for ASP, there are two usual ways to reach this goal: extending
state-of-the-art techniques and ASP solvers, or designing a new ASP
solver from scratch. An alternative to these trends is to build on top of
state-of-the-art solvers, and to apply machine learning techniques for choosing
automatically the "best" available solver on a per-instance basis.
In this paper we pursue this latter direction. We first define a set of
cheap-to-compute syntactic features that characterize several aspects of ASP
programs. Then, we apply classification methods that, given the features of the
instances in a {\sl training} set and the solvers' performance on these
instances, inductively learn algorithm selection strategies to be applied to a
{\sl test} set. We report the results of a number of experiments considering
solvers and different training and test sets of instances taken from the ones
submitted to the "System Track" of the 3rd ASP Competition. Our analysis shows
that, by applying machine learning techniques to ASP solving, it is possible to
obtain very robust performance: our approach can solve more instances compared
with any solver that entered the 3rd ASP Competition. (To appear in Theory and
Practice of Logic Programming (TPLP).)Comment: 26 pages, 8 figure
Experimental Evaluation of Branching Schemes for the CSP
The search strategy of a CP solver is determined by the variable and value
ordering heuristics it employs and by the branching scheme it follows. Although
the effects of variable and value ordering heuristics on search effort have
been widely studied, the effects of different branching schemes have received
less attention. In this paper we study this effect through an experimental
evaluation that includes standard branching schemes such as 2-way, d-way, and
dichotomic domain splitting, as well as variations of set branching where
branching is performed on sets of values. We also propose and evaluate a
generic approach to set branching where the partition of a domain into sets is
created using the scores assigned to values by a value ordering heuristic, and
a clustering algorithm from machine learning. Experimental results demonstrate
that although exponential differences between branching schemes, as predicted
in theory between 2-way and d-way branching, are not very common, still the
choice of branching scheme can make quite a difference on certain classes of
problems. Set branching methods are very competitive with 2-way branching and
outperform it on some problem classes. A statistical analysis of the results
reveals that our generic clustering-based set branching method is the best
among the methods compared.Comment: To appear in the 3rd workshop on techniques for implementing
constraint programming systems (TRICS workshop at the 16th CP Conference),
St. Andrews, Scotland 201
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