37,628 research outputs found
Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]
Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency
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Issues in multi-media information networks
In an integrated service environment, where users exchange various types of aural and visual information, networks should appear friendly to its users providing tools for management of multi-media information. Networks should also efficiently satisfy diverse performance requirements of different information being exchanged.In this paper we present new architecture for integrated service networks being investigated and developed by the Distributed Computation and Communication Group at the Department of Computer Science in the Columbia University. Research efforts are devoted to developing both (1) document management software to allow users to manipulate and relate text/graphics/voice information in a dynamic way, and (2) a tree network architecture for reliable and efficient exchange of multi-media information
Evaluation study of IEEE 1609.4 performance for safety and non-safety messages dissemination
The IEEE 1609.4 was developed to support multi-channel operation and channel switching procedure in order to provide both safety and non-safety vehicular applications. However, this protocol has some drawback because it does not make efficient usage of channel bandwidth resources for single radio WAVE devices and suffer from high bounded delay and lost packet especially for large-scale networks in terms of the number of active nodes. This paper evaluates IEEE 1609.4 multi-channel protocol performance for safety and non-safety application and compare it with the IEEE 802.11p single channel protocol. Multi-channel and single channel protocols are analyzed in different environments to investigate their performance. By relying on a realistic dataset and using OMNeT++ simulation tool as network simulator, SUMO as traffic simulator and coupling them by employing Veins framework. Performance evaluation results show that the delay of single channel protocol IEEE 802.11p has been degraded 36% compared with multi-channel protocol
Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless
A converged broadcast and telecommunication
service platform is presented that is able to create, deliver, and
manage interactive, multimedia content and services for consumption
on three different terminal types. The motivations of
service providers for designing converged interactive multimedia
services, which are crafted for their individual requirements, are
investigated. The overall design of the system is presented with
particular emphasis placed on the operational features of each
of the sub-systems, the flows of media and metadata through the
sub-systems and the formats and protocols required for inter-communication
between them. The key features of tools required for
creating converged interactive multimedia content for a range of
different end-user terminal types are examined. Finally possible
enhancements to this system are discussed. This study is of particular
interest to those organizations currently conducting trials
and commercial launches of DVB-H services because it provides
them with an insight of the various additional functions required
in the service provisioning platforms to provide fully interactive
services to a range of different mobile terminal types
Platform Competition in Pay-TV Market
In this paper, we undertake an empirical analysis of the current Japanese pay-TV market, where cable TV carriers and CS digital satellite carriers are the main players. After examining the factors for subscribing to pay-TV and the competitive situation in the market, we have the following findings; (1) Cable TV carriers promote high value-added service provision, such as bundling internet access, and these activities result in competitive superiority over CS carriers. (2) Cable TV carriers receiving bigger investment from local governments tend to gain higher rates of subscription, although they provide smaller numbers of channels with a low charge. (3) The number of terrestrial broadcasting channels which are transmitted via pay-TV carriers can have a large impact on competitive advantage when getting subscribers in the pay-TV market.Platform Competition, Cable Television, Communication Satellite, Pay-TV, subscriber penetration, high-value added service
A scalable multi-core architecture with heterogeneous memory structures for Dynamic Neuromorphic Asynchronous Processors (DYNAPs)
Neuromorphic computing systems comprise networks of neurons that use
asynchronous events for both computation and communication. This type of
representation offers several advantages in terms of bandwidth and power
consumption in neuromorphic electronic systems. However, managing the traffic
of asynchronous events in large scale systems is a daunting task, both in terms
of circuit complexity and memory requirements. Here we present a novel routing
methodology that employs both hierarchical and mesh routing strategies and
combines heterogeneous memory structures for minimizing both memory
requirements and latency, while maximizing programming flexibility to support a
wide range of event-based neural network architectures, through parameter
configuration. We validated the proposed scheme in a prototype multi-core
neuromorphic processor chip that employs hybrid analog/digital circuits for
emulating synapse and neuron dynamics together with asynchronous digital
circuits for managing the address-event traffic. We present a theoretical
analysis of the proposed connectivity scheme, describe the methods and circuits
used to implement such scheme, and characterize the prototype chip. Finally, we
demonstrate the use of the neuromorphic processor with a convolutional neural
network for the real-time classification of visual symbols being flashed to a
dynamic vision sensor (DVS) at high speed.Comment: 17 pages, 14 figure
Scalability of broadcast performance in wireless network-on-chip
Networks-on-Chip (NoCs) are currently the paradigm of choice to interconnect the cores of a chip multiprocessor. However, conventional NoCs may not suffice to fulfill the on-chip communication requirements of processors with hundreds or thousands of cores. The main reason is that the performance of such networks drops as the number of cores grows, especially in the presence of multicast and broadcast traffic. This not only limits the scalability of current multiprocessor architectures, but also sets a performance wall that prevents the development of architectures that generate moderate-to-high levels of multicast. In this paper, a Wireless Network-on-Chip (WNoC) where all cores share a single broadband channel is presented. Such design is conceived to provide low latency and ordered delivery for multicast/broadcast traffic, in an attempt to complement a wireline NoC that will transport the rest of communication flows. To assess the feasibility of this approach, the network performance of WNoC is analyzed as a function of the system size and the channel capacity, and then compared to that of wireline NoCs with embedded multicast support. Based on this evaluation, preliminary results on the potential performance of the proposed hybrid scheme are provided, together with guidelines for the design of MAC protocols for WNoC.Peer ReviewedPostprint (published version
Process-Oriented Collective Operations
Distributing process-oriented programs across a cluster of machines requires careful attention to the effects of network latency. The MPI standard, widely used for cluster computation, defines a number of collective operations: efficient, reusable algorithms for performing operations among a group of machines in the cluster. In this paper, we describe our techniques for implementing MPI communication patterns in process-oriented languages, and how we have used them to implement collective operations in PyCSP and occam-pi on top of an asynchronous messaging framework. We show how to make use of collective operations in distributed processoriented applications. We also show how the process-oriented model can be used to increase concurrency in existing collective operation algorithms
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