1,868 research outputs found

    "Last-Mile" preparation for a potential disaster

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    Extreme natural events, like e.g. tsunamis or earthquakes, regularly lead to catastrophes with dramatic consequences. In recent years natural disasters caused hundreds of thousands of deaths, destruction of infrastructure, disruption of economic activity and loss of billions of dollars worth of property and thus revealed considerable deficits hindering their effective management: Needs for stakeholders, decision-makers as well as for persons concerned include systematic risk identification and evaluation, a way to assess countermeasures, awareness raising and decision support systems to be employed before, during and after crisis situations. The overall goal of this study focuses on interdisciplinary integration of various scientific disciplines to contribute to a tsunami early warning information system. In comparison to most studies our focus is on high-end geometric and thematic analysis to meet the requirements of small-scale, heterogeneous and complex coastal urban systems. Data, methods and results from engineering, remote sensing and social sciences are interlinked and provide comprehensive information for disaster risk assessment, management and reduction. In detail, we combine inundation modeling, urban morphology analysis, population assessment, socio-economic analysis of the population and evacuation modeling. The interdisciplinary results eventually lead to recommendations for mitigation strategies in the fields of spatial planning or coping capacity

    Emergency response in complex buildings: Automated selection of safest and balanced routes

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    The extreme importance of emergency response in complex buildings during natural and human-induced disasters has been widely acknowledged. In particular, there is a need for efficient algorithms for finding safest evacuation routes, which would take into account the 3-D structure of buildings, their relevant semantics, and the nature and shape of hazards. In this article, we propose algorithms for safest routes and balanced routes in buildings, where an extreme event with many epicenters is occurring. In a balanced route, a trade-off between route length and hazard proximity is made. The algorithms are based on a novel approach that integrates a multiattribute decision-making technique, Dijkstra's classical algorithm and the introduced hazard proximity numbers, hazard propagation coefficient and proximity index for a route

    Sublinear Computation Paradigm

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    This open access book gives an overview of cutting-edge work on a new paradigm called the โ€œsublinear computation paradigm,โ€ which was proposed in the large multiyear academic research project โ€œFoundations of Innovative Algorithms for Big Data.โ€ That project ran from October 2014 to March 2020, in Japan. To handle the unprecedented explosion of big data sets in research, industry, and other areas of society, there is an urgent need to develop novel methods and approaches for big data analysis. To meet this need, innovative changes in algorithm theory for big data are being pursued. For example, polynomial-time algorithms have thus far been regarded as โ€œfast,โ€ but if a quadratic-time algorithm is applied to a petabyte-scale or larger big data set, problems are encountered in terms of computational resources or running time. To deal with this critical computational and algorithmic bottleneck, linear, sublinear, and constant time algorithms are required. The sublinear computation paradigm is proposed here in order to support innovation in the big data era. A foundation of innovative algorithms has been created by developing computational procedures, data structures, and modelling techniques for big data. The project is organized into three teams that focus on sublinear algorithms, sublinear data structures, and sublinear modelling. The work has provided high-level academic research results of strong computational and algorithmic interest, which are presented in this book. The book consists of five parts: Part I, which consists of a single chapter on the concept of the sublinear computation paradigm; Parts II, III, and IV review results on sublinear algorithms, sublinear data structures, and sublinear modelling, respectively; Part V presents application results. The information presented here will inspire the researchers who work in the field of modern algorithms

    Indoor Semantic Modelling for Routing:

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    Humans perform many activities indoors and they show a growing need for indoor navigation, especially in unfamiliar buildings such as airports, museums and hospitals. Complexity of such buildings poses many challenges for building managers and visitors. Indoor navigation services play an important role in supporting these indoor activities. Indoor navigation covers extensive topics such as: 1) indoor positioning and localization; 2) indoor space representation for navigation model generation; 3) indoor routing computation; 4) human wayfinding behaviours; and 5) indoor guidance (e.g., textual directories). So far, a large number of studies of pedestrian indoor navigation have presented diverse navigation models and routing algorithms/methods. However, the major challenge is rarely referred to: how to represent the complex indoor environment for pedestrians and conduct routing according to the different roles and sizes of users. Such complex buildings contain irregular shapes, large open spaces, complicated obstacles and different types of passages. A navigation model can be very complicated if the indoors are accurately represented. Although most research demonstrates feasible indoor navigation models and related routing methods in regular buildings, the focus is still on a general navigation model for pedestrians who are simplified as circles. In fact, pedestrians represent different sizes, motion abilities and preferences (e.g., described in user profiles), which should be reflected in navigation models and be considered for indoor routing (e.g., relevant Spaces of Interest and Points of Interest). In order to address this challenge, this thesis proposes an innovative indoor modelling and routing approach โ€“ two-level routing. It specially targets the case of routing in complex buildings for distinct users. The conceptual (first) level uses general free indoor spaces: this is represented by the logical network whose nodes represent the spaces and edges stand for their connectivity; the detailed (second) level focuses on transition spaces such as openings and Spaces of Interest (SOI), and geometric networks are generated regarding these spaces. Nodes of a geometric network refers to locations of doors, windows and subspaces (SOIs) inside of the larger spaces; and the edges represent detailed paths among these geometric nodes. A combination of the two levels can represent complex buildings in specified spaces, which avoids maintaining a largescale complete network. User preferences on ordered SOIs are considered in routing on the logical network, and preferences on ordered Points of Interest (POI) are adopted in routing on geometric networks. In a geometric network, accessible obstacle-avoiding paths can be computed for users with different sizes. To facilitate automatic generation of the two types of network in any building, a new data model named Indoor Navigation Space Model (INSM) is proposed to store connectivity, semantics and geometry of indoor spaces for buildings. Abundant semantics of building components are designed in INSM based on navigational functionalities, such as VerticalUnit(VU) and HorizontalConnector(HC) as vertical and horizontal passages for pedestrians. The INSM supports different subdivision ways of a building in which indoor spaces can be assigned proper semantics. A logical and geometric network can be automatically derived from INSM, and they can be used individually or together for indoor routing. Thus, different routing options are designed. Paths can be provided by using either the logical network when some users are satisfied with a rough description of the path (e.g., the name of spaces), or a geometric path is automatically computed for a user who needs only a detailed path which shows how obstacles can be avoided. The two-level routing approach integrates both logical and geometric networks to obtain paths, when a user provides her/his preferences on SOIs and POIs. For example, routing results for the logical network can exclude unrelated spaces and then derive geometric paths more efficiently. In this thesis, two options are proposed for routing just on the logical network, three options are proposed for routing just on the geometric networks, and seven options for two-level routing. On the logical network, six routing criteria are proposed and three human wayfinding strategies are adopted to simulate human indoor behaviours. According to a specific criterion, space semantics of logical nodes is utilized to assign different weights to logical nodes and edges. Therefore, routing on the logical network can be accomplished by applying the Dijkstra algorithm. If multiple criteria are adopted, an order of criteria is applied for routing according to a specific user. In this way, logical paths can be computed as a sequence of indoor spaces with clear semantics. On geometric networks, this thesis proposes a new routing method to provide detailed paths avoiding indoor obstacles with respect to pedestrian sizes. This method allows geometric networks to be derived for individual users with different sizes for any specified spaces. To demonstrate the use of the two types of network, this thesis tests routing on one level (the logical or the geometric network). Four case studies about the logical network are presented in both simple and complex buildings. In the simple building, no multiple paths lie between spaces A and B, but in the complex buildings, multiple logical paths exist and the candidate paths can be reduced by applying these routing criteria in an order for a user. The relationships of these criteria to user profiles are assumed in this thesis. The proposed geometric routing regarding user sizes is tested with three case studies: 1) routing for pedestrians with two distinct sizes in one space; 2) routing for pedestrians with changed sizes in one space; and 3) a larger geometric network formed by the ones in a given sequence of spaces. The first case shows that a small increase of user size can largely change the accessible path; the second case shows different path segments for distinct sizes can be combined into one geometric path; the third case demonstrates a geometric network can be created โ€™on the flyโ€™ for any specified spaces of a building. Therefore, the generation and routing of geometric networks are very flexible and fit to given users. To demonstrate the proposed two-level routing approach, this thesis designs five cases. The five cases are distinguished according to the method of model creation (pre-computed or โ€™on-the-flyโ€™) and model storage (on the client or server). Two of them are realized in this thesis: 1) Case 1 just in the client pre-computes the logical network and derives geometric networks โ€™on the flyโ€™; 2) Case 2 just in the client pre-computes and stores the logical and geometric networks for certain user sizes. Case 1 is implemented in a desktop application for building managers, and Case 2 is realized as a mobile mock-up for mobile users without an internet connection. As this thesis shows, two-level routing is powerful enough to effectively provide indicative logical paths and/or comprehensive geometric paths, according to different user requirements on path details. In the desktop application, three of the proposed routing options for two-level routing are tested for the simple OTB building and the complex Schiphol Airport building. These use cases demonstrate that the two-level routing approach includes the following merits: It supports routing in different abstraction forms of a building. The INSM model can describe different subdivision results of a building, and it allows two types of routing network to be derived โ€“ pure logical and geometric ones. The logical network contains the topology and semantics of indoor spaces, and the geometric network provides accurate geometry for paths. A consistent navigation model is formed with the two networks, i.e., the conceptual and detailed levels. On the conceptual level, it supports routing on a logical network and assists the derivation of a conceptual path (i.e., logical path) for a user in terms of space sequence. Routing criteria are designed based on the INSM semantics of spaces, which can generate logical paths similar to human wayfinding results such as minimizing VerticalUnit or HorizontalConnector. On the detailed level, it considers the size of users and results in obstacle-avoiding paths. By using this approach, geometric networks can be generated to avoid obstacles for the given users and accessible paths are flexibly provided for user demands. This approach can process changes of user size more efficiently, in contrast to routing on a complete geometric network. It supports routing on both the logical and the geometric networks, which can generate geometric paths based on user-specific logical paths, or re-compute logical paths when geometric paths are inaccessible. This computation method is very useful for complex buildings. The two-level routing approach can flexibly provide logical and geometric paths according to user preferences and sizes, and can adjust the generated paths in limited time. Based on the two-level routing approach, this thesis also provides a vision on possible cooperation with other methods. A potential direction is to design more routing options according to other indoor scenarios and user preferences. Extensions of the two-level routing approach, such as other types of semantics, multi-level networks and dynamic obstacles, will make it possible to deal with other routing cases. Last but not least, it is also promising to explore its relationships with indoor guidance, different building subdivisions and outdoor navigation

    A cyber-physical system for dynamic building evacuation

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    Tese de mestrado integrado. Engenharia Electrotรฉcnica e de Computadores. Universidade do Porto. Faculdade de Engenharia. 201

    Coordinated Crowd Simulation With Topological Scene Analysis

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    This paper proposes a new algorithm to produce globally coordinated crowds in an environment with multiple paths and obstacles. Simple greedy crowd control methods easily lead to congestion at bottlenecks within scenes, as the characters do not cooperate with one another. In computer animation, this problem degrades crowd quality especially when ordered behaviour is needed, such as soldiers marching towards a castle. Similarly, in applications such as real-time strategy games, this often causes player frustration, as the crowd will not move as efficiently as it should. Also, planning of building would usually require visualization of ordered evacuation to maximize the flow. Planning such globally coordinated crowd movement is usually labour intensive. Here, we propose a simple solution that is easy to use and efficient in computation. First, we compute the harmonic field of the environment, taking into account the starting points, goals and obstacles. Based on the field, we represent the topology of the environment using a Reeb Graph, and calculate the maximum capacity for each path in the graph. With the harmonic field and the Reeb Graph, path planning of crowd can be performed using a lightweight algorithm, such that any blocking of one another's paths is minimized. Comparing to previous methods, our system can synthesize globally coordinated crowd with smooth and efficient movement. It also enables control of the crowd with high-level parameters such as the degree of cooperation and congestion. Finally, the method is scalable to thousands of characters with minimal impact to computation time. It is best applied in interactive crowd synthesis systems such as animation designs and real-time strategy games

    ์Šค์บ” ๋„๋ฉด์„ ํ™œ์šฉํ•œ ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ๊ตฌ์ถ•

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ๊ณต๊ณผ๋Œ€ํ•™ ๊ฑด์„คํ™˜๊ฒฝ๊ณตํ•™๋ถ€, 2021.8. ๋ฐ•์Šฌ์•„.์‚ฌ๋žŒ๋“ค์˜ ์‹ค๋‚ด ํ™œ๋™์ด ๋‹ค์–‘ํ•ด์ง€๋ฉด์„œ ๊ฑด๋ฌผ์˜ ๊ทœ๋ชจ๊ฐ€ ์ปค์ง€๊ณ  ๊ตฌ์กฐ๊ฐ€ ๋ณต์žกํ•ด์ง€๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ์‹ค๋‚ด ํ™˜๊ฒฝ์˜ ๋ณ€ํ™”๋Š” ๊ตํ†ต์•ฝ์ž์˜ ์ด๋™์„ฑ ๋ณด์žฅ์— ๋Œ€ํ•œ ์‚ฌํšŒ์  ๊ด€์‹ฌ์„ ์ฆ๊ฐ€์‹œ์ผฐ์œผ๋ฉฐ, ๊ตํ†ต์•ฝ์ž ๋งž์ถคํ˜• ์‹ค๋‚ด ๋ผ์šฐํŒ… ์„œ๋น„์Šค์— ๋Œ€ํ•œ ์ˆ˜์š” ๋˜ํ•œ ์ฆ๊ฐ€์‹œ์ผฐ๋‹ค. ํŠนํžˆ ๋งŽ์€ ์ด๋™ ์ œ์•ฝ์„ ๊ฐ€์ง€๋Š” ์ด๋™์•ฝ์ž ๋Œ€์ƒ ์„œ๋น„์Šค์˜ ๊ฒฝ์šฐ์—๋Š”, ์ตœ์  ๊ฒฝ๋กœ๋ฅผ ๊ณ„ํšํ•˜๋Š” ๊ณผ์ •์—์„œ ๊ฐœ์ธ์˜ ์„ ํ˜ธ๋‚˜ ๊ฒฝํ—˜์ด ๋ฐ˜์˜๋œ ๊ฐœ์ธํ™”๋œ ์„œ๋น„์Šค๋กœ ๋ฒ”์œ„๊ฐ€ ํ™•์žฅ๋˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ๋ฐฐ๊ฒฝ์—์„œ, ์Šคํ‚ค๋งˆ๊ฐ€ ์œ ์—ฐํ•˜๊ณ  ๋ฐ์ดํ„ฐ์˜ ๊ฐ€๊ณต ๋ฐ ์ฒ˜๋ฆฌ๊ฐ€ ํšจ์œจ์ ์ธ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์˜ ๊ตฌ์ถ•์ด ํ•„์š”ํ•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์Šค์บ”ํ•œ ๋„๋ฉด ์ด๋ฏธ์ง€๋ฅผ ํ™œ์šฉํ•œ ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ๊ตฌ์ถ• ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ๋จผ์ €, ๊ตญ๋‚ด์™ธ ์‹ค๋‚ด ๊ณต๊ฐ„ ๊ด€๋ จ ํ‘œ์ค€ ๋ฐ ์„ค๊ณ„ ๊ธฐ์ค€๋“ค์˜ ๊ฒ€ํ† ๋ฅผ ํ†ตํ•ด ์ด๋™์•ฝ์ž์˜ ํ†ตํ–‰๊ณผ ๊ด€๋ จ๋œ ์‹ค๋‚ด ๊ณต๊ฐ„ ๋ฐ ๊ฐ์ฒด, ์˜ํ–ฅ ์š”์ธ๋“ค์„ ๋„์ถœํ•˜์—ฌ ๊ฐœ๋…์  ๋ฐ์ดํ„ฐ ๋ชจ๋ธ์„ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ๋˜ํ•œ, ์‹ค๋‚ด์˜ ๊ฐ ๊ณต๊ฐ„๊ณผ ์‹œ์„ค๋ฌผ์˜ ๊ธฐํ•˜์ •๋ณด์™€ ์œ„์ƒ์ •๋ณด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ด๋™์•ฝ์ž์˜ ์ ‘๊ทผ์„ฑ ๋ฐ ํ†ตํ–‰ ๊ฐ€๋Šฅ์„ฑ์„ ์ •๋Ÿ‰ํ™”ํ•˜๊ธฐ ์œ„ํ•œ ์ ‘๊ทผ์„ฑ ์ง€์ˆ˜๋ฅผ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ๋‹ค์Œ์œผ๋กœ, ์Šค์บ” ๋„๋ฉด์„ ์ž…๋ ฅํ•˜์—ฌ ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ๊ตฌ์ถ•์„ ์œ„ํ•œ ํ”„๋กœ์„ธ์Šค๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆํ•œ ํ”„๋กœ์„ธ์Šค๋Š” ์ „์ดํ•™์Šต ๊ธฐ๋ฐ˜ ์ ‘๊ทผ ๋ฐฉ์‹์„ ํ†ตํ•ด ์Šค์บ” ๋„๋ฉด์—์„œ ๊ณต๊ฐ„์˜ ๊ตฌ์กฐ ์ •๋ณด๋ฅผ ์ถ”์ถœํ•˜๊ณ , ํ† ํด๋กœ์ง€ ์ถ”์ถœ ๋ฐ ์ ‘๊ทผ์„ฑ ํ‰๊ฐ€๋ฅผ ํ†ตํ•ด ์ด๋™์•ฝ์ž์šฉ ๋„คํŠธ์›Œํฌ ๋ชจ๋ธ์„ ์ƒ์„ฑํ•˜๋ฉฐ, ์ƒ์„ฑํ•œ ๋„คํŠธ์›Œํฌ ๋ชจ๋ธ์„ ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋กœ ์ž๋™ ๋ณ€ํ™˜ํ•˜๋Š” ๊ณผ์ •์„ ํฌํ•จํ•œ๋‹ค. ๊ตฌ์ฒด์ ์œผ๋กœ, ์ œ์•ˆ ํ”„๋กœ์„ธ์Šค๋Š” ์ˆ˜์ •๋œ ResNet ๊ธฐ๋ฐ˜์˜ ๋ชจ๋ธ์„ ์ƒˆ๋กญ๊ฒŒ ๋ผ๋ฒจ๋งํ•œ ๋„๋ฉด์œผ๋กœ ๋ฏธ์„ธ ์กฐ์ •ํ•˜์—ฌ ์‚ฌ์šฉํ•จ์œผ๋กœ์จ ์‹ค๋‚ด ๊ตฌ์กฐ๋งต์„ ์ƒ์„ฑํ•œ๋‹ค. ์ดํ›„ ์ถ”์ถœ๋œ ๊ฐ์ฒด๋“ค์˜ ๊ณต๊ฐ„ ๊ด€๊ณ„๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฐ ๊ณต๊ฐ„์„ ๋…ธ๋“œ์™€ ๋งํฌ๋กœ ํ‘œํ˜„ํ•œ ์‹ค๋‚ด ๋„คํŠธ์›Œํฌ ๋ชจ๋ธ์„ ๊ตฌ์ถ•ํ•œ๋‹ค. ๊ฐ ๊ณต๊ฐ„์˜ ์ ‘๊ทผ์„ฑ ์ •๋ณด๋Š” ์ œ์•ˆ๋œ ์ ‘๊ทผ์„ฑ ์ง€์ˆ˜์™€ ์ž„๊ณ„๊ฐ’์„ ์‚ฌ์šฉํ•˜์—ฌ ์ƒ์„ฑ๋œ ํ›„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์— ์ €์žฅ๋˜์–ด, ์ด๋™์•ฝ์ž๋ฅผ ์œ„ํ•œ ์ ‘๊ทผ ๊ฐ€๋Šฅํ•œ ๊ทธ๋ž˜ํ”„ ์ถ”์ถœ์— ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ œ์•ˆํ•œ ๊ธฐ๋ฒ•์„ ์„œ์šธ๋Œ€ํ•™๊ต ๋„๋ฉด ๋ฐ์ดํ„ฐ ์…‹์— ์ ์šฉํ•˜์—ฌ ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ๊ตฌ์ถ•ํ•˜๊ณ  ํ‰๊ฐ€ํ•˜์˜€๋‹ค. ๊ตฌ์ถ•ํ•œ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ํ™œ์šฉํ•˜์—ฌ ๋‹ค์ธต ๊ฒฝ๋กœ ๊ณ„ํš๊ณผ ์‹ค๋‚ด์™ธ ์—ฐ๊ณ„ ๊ฒฝ๋กœ ๊ณ„ํš์˜ 2๊ฐ€์ง€ ์‹œ๋‚˜๋ฆฌ์˜ค์— ๋”ฐ๋ผ ์ตœ์  ๊ฒฝ๋กœ๋ฅผ ๋„์ถœํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ์ผ๋ฐ˜ ๋ณดํ–‰์ž์˜ ์ตœ์  ๊ฒฝ๋กœ์™€ ๋น„๊ตํ•˜์—ฌ ์ด๋™์•ฝ์ž์šฉ ์ตœ์  ๊ฒฝ๋กœ๋Š” ๊ฐ€๊นŒ์šด ๊ณ„๋‹จ์ด ์•„๋‹Œ ์—˜๋ฆฌ๋ฒ ์ดํ„ฐ๋ฅผ ํ†ตํ•œ ์ˆ˜์ง ์ด๋™์„ ํฌํ•จํ•˜์˜€์„ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ ‘๊ทผ ๋ถˆ๊ฐ€๋Šฅํ•œ ๊ณต๊ฐ„์„ ํšŒํ”ผํ•˜๋„๋ก ๋„์ถœ๋˜์—ˆ๋‹ค. ์ฆ‰, ์ œ์•ˆํ•œ ๊ธฐ๋ฒ•์„ ํ†ตํ•ด ์ด๋™์•ฝ์ž ์ธก๋ฉด์—์„œ ํ†ตํ–‰ ์žฅ์•  ์ •๋ณด๋ฅผ ํฌํ•จํ•˜์—ฌ ์‹ค๋‚ด ํ™˜๊ฒฝ์„ ์ ์ ˆํ•˜๊ฒŒ ๋ฌ˜์‚ฌํ•˜๋Š” ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์˜ ๊ตฌ์ถ•์ด ๊ฐ€๋Šฅํ•จ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ, ์ถœ์ž…๋กœ๋กœ ๋ช…๋ช…๋œ ๊ด€๊ณ„ ์ƒ์„ฑ๋งŒ์œผ๋กœ ์Šค์ผ€์ผ์ด๋‚˜ ์ขŒํ‘œ ๋ณ€ํ™˜ ์—†์ด ์‹ค๋‚ด์™ธ ์—ฐ๊ณ„ ๊ฒฝ๋กœ ๊ณ„ํš์ด ๊ฐ€๋Šฅํ•˜์˜€๋Š”๋ฐ, ์ด๋Š” ๋…๋ฆฝ์ ์ธ ๋ฐ์ดํ„ฐ ๊ฐ„ ์—ฐ๊ณ„ ์‚ฌ์šฉ์— ์ ํ•ฉํ•œ ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์˜ ํŠน์„ฑ์„ ๋ฐ˜์˜ํ•œ ๊ฒฐ๊ณผ๋กœ ํŒ๋‹จํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ์ฃผ์š” ๊ธฐ์—ฌ๋Š” ์Šค์บ”ํ•œ ๋„๋ฉด์„ ์‚ฌ์šฉํ•˜์—ฌ ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ๊ตฌ์ถ•ํ•˜๊ธฐ ์œ„ํ•œ ํ”„๋กœ์„ธ์Šค๋ฅผ ๊ฐœ๋ฐœํ•œ ๊ฒƒ์ด๋‹ค. ๊ตฌ์ฒด์ ์œผ๋กœ, ์ด๋™์•ฝ์ž์˜ ์ด๋™์— ์ดˆ์ ์„ ๋‘๊ณ  ์„ค๊ณ„ํ•œ ๋ฐ์ดํ„ฐ ๋ชจ๋ธ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ๊ตฌ์ถ•์ด ๊ฐ€๋Šฅํ•˜๋ฏ€๋กœ ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ธธ์•ˆ๋‚ด ์„œ๋น„์Šค์— ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค. ๋˜ํ•œ, ํ† ํด๋กœ์ง€ ๊ตฌ์ถ• ๋ฐ ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋กœ์˜ ๋ณ€ํ™˜์„ ์œ„ํ•œ ํ•˜์œ„ ํ”„๋กœ์‹œ์ ธ๋ฅผ ๊ฐœ๋ฐœํ•˜์˜€์œผ๋ฉฐ, ์ œ์•ˆ ํ”„๋กœ์„ธ์Šค๋Š” ํ•ด๋‹น ํ”„๋กœ์‹œ์ ธ๋“ค๋กœ ๊ตฌ์„ฑ๋˜์–ด ๋„๋ฉด ์ž…๋ ฅ์„ ํ†ตํ•ด ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ๊ตฌ์ถ•์„ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•œ๋‹ค. ํ•ด๋‹น ํ•˜์œ„ ํ”„๋กœ์‹œ์ ธ๋“ค์€ ์ž๋™์œผ๋กœ ์ˆ˜ํ–‰๋  ์ˆ˜ ์žˆ์–ด ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ๊ตฌ์ถ• ์‹œ ์†Œ์š”๋˜๋Š” ์‹œ๊ฐ„๊ณผ ๋น„์šฉ์„ ์ ˆ๊ฐํ•  ์ˆ˜ ์žˆ๋‹ค. ๋˜ํ•œ, ๋‹ค์–‘ํ•œ ์ •ํ˜• ๋ฐ ๋น„์ •ํ˜• ๋ฐ์ดํ„ฐ์˜ ์—ฐ๊ณ„์— ์ ํ•ฉํ•œ ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์˜ ํŠน์ง•์— ์˜ํ•ด, ์ œ์•ˆํ•œ ํ”„๋กœ์„ธ์Šค๋ฅผ ํ†ตํ•ด ๊ตฌ์ถ•ํ•œ ์‹ค๋‚ด ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋Š” ๊ธฐ์กด ๊ณต๊ฐ„ ๋ชจ๋ธ์˜ ๊ธฐ๋Šฅ์„ ํฌํ•จํ•˜๋ฉด์„œ ๋‹ค์–‘ํ•œ ์œ ํ˜•์˜ ๊ธธ์•ˆ๋‚ด ์„œ๋น„์Šค์— ํ™œ์šฉ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€๋œ๋‹ค.Changes to the indoor environment have increased social interest in ensuring the mobility of people with disabilities. Therefore, the demand for customized indoor routing services for people with mobility disabilities (PWMD), who have many travel restrictions, is increasing. These services have progressed from spatial routing to personalized routing, which reflects personal preferences and experiences in planning an optimal path. In this regard, it is necessary to generate a database for PWMD with a flexible schema suitable for the efficient manipulation and processing of data. This study aims to propose a technique of generating an indoor graph database for PWMD using scanned floor plans. First, a conceptual data model was developed by deriving relevant indoor features and influential factors, considering various international regulations on indoor environments. Also, the accessibility index was designed based on the data model to quantify the difficulties in accessing spaces based on each indoor spaces geometric characteristics. Next, a three-stage process was proposed: retrieving the structure of spaces from scanned floor plans through a transfer learning-based approach, retrieving topology and assessing accessibility for creating an indoor network model for PWMD, and converting the network model into a graph database. Specifically, an indoor structure map is created by fine-tuning the modified Resnet-based model with newly annotated floor plans for extracting structure information. Also, based on the spatial relationship of the extracted features, the indoor network model was created by abstracting indoor spaces with nodes and links. The accessibility of each space is determined by the proposed indices and thresholds; thereby, a feasible network for PWMD could be derived. Then, a process was developed for automatically converting an indoor network model, including accessibility property, into a graph database. The proposed technique was applied to the Seoul National University dataset to generate an indoor graph database for PWMD. Two scenario-based routing tests were conducted using the generated database to verify the utility of results: multi-floor routing and integrated indoor-outdoor routing. As a result, compared with the path for general pedestrians, the optimal path for PWMD was derived by avoiding inaccessible spaces, including vertical movement using elevators rather than the nearest stairs. In other words, applying the proposed technique, a database that adequately described an indoor environment in terms of PWMD with sufficient mobile constraint information could be constructed. Moreover, an integrated indoor-outdoor routing could be conducted by only creating an entrance-labeled relationship, without scale and coordinate transformation. This result reflects the usability of the generated graph database and its suitability regarding the incorporation of multiple individual data sources. The main contribution lies in the development of the process for generating an indoor graph database for PWMD using scanned floor plans. In particular, the database for PWMD routing can be generated based on the proposed data model with PWMD-related features and factors. Also, sub-procedures for topology retrieval and graph database conversion are developed to generate the indoor graph database by the end-to-end process. The developed sub-procedures are performed automatically, thereby reducing the required times and costs. It is expected that the target database of the proposed process can be generated considering utilization for various types of routing since the graph database is easily integrated with multiple types of information while covering the existing spatial models function.1. Introduction 1 1.1 Objectives and contributions 1 1.2 Related works 7 1.2.1 Indoor environment conceptualization 7 1.2.2 Indoor data construction 11 1.2.3 Accessibility assessment 19 1.3 Research scope and flow 22 2. Conceptual modeling 26 2.1 Relevant features and factors 28 2.2 Proposed data model 30 2.3 Space accessibility for PWMD 36 2.3.1 Influential factors within indoor environments 37 2.3.2 Accessibility index 41 3. Indoor graph database for PWMD from scanned floor plans 43 3.1 Retrieving structure of indoor spaces 43 3.1.1 Pre-trained model for detecting indoor geometry 45 3.1.2 Dataset with new annotation 47 3.1.3 Transfer learning-based approach 52 3.2 Generating the indoor network model for PWMD 56 3.2.1 Definition of nodes and links in the network model 60 3.2.2 The classification rule of space polygons 63 3.2.3 Connection between general spaces and doors 68 3.2.4 Node-link generation for horizontal transition spaces 71 3.2.5 Vertical link generation 75 3.2.6 Connectivity and accessibility information generation 79 3.3 Indoor graph database for PWMD 80 3.3.1 Graph representation of indoor environments 80 3.3.2 Conversion of network model into graph database 83 3.4 Entire process 87 4. Experiment and results 89 4.1 Experimental setup and test data 89 4.2 Evaluation for retrieved information 92 4.2.1 Results of structure retrieval 92 4.2.2 Results of topology retrieval 99 4.3 Generated indoor graph database for PWMD 128 4.3.1 Results of the indoor graph database for PWMD 128 4.3.2 Query-based routing 136 5. Conclusion 147 References 150 Appendix 166 ๊ตญ๋ฌธ์ดˆ๋ก 178๋ฐ•
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