190 research outputs found

    Gap Processing for Adaptive Maximal Poisson-Disk Sampling

    Full text link
    In this paper, we study the generation of maximal Poisson-disk sets with varying radii. First, we present a geometric analysis of gaps in such disk sets. This analysis is the basis for maximal and adaptive sampling in Euclidean space and on manifolds. Second, we propose efficient algorithms and data structures to detect gaps and update gaps when disks are inserted, deleted, moved, or have their radius changed. We build on the concepts of the regular triangulation and the power diagram. Third, we will show how our analysis can make a contribution to the state-of-the-art in surface remeshing.Comment: 16 pages. ACM Transactions on Graphics, 201

    Shape Animation with Combined Captured and Simulated Dynamics

    Get PDF
    We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a moving shape, and is thus particularly suitable for the output of performance capture platforms. In our system, a suitable virtual representation of the actor is built from real captures that allows seamless combination and simulation with virtual external forces and objects, in which the original captured actor can be reshaped, disassembled or reassembled from user-specified virtual physics. Instead of using the dominant surface-based geometric representation of the capture, which is less suitable for volumetric effects, our pipeline exploits Centroidal Voronoi tessellation decompositions as unified volumetric representation of the real captured actor, which we show can be used seamlessly as a building block for all processing stages, from capture and tracking to virtual physic simulation. The representation makes no human specific assumption and can be used to capture and re-simulate the actor with props or other moving scenery elements. We demonstrate the potential of this pipeline for virtual reanimation of a real captured event with various unprecedented volumetric visual effects, such as volumetric distortion, erosion, morphing, gravity pull, or collisions

    VoroCrust: Voronoi Meshing Without Clipping

    Full text link
    Polyhedral meshes are increasingly becoming an attractive option with particular advantages over traditional meshes for certain applications. What has been missing is a robust polyhedral meshing algorithm that can handle broad classes of domains exhibiting arbitrarily curved boundaries and sharp features. In addition, the power of primal-dual mesh pairs, exemplified by Voronoi-Delaunay meshes, has been recognized as an important ingredient in numerous formulations. The VoroCrust algorithm is the first provably-correct algorithm for conforming polyhedral Voronoi meshing for non-convex and non-manifold domains with guarantees on the quality of both surface and volume elements. A robust refinement process estimates a suitable sizing field that enables the careful placement of Voronoi seeds across the surface circumventing the need for clipping and avoiding its many drawbacks. The algorithm has the flexibility of filling the interior by either structured or random samples, while preserving all sharp features in the output mesh. We demonstrate the capabilities of the algorithm on a variety of models and compare against state-of-the-art polyhedral meshing methods based on clipped Voronoi cells establishing the clear advantage of VoroCrust output.Comment: 18 pages (including appendix), 18 figures. Version without compressed images available on https://www.dropbox.com/s/qc6sot1gaujundy/VoroCrust.pdf. Supplemental materials available on https://www.dropbox.com/s/6p72h1e2ivw6kj3/VoroCrust_supplemental_materials.pd

    A Sparse Delaunay Filtration

    Get PDF
    We show how a filtration of Delaunay complexes can be used to approximate the persistence diagram of the distance to a point set in ?^d. Whereas the full Delaunay complex can be used to compute this persistence diagram exactly, it may have size O(n^?d/2?). In contrast, our construction uses only O(n) simplices. The central idea is to connect Delaunay complexes on progressively denser subsamples by considering the flips in an incremental construction as simplices in d+1 dimensions. This approach leads to a very simple and straightforward proof of correctness in geometric terms, because the final filtration is dual to a (d+1)-dimensional Voronoi construction similar to the standard Delaunay filtration. We also, show how this complex can be efficiently constructed

    A Hierarchical Approach for Regular Centroidal Voronoi Tessellations

    Get PDF
    International audienceIn this paper we consider Centroidal Voronoi Tessellations (CVTs) and study their regularity. CVTs are geometric structures that enable regular tessellations of geometric objects and are widely used in shape modeling and analysis. While several efficient iterative schemes, with defined local convergence properties, have been proposed to compute CVTs, little attention has been paid to the evaluation of the resulting cell decompositions. In this paper, we propose a regularity criterion that allows us to evaluate and compare CVTs independently of their sizes and of their cell numbers. This criterion allows us to compare CVTs on a common basis. It builds on earlier theoretical work showing that second moments of cells converge to a lower bound when optimising CVTs. In addition to proposing a regularity criterion, this paper also considers computational strategies to determine regular CVTs. We introduce a hierarchical framework that propagates regularity over decomposition levels and hence provides CVTs with provably better regularities than existing methods. We illustrate these principles with a wide range of experiments on synthetic and real models

    Large-eddy simulations of co-annular turbulent jet using a Voronoi-based mesh generation framework

    Get PDF
    Large eddy simulations are performed for a cold ideally-expanded dual-stream jet issued from cylindrical co-axial nozzles, with supersonic primary stream (Mach number M_1 = 1.55) and subsonic secondary stream (M_2 = 0.9). The geometry includes the internal screw holes used to fasten the two nozzles together and to the plenum chamber. These slanted cylindrical holes over which the secondary stream flows were not covered in the experiment and were seamlessly captured in the computational mesh thanks to a novel grid generation paradigm based on the computation of Voronoi diagrams. A simulation with the screw holes covered is also performed and the preliminary results tends to indicate that these features have minimal impact on the flow and acoustic fields for the present operating conditions. As expected, the present dual-stream configuration with subsonic annular stream surrounding the primary supersonic stream features a reduced shear-layer growth, a longer potential core and a lack of strong Mach wave radiation. A long LES database is currently being collected for analysis and modeling of wavepackets and noise sources in such complex turbulent jets

    Computing 2D Periodic Centroidal Voronoi Tessellation

    Get PDF
    International audienceIn this paper, we propose an efficient algorithm to compute the centroidal Voronoi tessellation in 2D periodic space. We first present a simple algorithm for constructing the periodic Voronoi diagram (PVD) from a Euclidean Voronoi diagram. The presented PVD algorithm considers only a small set of periodic copies of the input sites, which is more efficient than previous approaches requiring full copies of the sites (9 in 2D and 27 in 3D). The presented PVD algorithm is applied in a fast Newton-based framework for computing the centroidal Voronoi tessellation (CVT). We observe that full-hexagonal patterns can be obtained via periodic CVT optimization attributed to the convergence of the Newton-based CVT computation

    An object-oriented approach to hybrid structured/unstructured grid generation

    Full text link
    Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/77270/1/AIAA-1996-32-959.pd

    Meshless Voronoi on the GPU

    Get PDF
    International audienceWe propose a GPU algorithm that computes a 3D Voronoi diagram. Our algorithm is tailored for applications that solely make use of the geometry of the Voronoi cells, such as Lloyd's relaxation used in meshing, or some numerical schemes used in fluid simulations and astrophysics. Since these applications only require the geometry of the Voronoi cells, they do not need the combinatorial mesh data structure computed by the classical algorithms (Bowyer-Watson). Thus, by exploiting the specific spatial distribution of the point-sets used in this type of applications, our algorithm computes each cell independently, in parallel, based on its nearest neighbors. In addition, we show how to compute integrals over the Voronoi cells by decomposing them on the fly into tetrahedra, without needing to compute any global combinatorial information. The advantages of our algorithm is that it is fast, very simple to implement, has constant memory usage per thread and does not need any synchronization primitive.These specificities make it particularly efficient on the GPU: it gains one order of magnitude as compared to the fastest state-of-the-art multi-core CPU implementations. To ease the reproducibility of our results, the full documented source code is included in the supplemental material
    • …
    corecore