3,191 research outputs found

    On the utility of network coding in dynamic environments

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    Many wireless applications, such as ad-hoc networks and sensor networks, require decentralized operation in dynamically varying environments. We consider a distributed randomized network coding approach that enables efficient decentralized operation of multi-source multicast networks. We show that this approach provides substantial benefits over traditional routing methods in dynamically varying environments. We present a set of empirical trials measuring the performance of network coding versus an approximate online Steiner tree routing approach when connections vary dynamically. The results show that network coding achieves superior performance in a significant fraction of our randomly generated network examples. Such dynamic settings represent a substantially broader class of networking problems than previously recognized for which network coding shows promise of significant practical benefits compared to routing

    Evaluating Datalog via Tree Automata and Cycluits

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    We investigate parameterizations of both database instances and queries that make query evaluation fixed-parameter tractable in combined complexity. We show that clique-frontier-guarded Datalog with stratified negation (CFG-Datalog) enjoys bilinear-time evaluation on structures of bounded treewidth for programs of bounded rule size. Such programs capture in particular conjunctive queries with simplicial decompositions of bounded width, guarded negation fragment queries of bounded CQ-rank, or two-way regular path queries. Our result is shown by translating to alternating two-way automata, whose semantics is defined via cyclic provenance circuits (cycluits) that can be tractably evaluated.Comment: 56 pages, 63 references. Journal version of "Combined Tractability of Query Evaluation via Tree Automata and Cycluits (Extended Version)" at arXiv:1612.04203. Up to the stylesheet, page/environment numbering, and possible minor publisher-induced changes, this is the exact content of the journal paper that will appear in Theory of Computing Systems. Update wrt version 1: latest reviewer feedbac

    "Graph Entropy, Network Coding and Guessing games"

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    We introduce the (private) entropy of a directed graph (in a new network coding sense) as well as a number of related concepts. We show that the entropy of a directed graph is identical to its guessing number and can be bounded from below with the number of vertices minus the size of the graph’s shortest index code. We show that the Network Coding solvability of each speciïŹc multiple unicast network is completely determined by the entropy (as well as by the shortest index code) of the directed graph that occur by identifying each source node with each corresponding target node. Shannon’s information inequalities can be used to calculate up- per bounds on a graph’s entropy as well as calculating the size of the minimal index code. Recently, a number of new families of so-called non-shannon-type information inequalities have been discovered. It has been shown that there exist communication networks with a ca- pacity strictly ess than required for solvability, but where this fact cannot be derived using Shannon’s classical information inequalities. Based on this result we show that there exist graphs with an entropy that cannot be calculated using only Shannon’s classical information inequalities, and show that better estimate can be obtained by use of certain non-shannon-type information inequalities

    Schnyder woods for higher genus triangulated surfaces, with applications to encoding

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    Schnyder woods are a well-known combinatorial structure for plane triangulations, which yields a decomposition into 3 spanning trees. We extend here definitions and algorithms for Schnyder woods to closed orientable surfaces of arbitrary genus. In particular, we describe a method to traverse a triangulation of genus gg and compute a so-called gg-Schnyder wood on the way. As an application, we give a procedure to encode a triangulation of genus gg and nn vertices in 4n+O(glog⁥(n))4n+O(g \log(n)) bits. This matches the worst-case encoding rate of Edgebreaker in positive genus. All the algorithms presented here have execution time O((n+g)g)O((n+g)g), hence are linear when the genus is fixed.Comment: 27 pages, to appear in a special issue of Discrete and Computational Geometr
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