9,791 research outputs found

    Efficient client-to-server assignments for distributed virtual environments

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    Efficient Client-to-Server Assignments for Distributed Virtual Environments

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    Distributed Virtual Environments (DVEs) are distributed systems that allow multiple geographically distributed clients (users) to interact simultaneously in a computer-generated, shared virtual world. Applications of DVEs can be seen in many areas nowadays, such as online games, military simulations, collaborative designs, etc. To support large-scale DVEs with real-time interactions among thousands or more distributed clients, a geographically distributed server architecture (GDSA) is generally needed, and the virtual world can be partitioned into many distinct zones to distribute the load among the servers. Due to the geographic distributions of clients and servers in such architectures, it is essential to efficiently assign the participating clients to servers to enhance users ’ experience in interacting within the DVE. This problem is termed the client assignment problem. In this paper, we propose a two-phase approach, consisting of an initial assignment phase and a refined assignment phase to address this problem. Both phases are shown to be NP-hard, and several heuristic assignment algorithms are then devised based on this two-phase approach. Via extensive simulation studies with realistic settings, we evaluate these algorithms in terms of their performances in enhancing interactivity of the DVE. 1

    MOSDEN: A Scalable Mobile Collaborative Platform for Opportunistic Sensing Applications

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    Mobile smartphones along with embedded sensors have become an efficient enabler for various mobile applications including opportunistic sensing. The hi-tech advances in smartphones are opening up a world of possibilities. This paper proposes a mobile collaborative platform called MOSDEN that enables and supports opportunistic sensing at run time. MOSDEN captures and shares sensor data across multiple apps, smartphones and users. MOSDEN supports the emerging trend of separating sensors from application-specific processing, storing and sharing. MOSDEN promotes reuse and re-purposing of sensor data hence reducing the efforts in developing novel opportunistic sensing applications. MOSDEN has been implemented on Android-based smartphones and tablets. Experimental evaluations validate the scalability and energy efficiency of MOSDEN and its suitability towards real world applications. The results of evaluation and lessons learned are presented and discussed in this paper.Comment: Accepted to be published in Transactions on Collaborative Computing, 2014. arXiv admin note: substantial text overlap with arXiv:1310.405

    Distributed operating systems

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    In the past five years, distributed operating systems research has gone through a consolidation phase. On a large number of design issues there is now considerable consensus between different research groups.\ud \ud In this paper, an overview of recent research in distributed systems is given. In turn, the paper discusses overall system structure, protection issues, file system designs, problems and solutions for fault tolerance and a mechanism that is rapidly becoming very important for efficient distributed systems design: hints.\ud \ud An attempt was made to provide sufficient references to interesting research projects for the reader to find material for more detailed study

    Adaptive and Resilient Revenue Maximizing Dynamic Resource Allocation and Pricing for Cloud-Enabled IoT Systems

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    Cloud computing is becoming an essential component of modern computer and communication systems. The available resources at the cloud such as computing nodes, storage, databases, etc. are often packaged in the form of virtual machines (VMs) to be used by remotely located client applications for computational tasks. However, the cloud has a limited number of VMs available, which have to be efficiently utilized to generate higher productivity and subsequently generate maximum revenue. Client applications generate requests with computational tasks at random times with random complexity to be processed by the cloud. The cloud service provider (CSP) has to decide whether to allocate a VM to a task at hand or to wait for a higher complexity task in the future. We propose a threshold-based mechanism to optimally decide the allocation and pricing of VMs to sequentially arriving requests in order to maximize the revenue of the CSP over a finite time horizon. Moreover, we develop an adaptive and resilient framework based that can counter the effect of realtime changes in the number of available VMs at the cloud server, the frequency and nature of arriving tasks on the revenue of the CSP.Comment: American Control Conference (ACC 2018

    Deep Space Network information system architecture study

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    The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control

    A network-aware framework for energy-efficient data acquisition in wireless sensor networks

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    Wireless sensor networks enable users to monitor the physical world at an extremely high fidelity. In order to collect the data generated by these tiny-scale devices, the data management community has proposed the utilization of declarative data-acquisition frameworks. While these frameworks have facilitated the energy-efficient retrieval of data from the physical environment, they were agnostic of the underlying network topology and also did not support advanced query processing semantics. In this paper we present KSpot+, a distributed network-aware framework that optimizes network efficiency by combining three components: (i) the tree balancing module, which balances the workload of each sensor node by constructing efficient network topologies; (ii) the workload balancing module, which minimizes data reception inefficiencies by synchronizing the sensor network activity intervals; and (iii) the query processing module, which supports advanced query processing semantics. In order to validate the efficiency of our approach, we have developed a prototype implementation of KSpot+ in nesC and JAVA. In our experimental evaluation, we thoroughly assess the performance of KSpot+ using real datasets and show that KSpot+ provides significant energy reductions under a variety of conditions, thus significantly prolonging the longevity of a WSN
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