439 research outputs found

    Real-time Physics Based Simulation for 3D Computer Graphics

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    Restoration of realistic animation is a critical part in the area of computer graphics. The goal of this sort of simulation is to imitate the behavior of the transformation in real life to the greatest extent. Physics-based simulation provides a solid background and proficient theories that can be applied in the simulation. In this dissertation, I will present real-time simulations which are physics-based in the area of terrain deformation and ship oscillations. When ground vehicles navigate on soft terrains such as sand, snow and mud, they often leave distinctive tracks. The realistic simulation of such vehicle-terrain interaction is important for ground based visual simulations and many video games. However, the existing research in terrain deformation has not addressed this issue effectively. In this dissertation, I present a new terrain deformation algorithm for simulating vehicle-terrain interaction in real time. The algorithm is based on the classic terramechanics theories, and calculates terrain deformation according to the vehicle load, velocity, tire size, and soil concentration. As a result, this algorithm can simulate different vehicle tracks on different types of terrains with different vehicle properties. I demonstrate my algorithm by vehicle tracks on soft terrain. In the field of ship oscillation simulation, I propose a new method for simulating ship motions in waves. Although there have been plenty of previous work on physics based fluid-solid simulation, most of these methods are not suitable for real-time applications. In particular, few methods are designed specifically for simulating ship motion in waves. My method is based on physics theories of ship motion, but with necessary simplifications to ensure real-time performance. My results show that this method is well suited to simulate sophisticated ship motions in real time applications

    Simulating Levee Erosion with Physical Modeling Validation

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    This paper studies rill and gully initiation and propagation on levees, dams, and general earth embankments. It specifically studies where these erosion features occur, and how long a particular embankment can sustain overtopping before breaching and catastrophic failure. This contrasts to previous levee erosion analysis, which has primarily concerned the final effects of erosion, such as soil loss, depth of scour and breach width. This paper describes the construction of scaled-down physical models of levees composed of different homogeneous sands, as well as sand-clay mixtures, and their laboratory testing. A 3-D laser range scanner captured the surface features of the physical model, before and after erosion. The resulting data is utilized in developing digital simulations of the rill erosion process. Those simulations combine 3-D Navier-Stokes fluid simulations and a segmented height field data structure to produce an accurate portrayal of the erosive processes, which will be validated by physical modeling

    Simulating Levee Erosion with Physical Modeling Validation

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    This paper studies rill and gully initiation and propagation on levees, dams, and general earth embankments. It specifically studies where these erosion features occur, and how long a particular embankment can sustain overtopping before breaching and catastrophic failure. This contrasts to previous levee erosion analysis, which has primarily concerned the final effects of erosion, such as soil loss, depth of scour and breach width. This paper describes the construction of scaled-down physical models of levees composed of different homogeneous sands, as well as sand-clay mixtures, and their laboratory testing. A 3-D laser range scanner captured the surface features of the physical model, before and after erosion. The resulting data is utilized in developing digital simulations of the rill erosion process. Those simulations combine 3-D Navier-Stokes fluid simulations and a segmented height field data structure to produce an accurate portrayal of the erosive processes, which will be validated by physical modeling

    Procedural Generation of Terrains with User Defined Premises

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