16 research outputs found

    A Self-Organising Distributed Location Server for Ad Hoc Networks

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    Wireless networks allow communication between multiple devices (nodes) without the use of wires. Range in such networks is often limited restricting the use of networks to small offices and homes; however, it is possible to use nodes to forward packets for others thereby extending the communication range of individual nodes. Networks employing such forwarding are called Multi-Hop Ad Hoc Networks (MANETS) Discovering routes in MANETS is a challenging task given that the topology is flat and node addresses reveal nothing about their place in the network. In addition, nodes may move or leave changing the network topology quickly. Existing approaches to discovering locations involve either broadcast dissemination or broadcast route discovery throughout the entire network. The reliance on the use of techniques that use broadcast schemes restricts the size of network that the techniques are applicable to. Routing in large scale ad hoc networks is therefore achieved by the use of geographical forwarding. Each node is required to know its location and that of its neighbours so that it may use this information for forward packets. The next hop chosen is the neighbour that is closest to the destination and a number of techniques are used to handle scenarios here the network has areas void of nodes. Use of such geographical routing techniques requires knowledge of the destination's location. This is provided by location servers and the literature proposes a number of methods of providing them. Unfortunately many of the schemes are limited by using a proportion of the network that increases with size, thereby immediately limiting the scalability. Only one technique is surveyed that provides high scalability but it has a number of limitations in terms of handling node mobility and failure. Ad hoc networks have limited capacity and so the inspiration for a technique to address these shortcomings comes from observations of nature. Birds and ants are able to organise themselves without direct communication through the observation of their environment and their peers. They provide an emergent intelligence based on individual actions rather than group collaboration. This thesis attempts to discover whether software agents can mimic this by creating a group of agents to store location information in a specific location. Instead of requiring central co-ordination, the agents observe one another and make individual decisions to create an emergent intelligence that causes them to resist mobility and node failures. The new technique is called a Self Organising Location Server (SOLS) and is compared against existing approaches to location servers. Most existing techniques do not scale well whereas SOLS uses a new idea of a home location. The use of this idea and the self organising behaviour of the agents that store the information results in significant benefits in performance. SOLS significantly out performs Terminode home region, the only other scalable approach surveyed. SOLS is able to tolerate much higher node failure rates than expected in likely implementations of large scale ad hoc networks. In addition, SOLS successfully mitigates node mobility which is likely to be encountered in an ad hoc network

    Mobile Ad-Hoc Networks

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    Being infrastructure-less and without central administration control, wireless ad-hoc networking is playing a more and more important role in extending the coverage of traditional wireless infrastructure (cellular networks, wireless LAN, etc). This book includes state-of-the-art techniques and solutions for wireless ad-hoc networks. It focuses on the following topics in ad-hoc networks: quality-of-service and video communication, routing protocol and cross-layer design. A few interesting problems about security and delay-tolerant networks are also discussed. This book is targeted to provide network engineers and researchers with design guidelines for large scale wireless ad hoc networks

    Efficient Passive Clustering and Gateways selection MANETs

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    Passive clustering does not employ control packets to collect topological information in ad hoc networks. In our proposal, we avoid making frequent changes in cluster architecture due to repeated election and re-election of cluster heads and gateways. Our primary objective has been to make Passive Clustering more practical by employing optimal number of gateways and reduce the number of rebroadcast packets

    Design and evaluation of crash tolerant protocols for mobile ad-hoc networks

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    Mobile ad-hoc networks are wireless networks operating without any form of supporting infrastructure such as base-stations, and thus require the participating nodes to co-operate by forwarding each other's messages. Ad-hoc networks can be deployed when installing network infrastructure is considered too expensive, too cumbersome or simply too slow, for example in domains such as battlefields, search-and-rescue or space exploration. Tolerating node crashes and transient network partitions is likely to be important in such domains. However, developing applications which do so is a difficult task, a task which can be made easier by the availability of fault-tolerant protocols and middleware. This dissertation studies two core fault-tolerant primitives, reliable dissemination and consensus, and presents two families of protocols which implement these primitives in a wide range of mobile ad-hoc networks. The performance of the protocols is studied through simulation indicating that they are able to provide their guarantees in a bandwidth efficient manner. This is achieved by taking advantage of the broadcast nature and variable message delivery latencies inherent in ad-hoc networks. To illustrate the usefulness of these two primitives, a design for a distributed, fault-tolerant tuple space suitable to implement on mobile ad-hoc networks is presented. This design, if implemented, would provide a simple, yet powerful abstraction to the developer of fault-tolerant applications in mobile ad-hoc networks.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Resource-Efficient Communication in the Presence of Adversaries

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    This dissertation presents algorithms for achieving communication in the presence of adversarial attacks in large, decentralized, resource-constrained networks. We consider abstract single-hop communication settings where a set of senders wishes to directly communicate with a set of receivers . These results are then extended to provide resource-efficient, multi-hop communication in wireless sensor networks (WSNs), where energy is critically scarce, and peer-to-peer (P2P) networks, where bandwidth and computational power are limited. Our algorithms are provably correct in the face of attacks by a computationally bounded adversary who seeks to disrupt communication between correct participants. The first major result in this dissertation addresses a general scenario involving single-hop communication in a time-slotted network where a single sender in wishes to transmit a message to a single receiver in . The two players share a communication channel; however, there exists an adversary who aims to prevent the transmission of by periodically blocking this channel. There are costs to send, receive or block on the channel, and we ask: How much do the two players need to spend relative to the adversary in order to guarantee transmission of the message? This problem abstracts many types of conflict in information networks, and the associated costs represent an expenditure of network resources. We show that it is significantly more costly for the adversary to block than for the two players to achieve communication. Specifically, if the cost to send, receive and block in a slot are fixed constants, and the adversary spends a total of slots to try to block the message, then both the sender and receiver must be active in only O(ᵠ⁻¹ + 1) slots in expectation to transmit , where φ = (1+ √5)/2 is the golden ratio. Surprisingly, this result holds even if (1) the value of is unknown to either player; (2) the adversary knows the algorithms of both players, but not their random bits; and (3) the adversary is able to launch attacks using total knowledge of past actions of both players. Finally, these results are applied to two concrete problems. First, we consider jamming attacks in WSNs and address the fundamental task of propagating from a single device to all others in a WSN in the presence of faults; this is the problem of reliable broadcast. Second, we examine how our algorithms can mitigate application-level distributed denial-of-service attacks in wired client-server scenarios. The second major result deals with a single-hop communication problem where now consists of multiple senders and there is still a single receiver who wishes to obtain a message . However, many of the senders (strictly less than half) can be faulty, failing to send or sending incorrect messages. While the majority of the senders possess , rather than listening to all of and majority filtering on the received data, we desire an algorithm that allows the single receiver to decide on in a more efficient manner. To investigate this scenario, we define and devise algorithms for a new data streaming problem called the Bad Santa problem which models the selection dilemma faced by the receiver. With our results for the Bad Santa problem, we consider the problem of energy-efficient reliable broadcast. All previous results on reliable broadcast require devices to spend significant time in the energy-expensive receiving state which is a critical problem in WSNs where devices are typically battery powered. In a popular WSN model, we give a reliable broadcast protocol that achieves optimal fault tolerance (i.e., tolerates the maximum number of faults in this WSN model) and improves over previous results by achieving an expected quadratic decrease in the cost to each device. For the case where the number of faults is within a (1-∊)-factor of the optimal fault tolerance, for any constant ∊>0, we give a reliable broadcast protocol that improves further by achieving an expected (roughly) exponential decrease in the cost to each device. The third and final major result of this dissertation addresses single-hop communication where and both consist of multiple peers that need to communicate in an attack-resistant P2P network. There are several analytical results on P2P networks that can tolerate an adversary who controls a large number of peers and uses them to disrupt network functionality. Unfortunately, in such systems, operations such as data retrieval and message sending incur significant communication costs. Here, we employ cryptographic techniques to define two protocols both of which are more efficient than existing solutions. For a network of peers, our first protocol is deterministic with O(log²) message complexity and our second protocol is randomized with expected O(log ) message complexity; both improve over all previous results. The hidden constants and setup costs for our protocols are small and no trusted third party is required. Finally, we present an analysis showing that our protocols are practical for deployment under significant churn and adversarial behaviour

    Fog Computing

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    Everything that is not a computer, in the traditional sense, is being connected to the Internet. These devices are also referred to as the Internet of Things and they are pressuring the current network infrastructure. Not all devices are intensive data producers and part of them can be used beyond their original intent by sharing their computational resources. The combination of those two factors can be used either to perform insight over the data closer where is originated or extend into new services by making available computational resources, but not exclusively, at the edge of the network. Fog computing is a new computational paradigm that provides those devices a new form of cloud at a closer distance where IoT and other devices with connectivity capabilities can offload computation. In this dissertation, we have explored the fog computing paradigm, and also comparing with other paradigms, namely cloud, and edge computing. Then, we propose a novel architecture that can be used to form or be part of this new paradigm. The implementation was tested on two types of applications. The first application had the main objective of demonstrating the correctness of the implementation while the other application, had the goal of validating the characteristics of fog computing.Tudo o que não é um computador, no sentido tradicional, está sendo conectado à Internet. Esses dispositivos também são chamados de Internet das Coisas e estão pressionando a infraestrutura de rede atual. Nem todos os dispositivos são produtores intensivos de dados e parte deles pode ser usada além de sua intenção original, compartilhando seus recursos computacionais. A combinação desses dois fatores pode ser usada para realizar processamento dos dados mais próximos de onde são originados ou estender para a criação de novos serviços, disponibilizando recursos computacionais periféricos à rede. Fog computing é um novo paradigma computacional que fornece a esses dispositivos uma nova forma de nuvem a uma distância mais próxima, onde “Things” e outros dispositivos com recursos de conectividade possam delegar processamento. Nesta dissertação, exploramos fog computing e também comparamos com outros paradigmas, nomeadamente cloud e edge computing. Em seguida, propomos uma nova arquitetura que pode ser usada para formar ou fazer parte desse novo paradigma. A implementação foi testada em dois tipos de aplicativos. A primeira aplicação teve o objetivo principal de demonstrar a correção da implementação, enquanto a outra aplicação, teve como objetivo validar as características de fog computing

    Data Storage and Dissemination in Pervasive Edge Computing Environments

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    Nowadays, smart mobile devices generate huge amounts of data in all sorts of gatherings. Much of that data has localized and ephemeral interest, but can be of great use if shared among co-located devices. However, mobile devices often experience poor connectivity, leading to availability issues if application storage and logic are fully delegated to a remote cloud infrastructure. In turn, the edge computing paradigm pushes computations and storage beyond the data center, closer to end-user devices where data is generated and consumed. Hence, enabling the execution of certain components of edge-enabled systems directly and cooperatively on edge devices. This thesis focuses on the design and evaluation of resilient and efficient data storage and dissemination solutions for pervasive edge computing environments, operating with or without access to the network infrastructure. In line with this dichotomy, our goal can be divided into two specific scenarios. The first one is related to the absence of network infrastructure and the provision of a transient data storage and dissemination system for networks of co-located mobile devices. The second one relates with the existence of network infrastructure access and the corresponding edge computing capabilities. First, the thesis presents time-aware reactive storage (TARS), a reactive data storage and dissemination model with intrinsic time-awareness, that exploits synergies between the storage substrate and the publish/subscribe paradigm, and allows queries within a specific time scope. Next, it describes in more detail: i) Thyme, a data storage and dis- semination system for wireless edge environments, implementing TARS; ii) Parsley, a flexible and resilient group-based distributed hash table with preemptive peer relocation and a dynamic data sharding mechanism; and iii) Thyme GardenBed, a framework for data storage and dissemination across multi-region edge networks, that makes use of both device-to-device and edge interactions. The developed solutions present low overheads, while providing adequate response times for interactive usage and low energy consumption, proving to be practical in a variety of situations. They also display good load balancing and fault tolerance properties.Resumo Hoje em dia, os dispositivos móveis inteligentes geram grandes quantidades de dados em todos os tipos de aglomerações de pessoas. Muitos desses dados têm interesse loca- lizado e efêmero, mas podem ser de grande utilidade se partilhados entre dispositivos co-localizados. No entanto, os dispositivos móveis muitas vezes experienciam fraca co- nectividade, levando a problemas de disponibilidade se o armazenamento e a lógica das aplicações forem totalmente delegados numa infraestrutura remota na nuvem. Por sua vez, o paradigma de computação na periferia da rede leva as computações e o armazena- mento para além dos centros de dados, para mais perto dos dispositivos dos utilizadores finais onde os dados são gerados e consumidos. Assim, permitindo a execução de certos componentes de sistemas direta e cooperativamente em dispositivos na periferia da rede. Esta tese foca-se no desenho e avaliação de soluções resilientes e eficientes para arma- zenamento e disseminação de dados em ambientes pervasivos de computação na periferia da rede, operando com ou sem acesso à infraestrutura de rede. Em linha com esta dico- tomia, o nosso objetivo pode ser dividido em dois cenários específicos. O primeiro está relacionado com a ausência de infraestrutura de rede e o fornecimento de um sistema efêmero de armazenamento e disseminação de dados para redes de dispositivos móveis co-localizados. O segundo diz respeito à existência de acesso à infraestrutura de rede e aos recursos de computação na periferia da rede correspondentes. Primeiramente, a tese apresenta armazenamento reativo ciente do tempo (ARCT), um modelo reativo de armazenamento e disseminação de dados com percepção intrínseca do tempo, que explora sinergias entre o substrato de armazenamento e o paradigma pu- blicação/subscrição, e permite consultas num escopo de tempo específico. De seguida, descreve em mais detalhe: i) Thyme, um sistema de armazenamento e disseminação de dados para ambientes sem fios na periferia da rede, que implementa ARCT; ii) Pars- ley, uma tabela de dispersão distribuída flexível e resiliente baseada em grupos, com realocação preventiva de nós e um mecanismo de particionamento dinâmico de dados; e iii) Thyme GardenBed, um sistema para armazenamento e disseminação de dados em redes multi-regionais na periferia da rede, que faz uso de interações entre dispositivos e com a periferia da rede. As soluções desenvolvidas apresentam baixos custos, proporcionando tempos de res- posta adequados para uso interativo e baixo consumo de energia, demonstrando serem práticas nas mais diversas situações. Estas soluções também exibem boas propriedades de balanceamento de carga e tolerância a faltas

    Resilience-Building Technologies: State of Knowledge -- ReSIST NoE Deliverable D12

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    This document is the first product of work package WP2, "Resilience-building and -scaling technologies", in the programme of jointly executed research (JER) of the ReSIST Network of Excellenc

    Modeling Security and Resource Allocation for Mobile Multi-hop Wireless Neworks Using Game Theory

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    This dissertation presents novel approaches to modeling and analyzing security and resource allocation in mobile ad hoc networks (MANETs). The research involves the design, implementation and simulation of different models resulting in resource sharing and security’s strengthening of the network among mobile devices. Because of the mobility, the network topology may change quickly and unpredictably over time. Moreover, data-information sent from a source to a designated destination node, which is not nearby, has to route its information with the need of intermediary mobile nodes. However, not all intermediary nodes in the network are willing to participate in data-packet transfer of other nodes. The unwillingness to participate in data forwarding is because a node is built on limited resources such as energy-power and data. Due to their limited resource, nodes may not want to participate in the overall network objectives by forwarding data-packets of others in fear of depleting their energy power. To enforce cooperation among autonomous nodes, we design, implement and simulate new incentive mechanisms that used game theoretic concepts to analyze and model the strategic interactions among rationale nodes with conflicting interests. Since there is no central authority and the network is decentralized, to address the concerns of mobility of selfish nodes in MANETs, a model of security and trust relationship was designed and implemented to improve the impact of investment into trust mechanisms. A series of simulations was carried out that showed the strengthening of security in a network with selfish and malicious nodes. Our research involves bargaining for resources in a highly dynamic ad-hoc network. The design of a new arbitration mechanism for MANETs utilizes the Dirichlet distribution for fairness in allocating resources. Then, we investigated the problem of collusion nodes in mobile ad-hoc networks with an arbitrator. We model the collusion by having a group of nodes disrupting the bargaining process by not cooperating with the arbitrator. Finally, we investigated the resource allocation for a system between agility and recovery using the concept of Markov decision process. Simulation results showed that the proposed solutions may be helpful to decision-makers when allocating resources between separated teams

    Actas da 10ª Conferência sobre Redes de Computadores

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    Universidade do MinhoCCTCCentro AlgoritmiCisco SystemsIEEE Portugal Sectio
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