16,883 research outputs found
How to promote informal learning in the workplace? The need for incremental design methods
Informal Learning in the Workplace (ILW) is ensured by the everyday work
activities in which workers are engaged. It accounts for over 75 per cent of
learning in the workplace. Enterprise Social Media (ESM) are increasingly used
as informal learning environments. According to the results of an
implementation we have conducted in real context, we show that ESM are
appropriate to promote ILW. Nevertheless, social aspects must be reconsidered
to address users' needs regarding content and access, quality information
indicators, moderation and control
Spatial representation for planning and executing robot behaviors in complex environments
Robots are already improving our well-being and productivity in
different applications such as industry, health-care and indoor
service applications. However, we are still far from developing (and
releasing) a fully functional robotic agent that can autonomously
survive in tasks that require human-level
cognitive capabilities. Robotic systems on the market, in fact, are
designed to address specific applications, and can only run
pre-defined behaviors to robustly repeat few tasks (e.g., assembling
objects parts, vacuum cleaning). They internal representation of the
world is usually constrained to the task they are performing, and
does not allows for generalization to other
scenarios. Unfortunately, such a paradigm only apply to a very
limited set of domains, where the environment can be assumed to be
static, and its dynamics can be handled before
deployment. Additionally, robots configured in this way will
eventually fail if their "handcrafted'' representation of the
environment does not match the external world.
Hence, to enable more sophisticated cognitive skills, we investigate
how to design robots to properly represent the environment and
behave accordingly. To this end, we formalize a representation of
the environment that enhances the robot spatial knowledge to
explicitly include a representation of its own actions. Spatial
knowledge constitutes the core of the robot understanding of the
environment, however it is not sufficient to represent what the
robot is capable to do in it. To overcome such a limitation, we
formalize SK4R, a spatial knowledge representation for robots which
enhances spatial knowledge with a novel and "functional"
point of view that explicitly models robot actions. To this end, we
exploit the concept of affordances, introduced to express
opportunities (actions) that objects offer to an agent. To encode
affordances within SK4R, we define the "affordance
semantics" of actions that is used to annotate an environment, and
to represent to which extent robot actions support goal-oriented
behaviors.
We demonstrate the benefits of a functional representation of the
environment in multiple robotic scenarios that traverse and
contribute different research topics relating to: robot knowledge
representations, social robotics, multi-robot systems and robot
learning and planning. We show how a domain-specific representation,
that explicitly encodes affordance semantics, provides the robot
with a more concrete understanding of the environment and of the
effects that its actions have on it. The goal of our work is to
design an agent that will no longer execute an action, because of
mere pre-defined routine, rather, it will execute an actions because
it "knows'' that the resulting state leads one step closer to
success in its task
Towards machines that understand people
The ability to estimate the state of a human partner is an insufficient basis on which to build cooperative agents. Also needed is an ability to predict how people adapt their behavior in response to an agent's actions. We propose a new approach based on computational rationality, which models humans based on the idea that predictions can be derived by calculating policies that are approximately optimal given human-like bounds. Computational rationality brings together reinforcement learning and cognitive modeling in pursuit of this goal, facilitating machine understanding of humans.peerReviewe
Reinforcement Learning and Bandits for Speech and Language Processing: Tutorial, Review and Outlook
In recent years, reinforcement learning and bandits have transformed a wide
range of real-world applications including healthcare, finance, recommendation
systems, robotics, and last but not least, the speech and natural language
processing. While most speech and language applications of reinforcement
learning algorithms are centered around improving the training of deep neural
networks with its flexible optimization properties, there are still many
grounds to explore to utilize the benefits of reinforcement learning, such as
its reward-driven adaptability, state representations, temporal structures and
generalizability. In this survey, we present an overview of recent advancements
of reinforcement learning and bandits, and discuss how they can be effectively
employed to solve speech and natural language processing problems with models
that are adaptive, interactive and scalable.Comment: To appear in Expert Systems with Applications. Accompanying
INTERSPEECH 2022 Tutorial on the same topic. Including latest advancements in
large language models (LLMs
Integrating Essential Elements of Person-Centered Transition Planning Practices Into the Development of the Individualized Education Program With All Students with Disabilities
This is the second of two white papers that were developed to look at the potential for integrating a person-centered approach into the design and implementation of transition planning with individuals with disabilities in high school across nine demonstration sites in New York State. While the first paper, Infusing a Person-Centered Approach into Transition Planning for Students with Developmental Disabilities, 2001, looked at the barriers present within and between systems of support, this paper provides a deeper view of the strategies, methods and approaches that proved to be effective in supporting and/or sustaining person-centered practices within the Individualized Education Program (IEP) process. Through an emphasis on the need to utilize post-school outcomes as a basis for transition planning, a real example is provided to highlight the contrast between the use of person-centered practices in the development of an IEP and the use of typical special education programming. A model that overlays person-centered practices into the existing IEP process is suggested along with several suggestions proven effective in leading to seamless transition across the school experience. The paper concludes with a review of the data across the project life (1998-2000) identifying the accomplishments and challenges experienced by project participants, as well as overall recommendations to the field
Distributed Lazy Q-learning for Cooperative Mobile Robots
International audienceCompared to single robot learning, cooperative learning adds the challenge of a much larger search space (combined individual search spaces), awareness of other team members, and also the synthesis of the individual behaviors with respect to the task given to the group. Over the years, reinforcement learning has emerged as the main learning approach in autonomous robotics, and lazy learning has become the leading bias, allowing the reduction of the time required by an experiment to the time needed to test the learned behavior performance. These two approaches have been combined together in what is now called lazy Q-learning, a very efficient single robot learning paradigm. We propose a derivation of this learning to team of robots : the «pessimistic» algorithm able to compute for each team member a lower bound of the utility of executing an action in a given situation. We use the cooperative multi-robot observation of multiple moving targets (CMOMMT) application as an illustrative example, and study the efficiency of the Pessimistic Algorithm in its task of inducing learning of cooperation
Quality of Information in Mobile Crowdsensing: Survey and Research Challenges
Smartphones have become the most pervasive devices in people's lives, and are
clearly transforming the way we live and perceive technology. Today's
smartphones benefit from almost ubiquitous Internet connectivity and come
equipped with a plethora of inexpensive yet powerful embedded sensors, such as
accelerometer, gyroscope, microphone, and camera. This unique combination has
enabled revolutionary applications based on the mobile crowdsensing paradigm,
such as real-time road traffic monitoring, air and noise pollution, crime
control, and wildlife monitoring, just to name a few. Differently from prior
sensing paradigms, humans are now the primary actors of the sensing process,
since they become fundamental in retrieving reliable and up-to-date information
about the event being monitored. As humans may behave unreliably or
maliciously, assessing and guaranteeing Quality of Information (QoI) becomes
more important than ever. In this paper, we provide a new framework for
defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the
current state-of-the-art on the topic. We also outline novel research
challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN
Participatory, Visible and Sustainable. Designing a Community Website for a Minority Group
This paper tackles three aspects of community-based technological initiatives aimed to support minority groups’ public expression and communication: participation, visibility and sustainability. Participation requires\ud
the active involvement of the community members in various project phases (from design to evaluation), sharing decisional power with project leaders. Visibility\ud
refers to the capacity of community messages to reach a relevant audience outside the boundaries of the community itself. Sustainability indicates the capacity of a project to continue, under the control and management of the local community, beyond its “supported” lifetime. The mutual influence of these three dimensions is examined in general and also in the light of a specific case study: an initiative involving a Romani community in rural Romania, having as main outcome the development of a community website (www.romanivoices.com/podoleni)
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