3,214 research outputs found

    Crystal image analysis using 2D2D synchrosqueezed transforms

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    We propose efficient algorithms based on a band-limited version of 2D synchrosqueezed transforms to extract mesoscopic and microscopic information from atomic crystal images. The methods analyze atomic crystal images as an assemblage of non-overlapping segments of 2D general intrinsic mode type functions, which are superpositions of non-linear wave-like components. In particular, crystal defects are interpreted as the irregularity of local energy; crystal rotations are described as the angle deviation of local wave vectors from their references; the gradient of a crystal elastic deformation can be obtained by a linear system generated by local wave vectors. Several numerical examples of synthetic and real crystal images are provided to illustrate the efficiency, robustness, and reliability of our methods.Comment: 27 pages, 17 figure

    Multi-spectral piston sensor for co-phasing giant segmented mirrors and multi-aperture interferometric arrays

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    This paper presents the optical design of a multi-spectral piston sensor suitable to co-phasing giant segmented mirrors equipping the Future Extremely Large Telescopes (ELTs). The general theory of the sensor is described in detail and numerical simulations have been carried out, demonstrating that direct piston and tip-tilt measurements are feasible within accuracies respectively close to 20 nm and 10 nano-radians. Those values are compatible with the co-phasing requirements, although the method seems to be perturbed by uncorrected atmospheric seein

    Numerical techniques for Fresnel diffraction in computational holography

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    Optical holography can produce very realistic virtual images due to its capability to properly convey the depth cues that we use to interpret three-dimensional objects. Computational holography is the use of digital representations plus computational methods to carry out the holographic operations of construction and reconstruction. The large computational requirements of holographic simulations prohibit present-day existence of real-time holographic displays comparable in size to traditional two-dimensional displays. Fourier-based approaches to calculate the Fresnel diffraction of light provide one of the most efficient algorithms for holographic computations because this permits the use of the fast Fourier transform (FFT). The limitations on sampling imposed by Fourier-based algorithms have been overcome by the development, in this research, of a fast shifted Fresnel transform. This fast shifted Fresnel transform was used to develop a tiling approach to hologram construction and reconstruction, which computes the Fresnel propagation of light between parallel planes having different resolutions. A new method for hologram construction is presented, named partitioned hologram computation, which applies the concepts of the shifted Fresnel transform and tiling
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