1,692 research outputs found

    A survey on policy search algorithms for learning robot controllers in a handful of trials

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    Most policy search algorithms require thousands of training episodes to find an effective policy, which is often infeasible with a physical robot. This survey article focuses on the extreme other end of the spectrum: how can a robot adapt with only a handful of trials (a dozen) and a few minutes? By analogy with the word "big-data", we refer to this challenge as "micro-data reinforcement learning". We show that a first strategy is to leverage prior knowledge on the policy structure (e.g., dynamic movement primitives), on the policy parameters (e.g., demonstrations), or on the dynamics (e.g., simulators). A second strategy is to create data-driven surrogate models of the expected reward (e.g., Bayesian optimization) or the dynamical model (e.g., model-based policy search), so that the policy optimizer queries the model instead of the real system. Overall, all successful micro-data algorithms combine these two strategies by varying the kind of model and prior knowledge. The current scientific challenges essentially revolve around scaling up to complex robots (e.g., humanoids), designing generic priors, and optimizing the computing time.Comment: 21 pages, 3 figures, 4 algorithms, accepted at IEEE Transactions on Robotic

    Dynamic Scene Reconstruction and Understanding

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    Traditional approaches to 3D reconstruction have achieved remarkable progress in static scene acquisition. The acquired data serves as priors or benchmarks for many vision and graphics tasks, such as object detection and robotic navigation. Thus, obtaining interpretable and editable representations from a raw monocular RGB-D video sequence is an outstanding goal in scene understanding. However, acquiring an interpretable representation becomes significantly more challenging when a scene contains dynamic activities; for example, a moving camera, rigid object movement, and non-rigid motions. These dynamic scene elements introduce a scene factorization problem, i.e., dividing a scene into elements and jointly estimating elements’ motion and geometry. Moreover, the monocular setting brings in the problems of tracking and fusing partially occluded objects as they are scanned from one viewpoint at a time. This thesis explores several ideas for acquiring an interpretable model in dynamic environments. Firstly, we utilize synthetic assets such as floor plans and object meshes to generate dynamic data for training and evaluation. Then, we explore the idea of learning geometry priors with an instance segmentation module, which predicts the location and grouping of indoor objects. We use the learned geometry priors to infer the occluded object geometry for tracking and reconstruction. While instance segmentation modules usually have a generalization issue, i.e., struggling to handle unknown objects, we observed that the empty space information in the background geometry is more reliable for detecting moving objects. Thus, we proposed a segmentation-by-reconstruction strategy for acquiring rigidly-moving objects and backgrounds. Finally, we present a novel neural representation to learn a factorized scene representation, reconstructing every dynamic element. The proposed model supports both rigid and non-rigid motions without pre-trained templates. We demonstrate that our systems and representation improve the reconstruction quality on synthetic test sets and real-world scans

    Motion Offset for Blur Modeling

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    Motion blur caused by the relative movement between the camera and the subject is often an undesirable degradation of the image quality. In most conventional deblurring methods, a blur kernel is estimated for image deconvolution. Due to the ill-posed nature, predefined priors are proposed to suppress the ill-posedness. However, these predefined priors can only handle some specific situations. In order to achieve a better deblurring performance on dynamic scene, deep-learning based methods are proposed to learn a mapping function that restore the sharp image from a blurry image. The blur may be implicitly modelled in feature extraction module. However, the blur modelled from the paired dataset cannot be well generalized to some real-world scenes. To summary, an accurate and dynamic blur model that more closely approximates real-world blur is needed. By revisiting the principle of camera exposure, we can model the blur with the displacements between sharp pixels and the exposed pixel, namely motion offsets. Given specific physical constraints, motion offsets are able to form different exposure trajectories (i.e. linear, quadratic). Compare to conventional blur kernel, our proposed motion offsets are a more rigorous approximation for real-world blur, since they can constitute a non-linear and non-uniform motion field. Through learning from dynamic scene dataset, an accurate and spatial-variant motion offset field is obtained. With accurate motion information and a compact blur modeling method, we explore the ways of utilizing motion information to facilitate multiple blur-related tasks. By introducing recovered motion offsets, we build up a motion-aware and spatial-variant convolution. For extracting a video clip from a blurry image, motion offsets can provide an explicit (non-)linear motion trajectory for interpolating. We also work towards a better image deblurring performance in real-world scenarios by improving the generalization ability of the deblurring model

    Inside the brain of an elite athlete: The neural processes that support high achievement in sports

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    Events like the World Championships in athletics and the Olympic Games raise the public profile of competitive sports. They may also leave us wondering what sets the competitors in these events apart from those of us who simply watch. Here we attempt to link neural and cognitive processes that have been found to be important for elite performance with computational and physiological theories inspired by much simpler laboratory tasks. In this way we hope to inspire neuroscientists to consider how their basic research might help to explain sporting skill at the highest levels of performance

    Context-Independent Task Knowledge for Neurosymbolic Reasoning in Cognitive Robotics

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    One of the current main goals of artificial intelligence and robotics research is the creation of an artificial assistant which can have flexible, human like behavior, in order to accomplish everyday tasks. A lot of what is context-independent task knowledge to the human is what enables this flexibility at multiple levels of cognition. In this scope the author analyzes how to acquire, represent and disambiguate symbolic knowledge representing context-independent task knowledge, abstracted from multiple instances: this thesis elaborates the incurred problems, implementation constraints, current state-of-the-art practices and ultimately the solutions newly introduced in this scope. The author specifically discusses acquisition of context-independent task knowledge from large amounts of human-written texts and their reusability in the robotics domain; the acquisition of knowledge on human musculoskeletal dependencies constraining motion which allows a better higher level representation of observed trajectories; the means of verbalization of partial contextual and instruction knowledge, increasing interaction possibilities with the human as well as contextual adaptation. All the aforementioned points are supported by evaluation in heterogeneous setups, to bring a view on how to make optimal use of statistical & symbolic applications (i.e. neurosymbolic reasoning) in cognitive robotics. This work has been performed to enable context-adaptable artificial assistants, by bringing together knowledge on what is usually regarded as context-independent task knowledge

    Single Particle Tracking: Analysis Techniques for Live Cell Nanoscopy.

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    Single molecule experiments are a set of experiments designed specifically to study the properties of individual molecules. It has only been in the last three decades where single molecule experiments have been applied to the life sciences; where they have been successfully implemented in systems biology for probing the behaviors of sub-cellular mechanisms. The advent and growth of super-resolution techniques in single molecule experiments has made the fundamental behaviors of light and the associated nano-probes a necessary concern among life scientists wishing to advance the state of human knowledge in biology. This dissertation disseminates some of the practices learned in experimental live cell microscopy. The topic of single particle tracking is addressed here in a format that is designed for the physicist who embarks upon single molecule studies. Specifically, the focus is on the necessary procedures to generate single particle tracking analysis techniques that can be implemented to answer biological questions. These analysis techniques range from designing and testing a particle tracking algorithm to inferring model parameters once an image has been processed. The intellectual contributions of the author include the techniques in diffusion estimation, localization filtering, and trajectory associations for tracking which will all be discussed in detail in later chapters. The author of this thesis has also contributed to the software development of automated gain calibration, live cell particle simulations, and various single particle tracking packages. Future work includes further evaluation of this laboratory\u27s single particle tracking software, entropy based approaches towards hypothesis validations, and the uncertainty quantification of gain calibration

    Lifelike Agility and Play on Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Models

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    Summarizing knowledge from animals and human beings inspires robotic innovations. In this work, we propose a framework for driving legged robots act like real animals with lifelike agility and strategy in complex environments. Inspired by large pre-trained models witnessed with impressive performance in language and image understanding, we introduce the power of advanced deep generative models to produce motor control signals stimulating legged robots to act like real animals. Unlike conventional controllers and end-to-end RL methods that are task-specific, we propose to pre-train generative models over animal motion datasets to preserve expressive knowledge of animal behavior. The pre-trained model holds sufficient primitive-level knowledge yet is environment-agnostic. It is then reused for a successive stage of learning to align with the environments by traversing a number of challenging obstacles that are rarely considered in previous approaches, including creeping through narrow spaces, jumping over hurdles, freerunning over scattered blocks, etc. Finally, a task-specific controller is trained to solve complex downstream tasks by reusing the knowledge from previous stages. Enriching the knowledge regarding each stage does not affect the usage of other levels of knowledge. This flexible framework offers the possibility of continual knowledge accumulation at different levels. We successfully apply the trained multi-level controllers to the MAX robot, a quadrupedal robot developed in-house, to mimic animals, traverse complex obstacles, and play in a designed challenging multi-agent Chase Tag Game, where lifelike agility and strategy emerge on the robots. The present research pushes the frontier of robot control with new insights on reusing multi-level pre-trained knowledge and solving highly complex downstream tasks in the real world

    Software tools for the cognitive development of autonomous robots

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    Robotic systems are evolving towards higher degrees of autonomy. This paper reviews the cognitive tools available nowadays for the fulfilment of abstract or long-term goals as well as for learning and modifying their behaviour.Peer ReviewedPostprint (author's final draft
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