7,073 research outputs found
Human Motion Capture Data Tailored Transform Coding
Human motion capture (mocap) is a widely used technique for digitalizing
human movements. With growing usage, compressing mocap data has received
increasing attention, since compact data size enables efficient storage and
transmission. Our analysis shows that mocap data have some unique
characteristics that distinguish themselves from images and videos. Therefore,
directly borrowing image or video compression techniques, such as discrete
cosine transform, does not work well. In this paper, we propose a novel
mocap-tailored transform coding algorithm that takes advantage of these
features. Our algorithm segments the input mocap sequences into clips, which
are represented in 2D matrices. Then it computes a set of data-dependent
orthogonal bases to transform the matrices to frequency domain, in which the
transform coefficients have significantly less dependency. Finally, the
compression is obtained by entropy coding of the quantized coefficients and the
bases. Our method has low computational cost and can be easily extended to
compress mocap databases. It also requires neither training nor complicated
parameter setting. Experimental results demonstrate that the proposed scheme
significantly outperforms state-of-the-art algorithms in terms of compression
performance and speed
The DICEMAN description schemes for still images and video sequences
To address the problem of visual content description, two Description Schemes (DSs) developed within the context of a European ACTS project known as DICEMAN, are presented. The DSs, designed based on an analogy with well-known tools for document description, describe both the structure and semantics of still images and video
sequences. The overall structure of both DSs including the various sub-DSs and descriptors (Ds) of which they are composed is described. In each case, the hierarchical sub-DS for describing structure can be constructed using
automatic (or semi-automatic) image/video analysis tools. The hierarchical sub-DSs for describing the semantics, however, are constructed by a user. The integration of the two DSs into a video indexing application currently
under development in DICEMAN is also briefly described.Peer ReviewedPostprint (published version
Indexing, browsing and searching of digital video
Video is a communications medium that normally brings together moving pictures with a synchronised audio track into a discrete piece or pieces of information. The size of a “piece ” of video can variously be referred to as a frame, a shot, a scene, a clip, a programme or an episode, and these are distinguished by their lengths and by their composition. We shall return to the definition of each of these in section 4 this chapter. In modern society, video is ver
Seeing What You're Told: Sentence-Guided Activity Recognition In Video
We present a system that demonstrates how the compositional structure of
events, in concert with the compositional structure of language, can interplay
with the underlying focusing mechanisms in video action recognition, thereby
providing a medium, not only for top-down and bottom-up integration, but also
for multi-modal integration between vision and language. We show how the roles
played by participants (nouns), their characteristics (adjectives), the actions
performed (verbs), the manner of such actions (adverbs), and changing spatial
relations between participants (prepositions) in the form of whole sentential
descriptions mediated by a grammar, guides the activity-recognition process.
Further, the utility and expressiveness of our framework is demonstrated by
performing three separate tasks in the domain of multi-activity videos:
sentence-guided focus of attention, generation of sentential descriptions of
video, and query-based video search, simply by leveraging the framework in
different manners.Comment: To appear in CVPR 201
An examination of automatic video retrieval technology on access to the contents of an historical video archive
Purpose – This paper aims to provide an initial understanding of the constraints that historical video collections pose to video retrieval technology and the potential that online access offers to both archive and users.
Design/methodology/approach – A small and unique collection of videos on customs and folklore was used as a case study. Multiple methods were employed to investigate the effectiveness of technology and the modality of user access. Automatic keyframe extraction was tested on the visual content while the audio stream was used for automatic classification of speech and music clips. The user access (search vs browse) was assessed in a controlled user evaluation. A focus group and a survey provided insight on the actual use of the analogue archive. The results of these multiple studies were then compared and integrated (triangulation).
Findings – The amateur material challenged automatic techniques for video and audio indexing, thus suggesting that the technology must be tested against the material before deciding on a digitisation strategy. Two user interaction modalities, browsing vs searching, were tested in a user evaluation. Results show users preferred searching, but browsing becomes essential when the search engine fails in matching query and indexed words. Browsing was also valued for serendipitous discovery; however the organisation of the archive was judged cryptic and therefore of limited use. This indicates that the categorisation of an online archive should be thought of in terms of users who might not understand the current classification. The focus group and the survey showed clearly the advantage of online access even when the quality of the video surrogate is poor. The evidence gathered suggests that the creation of a digital version of a video archive requires a rethinking of the collection in terms of the new medium: a new archive should be specially designed to exploit the potential that the digital medium offers. Similarly, users' needs have to be considered before designing the digital library interface, as needs are likely to be different from those imagined.
Originality/value – This paper is the first attempt to understand the advantages offered and limitations held by video retrieval technology for small video archives like those often found in special collections
A Neural Multi-sequence Alignment TeCHnique (NeuMATCH)
The alignment of heterogeneous sequential data (video to text) is an
important and challenging problem. Standard techniques for this task, including
Dynamic Time Warping (DTW) and Conditional Random Fields (CRFs), suffer from
inherent drawbacks. Mainly, the Markov assumption implies that, given the
immediate past, future alignment decisions are independent of further history.
The separation between similarity computation and alignment decision also
prevents end-to-end training. In this paper, we propose an end-to-end neural
architecture where alignment actions are implemented as moving data between
stacks of Long Short-term Memory (LSTM) blocks. This flexible architecture
supports a large variety of alignment tasks, including one-to-one, one-to-many,
skipping unmatched elements, and (with extensions) non-monotonic alignment.
Extensive experiments on semi-synthetic and real datasets show that our
algorithm outperforms state-of-the-art baselines.Comment: Accepted at CVPR 2018 (Spotlight). arXiv file includes the paper and
the supplemental materia
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