5,095 research outputs found

    RLFC: Random Access Light Field Compression using Key Views and Bounded Integer Encoding

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    We present a new hierarchical compression scheme for encoding light field images (LFI) that is suitable for interactive rendering. Our method (RLFC) exploits redundancies in the light field images by constructing a tree structure. The top level (root) of the tree captures the common high-level details across the LFI, and other levels (children) of the tree capture specific low-level details of the LFI. Our decompressing algorithm corresponds to tree traversal operations and gathers the values stored at different levels of the tree. Furthermore, we use bounded integer sequence encoding which provides random access and fast hardware decoding for compressing the blocks of children of the tree. We have evaluated our method for 4D two-plane parameterized light fields. The compression rates vary from 0.08 - 2.5 bits per pixel (bpp), resulting in compression ratios of around 200:1 to 20:1 for a PSNR quality of 40 to 50 dB. The decompression times for decoding the blocks of LFI are 1 - 3 microseconds per channel on an NVIDIA GTX-960 and we can render new views with a resolution of 512X512 at 200 fps. Our overall scheme is simple to implement and involves only bit manipulations and integer arithmetic operations.Comment: Accepted for publication at Symposium on Interactive 3D Graphics and Games (I3D '19

    Non-disruptive use of light fields in image and video processing

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    In the age of computational imaging, cameras capture not only an image but also data. This captured additional data can be best used for photo-realistic renderings facilitating numerous post-processing possibilities such as perspective shift, depth scaling, digital refocus, 3D reconstruction, and much more. In computational photography, the light field imaging technology captures the complete volumetric information of a scene. This technology has the highest potential to accelerate immersive experiences towards close-toreality. It has gained significance in both commercial and research domains. However, due to lack of coding and storage formats and also the incompatibility of the tools to process and enable the data, light fields are not exploited to its full potential. This dissertation approaches the integration of light field data to image and video processing. Towards this goal, the representation of light fields using advanced file formats designed for 2D image assemblies to facilitate asset re-usability and interoperability between applications and devices is addressed. The novel 5D light field acquisition and the on-going research on coding frameworks are presented. Multiple techniques for optimised sequencing of light field data are also proposed. As light fields contain complete 3D information of a scene, large amounts of data is captured and is highly redundant in nature. Hence, by pre-processing the data using the proposed approaches, excellent coding performance can be achieved.Im Zeitalter der computergestützten Bildgebung erfassen Kameras nicht mehr nur ein Bild, sondern vielmehr auch Daten. Diese erfassten Zusatzdaten lassen sich optimal für fotorealistische Renderings nutzen und erlauben zahlreiche Nachbearbeitungsmöglichkeiten, wie Perspektivwechsel, Tiefenskalierung, digitale Nachfokussierung, 3D-Rekonstruktion und vieles mehr. In der computergestützten Fotografie erfasst die Lichtfeld-Abbildungstechnologie die vollständige volumetrische Information einer Szene. Diese Technologie bietet dabei das größte Potenzial, immersive Erlebnisse zu mehr Realitätsnähe zu beschleunigen. Deshalb gewinnt sie sowohl im kommerziellen Sektor als auch im Forschungsbereich zunehmend an Bedeutung. Aufgrund fehlender Kompressions- und Speicherformate sowie der Inkompatibilität derWerkzeuge zur Verarbeitung und Freigabe der Daten, wird das Potenzial der Lichtfelder nicht voll ausgeschöpft. Diese Dissertation ermöglicht die Integration von Lichtfelddaten in die Bild- und Videoverarbeitung. Hierzu wird die Darstellung von Lichtfeldern mit Hilfe von fortschrittlichen für 2D-Bilder entwickelten Dateiformaten erarbeitet, um die Wiederverwendbarkeit von Assets- Dateien und die Kompatibilität zwischen Anwendungen und Geräten zu erleichtern. Die neuartige 5D-Lichtfeldaufnahme und die aktuelle Forschung an Kompressions-Rahmenbedingungen werden vorgestellt. Es werden zudem verschiedene Techniken für eine optimierte Sequenzierung von Lichtfelddaten vorgeschlagen. Da Lichtfelder die vollständige 3D-Information einer Szene beinhalten, wird eine große Menge an Daten, die in hohem Maße redundant sind, erfasst. Die hier vorgeschlagenen Ansätze zur Datenvorverarbeitung erreichen dabei eine ausgezeichnete Komprimierleistung

    High throughput spatial convolution filters on FPGAs

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    Digital signal processing (DSP) on field- programmable gate arrays (FPGAs) has long been appealing because of the inherent parallelism in these computations that can be easily exploited to accelerate such algorithms. FPGAs have evolved significantly to further enhance the mapping of these algorithms, included additional hard blocks, such as the DSP blocks found in modern FPGAs. Although these DSP blocks can offer more efficient mapping of DSP computations, they are primarily designed for 1-D filter structures. We present a study on spatial convolutional filter implementations on FPGAs, optimizing around the structure of the DSP blocks to offer high throughput while maintaining the coefficient flexibility that other published architectures usually sacrifice. We show that it is possible to implement large filters for large 4K resolution image frames at frame rates of 30–60 FPS, while maintaining functional flexibility
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