2,913 research outputs found

    Efficient Synthesis of Room Acoustics via Scattering Delay Networks

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    An acoustic reverberator consisting of a network of delay lines connected via scattering junctions is proposed. All parameters of the reverberator are derived from physical properties of the enclosure it simulates. It allows for simulation of unequal and frequency-dependent wall absorption, as well as directional sources and microphones. The reverberator renders the first-order reflections exactly, while making progressively coarser approximations of higher-order reflections. The rate of energy decay is close to that obtained with the image method (IM) and consistent with the predictions of Sabine and Eyring equations. The time evolution of the normalized echo density, which was previously shown to be correlated with the perceived texture of reverberation, is also close to that of IM. However, its computational complexity is one to two orders of magnitude lower, comparable to the computational complexity of a feedback delay network (FDN), and its memory requirements are negligible

    Acoustic modeling using the digital waveguide mesh

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    The digital waveguide mesh has been an active area of music acoustics research for over ten years. Although founded in 1-D digital waveguide modeling, the principles on which it is based are not new to researchers grounded in numerical simulation, FDTD methods, electromagnetic simulation, etc. This article has attempted to provide a considerable review of how the DWM has been applied to acoustic modeling and sound synthesis problems, including new 2-D object synthesis and an overview of recent research activities in articulatory vocal tract modeling, RIR synthesis, and reverberation simulation. The extensive, although not by any means exhaustive, list of references indicates that though the DWM may have parallels in other disciplines, it still offers something new in the field of acoustic simulation and sound synth

    Scattering Delay Network Simulator of Coupled Volume Acoustics

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    IEEEArtificial reverberators provide a computationally viable alternative to full-scale room acoustics simulation methods for deployment in interactive, immersive systems. Scattering delay network (SDN) is an artificial reverberator that allows direct parametric control over the geometry of a simulated cuboid enclosure as well as the directional characteristics of the simulated sound sources and microphones. This paper extends the concept of SDN reverberators to multiple enclosures coupled via an aperture. The extension allows independent control of the acoustical properties of the coupled enclosures and the size of the connecting aperture. The transfer function of the coupled-volume SDN system is derived. The effectiveness of the proposed method is evaluated in terms of rendered energy decay curves in comparison to full-scale ray-tracing models and scale model measurements

    Modeling Sparsely Reflecting Outdoor Acoustic Scenes using the Waveguide Web

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    Computer games and virtual reality require digital reverberation algorithms, which can simulate a broad range of acoustic spaces, including locations in the open air. Additionally, the detailed simulation of environmental sound is an area of significant interest due to the propagation of noise pollution over distances and its related impact on well-being, particularly in urban spaces. This paper introduces the waveguide web digital reverberator design for modeling the acoustics of sparsely reflecting outdoor environments; a design that is, in part, an extension of the scattering delay network reverberator. The design of the algorithm is based on a set of digital waveguides connected by scattering junctions at nodes that represent the reflection points of the environment under study. The structure of the proposed reverberator allows for accurate reproduction of reflections between discrete reflection points. Approximation errors are caused when the assumption of point-like nodes does not hold true. Three example cases are presented comparing waveguide web simulated impulse responses for a traditional shoebox room, a forest scenario, and an urban courtyard, with impulse responses created using other simulation methods or from real-world measurements. The waveguide web algorithm can better enable the acoustic simulation of outdoor spaces and so contribute toward sound design for virtual reality applications, gaming, and auralization, with a particular focus on acoustic design for the urban environment

    Modal Decomposition of Feedback Delay Networks

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    Feedback delay networks (FDNs) belong to a general class of recursive filters which are widely used in sound synthesis and physical modeling applications. We present a numerical technique to compute the modal decomposition of the FDN transfer function. The proposed pole finding algorithm is based on the Ehrlich-Aberth iteration for matrix polynomials and has improved computational performance of up to three orders of magnitude compared to a scalar polynomial root finder. We demonstrate how explicit knowledge of the FDN's modal behavior facilitates analysis and improvements for artificial reverberation. The statistical distribution of mode frequency and residue magnitudes demonstrate that relatively few modes contribute a large portion of impulse response energy

    Differentiable Artificial Reverberation

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    Artificial reverberation (AR) models play a central role in various audio applications. Therefore, estimating the AR model parameters (ARPs) of a target reverberation is a crucial task. Although a few recent deep-learning-based approaches have shown promising performance, their non-end-to-end training scheme prevents them from fully exploiting the potential of deep neural networks. This motivates to introduce differentiable artificial reverberation (DAR) models which allows loss gradients to be back-propagated end-to-end. However, implementing the AR models with their difference equations "as is" in the deep-learning framework severely bottlenecks the training speed when executed with a parallel processor like GPU due to their infinite impulse response (IIR) components. We tackle this problem by replacing the IIR filters with finite impulse response (FIR) approximations with the frequency-sampling method (FSM). Using the FSM, we implement three DAR models -- differentiable Filtered Velvet Noise (FVN), Advanced Filtered Velvet Noise (AFVN), and Feedback Delay Network (FDN). For each AR model, we train its ARP estimation networks for analysis-synthesis (RIR-to-ARP) and blind estimation (reverberant-speech-to-ARP) task in an end-to-end manner with its DAR model counterpart. Experiment results show that the proposed method achieves consistent performance improvement over the non-end-to-end approaches in both objective metrics and subjective listening test results.Comment: Manuscript submitted to TASL
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