134 research outputs found
The impact of interaction models on the coherence of collective decision-making : a case study with simulated locusts
A key aspect of collective systems resides in their ability to exhibit coherent behaviors, which demonstrate the system as a single unit. Such coherence is assumed to be robust under local interactions and high density of individuals. In this paper, we go beyond the local interactions and we investigate the coherence degree of a collective decision under different interaction models: (i)Â how this degree may get violated by massive loss of interaction links or high levels of individual noise, and (ii)Â how efficient each interaction model is in restoring a high degree of coherence. Our findings reveal that some of the interaction models facilitate a significant recovery of the coherence degree because their specific inter-connecting mechanisms lead to a better inference of the swarm opinion. Our results are validated using physics-based simulations of a locust robotic swarm
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Fly with me : algorithms and methods for influencing a flock
As robots become more affordable, they will begin to exist in the world in greater quantities. Some of these robots will likely be designed to act as components in specific teams. These teams could work on tasks that are too large or complex for a single robot - or that are merely more efficiently accomplished by a team - such as surveillance in a large building or product delivery to packers in a warehouse. Multiagent systems research studies how these teams are formed and how they work together.
Ad hoc teamwork, a newer area of multiagent systems research, studies how new robots can join these pre-existing teams and assist the team in accomplishing its goal. This dissertation extends and applies research in ad hoc teamwork towards the general area of flocking, which is an emergent swarm behavior. In particular, the work in this dissertation considers how ad hoc agents - called influencing agents in this dissertation - can join a flock, be recognized by the rest of the flock as part of the flock, influence the flock towards particular behaviors through their own behavior, and then separate from the flock. Specifically, the primary research question addressed in this dissertation is How can influencing agents be utilized in various types of flocks to influence the flock towards a particular behavior?
In order to address this research question, this dissertation makes six main types of contributions. First, this dissertation formalizes the problem of using influencing agents to influence a flock. Second, this dissertation contributes and analyzes algorithms for influencing a flock to a desired orientation. Third, this dissertation presents methods for determining how to best add influencing agents to a flock. Fourth, this dissertation provides methods by which influencing agents can join and then leave a flock in motion. Fifth, this dissertation evaluates some of the influencing agent algorithms on a robot platform. Sixth, although the majority of this dissertation assumes the influencing agents will join a flock that behaves similarly to European starlings, this dissertation also provides insight into when and how its algorithms are generalizable to other types of flocks as well as to general teamwork and coordination research. All of the methods presented in this dissertation are empirically evaluated using a simulator that can support large flocks.Computer Science
Particle Swarm Optimization
Particle swarm optimization (PSO) is a population based stochastic optimization technique influenced by the social behavior of bird flocking or fish schooling.PSO shares many similarities with evolutionary computation techniques such as Genetic Algorithms (GA). The system is initialized with a population of random solutions and searches for optima by updating generations. However, unlike GA, PSO has no evolution operators such as crossover and mutation. In PSO, the potential solutions, called particles, fly through the problem space by following the current optimum particles. This book represents the contributions of the top researchers in this field and will serve as a valuable tool for professionals in this interdisciplinary field
Active Mapping and Robot Exploration: A Survey
Simultaneous localization and mapping responds to the problem of building a map of the environment without any prior information and based on the data obtained from one or more sensors. In most situations, the robot is driven by a human operator, but some systems are capable of navigating autonomously while mapping, which is called native simultaneous localization and mapping. This strategy focuses on actively calculating the trajectories to explore the environment while building a map with a minimum error. In this paper, a comprehensive review of the research work developed in this field is provided, targeting the most relevant contributions in indoor mobile robotics.This research was funded by the ELKARTEK project ELKARBOT KK-2020/00092 of the Basque Government
Vision based trail detection for all-terrain robots
Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia Electrotécnica e de ComputadoresEsta dissertação propõe um modelo para detecção de trilhos baseado na observação de que estes são estruturas salientes no campo visual do robô. Devido à complexidade dos ambientes naturais, uma aplicação directa dos modelos tradicionais de saliência visual não é suficientemente robusta para prever a localização dos trilhos. Tal como noutras tarefas de detecção, a robustez pode ser aumentada através da modulação da computação da saliência com conhecimento implícito acerca das características visuais (e.g. cor) que permitem uma melhor representação do objecto a encontrar. Esta dissertação propõe o uso da estrutura global do objecto,
sendo esta uma característica mais estável e previsível para o caso de trilhos naturais. Esta nova componente de conhecimento implícito é especificada em termos de regras de percepção activa, que controlam o comportamento de agentes simples que se comportam em conjunto para computar o mapa de saliência da imagem de entrada. Para o propósito de acumulação de informação histórica acerca da localização do trilho é utilizado um campo neuronal dinâmico
com compensação de movimento. Resultados experimentais num conjunto de dados vasto revelam a habilidade do modelo de produzir uma taxa de sucesso de 91% a 20Hz. O modelo demonstra ser robusto em situações onde outros detectores falhariam, tal como quando o trilho não emerge da parte de baixo da imagem, ou quando se encontra consideravelmente interrompido
Active SLAM: A Review On Last Decade
This article presents a comprehensive review of the Active Simultaneous
Localization and Mapping (A-SLAM) research conducted over the past decade. It
explores the formulation, applications, and methodologies employed in A-SLAM,
particularly in trajectory generation and control-action selection, drawing on
concepts from Information Theory (IT) and the Theory of Optimal Experimental
Design (TOED). This review includes both qualitative and quantitative analyses
of various approaches, deployment scenarios, configurations, path-planning
methods, and utility functions within A-SLAM research. Furthermore, this
article introduces a novel analysis of Active Collaborative SLAM (AC-SLAM),
focusing on collaborative aspects within SLAM systems. It includes a thorough
examination of collaborative parameters and approaches, supported by both
qualitative and statistical assessments. This study also identifies limitations
in the existing literature and suggests potential avenues for future research.
This survey serves as a valuable resource for researchers seeking insights into
A-SLAM methods and techniques, offering a current overview of A-SLAM
formulation.Comment: 34 pages, 8 figures, 6 table
Using MapReduce Streaming for Distributed Life Simulation on the Cloud
Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp
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