39,679 research outputs found
Separation of line drawings based on split faces for 3D object reconstruction
© 2014 IEEE. Reconstructing 3D objects from single line drawings is often desirable in computer vision and graphics applications. If the line drawing of a complex 3D object is decomposed into primitives of simple shape, the object can be easily reconstructed. We propose an effective method to conduct the line drawing separation and turn a complex line drawing into parametric 3D models. This is achieved by recursively separating the line drawing using two types of split faces. Our experiments show that the proposed separation method can generate more basic and simple line drawings, and its combination with the example-based reconstruction can robustly recover wider range of complex parametric 3D objects than previous methods.This work was supported by grants from Science, Industry, Trade, and Information Technology Commission of Shenzhen Municipality (No. JC201005270378A),
Guangdong Innovative Research Team Program
(No. 201001D0104648280), Shenzhen Basic Research Program (JCYJ20120617114614438, JC201005270350A, JCYJ20120903092050890), Scientific Research Fund of
Hunan Provincial Education Department (No. 13C073), Industrial Technology Research and Development Program of Hengyang Science and Technology Bureau (No.2013KG75), and the Construct Program of the Key Discipline in Hunan Provinc
Solving constraints within a graph based dependency model by digitising a new process of incrementally casting concrete structures
The mechanisation of incrementally casting concrete structures can reduce the economic and environmental cost of the formwork which produces them. Low-tech versions of these forms have been designed to produce structures with cross-sectional continuity, but the design and implementation of complex adaptable formworks remains untenable for smaller projects. Addressing these feasibility issues by digitally modelling these systems is problematic because constraint solvers are the obvious method of modelling the adaptable formwork, but cannot acknowledge the hierarchical relationships created by assembling multiple instances of the system. This thesis hypothesises that these opposing relationships may not be completely disparate and that simple dependency relationships can be used to solve constraints if the real procedure of constructing the system is replicated digitally. The behaviour of the digital model was correlated with the behaviour of physical prototypes of the system which were refined based on digital explorations of its possibilities. The generated output is assessed physically on the basis of its efficiency and ease of assembly and digitally on the basis that permutations can be simply described and potentially built in reality. One of the columns generated by the thesis will be cast by the redesigned system in Lyon at the first F2F (file to factory) continuum workshop
High frequency oscillations as a correlate of visual perception
“NOTICE: this is the author’s version of a work that was accepted for publication in International journal of psychophysiology. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in International journal of psychophysiology , 79, 1, (2011) DOI 10.1016/j.ijpsycho.2010.07.004Peer reviewedPostprin
Roles of familiarity and novelty in visual preference judgments are segregated across object categories
Understanding preference decision making is a challenging problem because the underlying process is often implicit and dependent on context, including past experience. There is evidence for both familiarity and novelty as critical factors for preference in adults and infants. To resolve this puzzling contradiction, we examined the cumulative effects of visual exposure in different object categories, including faces, natural scenes, and geometric figures, in a two-alternative preference task. The results show a clear segregation of preference across object categories, with familiarity preference dominant in faces and novelty preference dominant in natural scenes. No strong bias was observed in geometric figures. The effects were replicated even when images were converted to line drawings, inverted, or presented only briefly, and also when spatial frequency and contour distribution were controlled. The effects of exposure were reset by a blank of 1 wk or 3 wk. Thus, the category-specific segregation of familiarity and novelty preferences is based on quick visual categorization and cannot be caused by the difference in low-level visual features between object categories. Instead, it could be due either to different biological significances/attractiveness criteria across these categories, or to some other factors, such as differences in within-category variance and adaptive tuning of the perceptual system
Steinitz Theorems for Orthogonal Polyhedra
We define a simple orthogonal polyhedron to be a three-dimensional polyhedron
with the topology of a sphere in which three mutually-perpendicular edges meet
at each vertex. By analogy to Steinitz's theorem characterizing the graphs of
convex polyhedra, we find graph-theoretic characterizations of three classes of
simple orthogonal polyhedra: corner polyhedra, which can be drawn by isometric
projection in the plane with only one hidden vertex, xyz polyhedra, in which
each axis-parallel line through a vertex contains exactly one other vertex, and
arbitrary simple orthogonal polyhedra. In particular, the graphs of xyz
polyhedra are exactly the bipartite cubic polyhedral graphs, and every
bipartite cubic polyhedral graph with a 4-connected dual graph is the graph of
a corner polyhedron. Based on our characterizations we find efficient
algorithms for constructing orthogonal polyhedra from their graphs.Comment: 48 pages, 31 figure
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From on-line sketching to 2D and 3D geometry: A fuzzy knowledge based system
The paper describes the development of a fuzzy knowledge based prototype system for conceptual design. This real time system is designed to infer user’s sketching intentions, to segment sketched input and generate corresponding geometric primitives: straight lines, circles, arcs, ellipses, elliptical arcs, and B-spline curves. Topology information (connectivity, unitary constraints and pairwise constraints) is received dynamically from 2D sketched input and primitives. From the 2D topology information, a more accurate 2D geometry can be built up by applying a 2D geometric constraint solver. Subsequently, 3D geometry can be received feature by feature incrementally. Each feature can be recognised by inference knowledge in terms of matching its 2D primitive configurations and connection relationships. The system accepts not only sketched input, working as an automatic design tools, but also accepts user’s interactive input of both 2D primitives and special positional 3D primitives. This makes it easy and friendly to use. The system has been tested with a number of sketched inputs of 2D and 3D geometry
Transparent display with diffuser-backed microtextured illuminating device and method of manufacture therefor
A substantially planar illuminating device, a visual display and a method of manufacture therefor. The illuminating device includes: (1) a light source (210) and (2) a transparent substrate (220) having a pair of substantially parallel major surfaces (230,240) and an entry point (250) for accepting light from the light source, the substrate functioning as a guide for the light, one of the pair of surfaces textured with a plurality of microelements (260) for scattering the light from the substrate, the microelements having a side wall with a side wall area, the side wall area being a function of a distance of the microelements from the entry point to enhance a uniformity of the scattering of the light over an area of the pair of surfaces.Published versio
Rectangular Layouts and Contact Graphs
Contact graphs of isothetic rectangles unify many concepts from applications
including VLSI and architectural design, computational geometry, and GIS.
Minimizing the area of their corresponding {\em rectangular layouts} is a key
problem. We study the area-optimization problem and show that it is NP-hard to
find a minimum-area rectangular layout of a given contact graph. We present
O(n)-time algorithms that construct -area rectangular layouts for
general contact graphs and -area rectangular layouts for trees.
(For trees, this is an -approximation algorithm.) We also present an
infinite family of graphs (rsp., trees) that require (rsp.,
) area.
We derive these results by presenting a new characterization of graphs that
admit rectangular layouts using the related concept of {\em rectangular duals}.
A corollary to our results relates the class of graphs that admit rectangular
layouts to {\em rectangle of influence drawings}.Comment: 28 pages, 13 figures, 55 references, 1 appendi
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