36,687 research outputs found

    Yellow Tree: A Distributed Main-memory Spatial Index Structure for Moving Objects

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    Mobile devices equipped with wireless technologies to communicate and positioning systems to locate objects of interest are common place today, providing the impetus to develop location-aware applications. At the heart of location-aware applications are moving objects or objects that continuously change location over time, such as cars in transportation networks or pedestrians or postal packages. Location-aware applications tend to support the tracking of very large numbers of such moving objects as well as many users that are interested in finding out about the locations of other moving objects. Such location-aware applications rely on support from database management systems to model, store, and query moving object data. The management of moving object data exposes the limitations of traditional (spatial) database management systems as well as their index structures designed to keep track of objects\u27 locations. Spatial index structures that have been designed for geographic objects in the past primarily assume data are foremost of static nature (e.g., land parcels, road networks, or airport locations), thus requiring a limited amount of index structure updates and reorganization over a period of time. While handling moving objects however, there is an incumbent need for continuous reorganization of spatial index structures to remain up to date with constantly and rapidly changing object locations. This research addresses some of the key issues surrounding the efficient database management of moving objects whose location update rate to the database system varies from 1 to 30 minutes. Furthermore, we address the design of a highly scaleable and efficient spatial index structure to support location tracking and querying of large amounts of moving objects. We explore the possible architectural and the data structure level changes that are required to handle large numbers of moving objects. We focus specifically on the index structures that are needed to process spatial range queries and object-based queries on constantly changing moving object data. We argue for the case of main memory spatial index structures that dynamically adapt to continuously changing moving object data and concurrently answer spatial range queries efficiently. A proof-of concept implementation called the yellow tree, which is a distributed main-memory index structure, and a simulated environment to generate moving objects is demonstrated. Using experiments conducted on simulated moving object data, we conclude that a distributed main-memory based spatial index structure is required to handle dynamic location updates and efficiently answer spatial range queries on moving objects. Future work on enhancing the query processing performance of yellow tree is also discussed

    Enabling near-term prediction of status for intelligent transportation systems: Management techniques for data on mobile objects

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    Location Dependent Queries (LDQs) benefit from the rapid advances in communication and Global Positioning System (GPS) technologies to track moving objects\u27 locations, and improve the quality-of-life by providing location relevant services and information to end users. The enormity of the underlying data maintained by LDQ applications - a large quantity of mobile objects and their frequent mobility - is, however, a major obstacle in providing effective and efficient services. Motivated by this obstacle, this thesis sets out in the quest to find improved methods to efficiently index, access, retrieve, and update volatile LDQ related mobile object data and information. Challenges and research issues are discussed in detail, and solutions are presented and examined. --Abstract, page iii

    A Hierarchal Planning Framework for AUV Mission Management in a Spatio-Temporal Varying Ocean

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    The purpose of this paper is to provide a hierarchical dynamic mission planning framework for a single autonomous underwater vehicle (AUV) to accomplish task-assign process in a limited time interval while operating in an uncertain undersea environment, where spatio-temporal variability of the operating field is taken into account. To this end, a high level reactive mission planner and a low level motion planning system are constructed. The high level system is responsible for task priority assignment and guiding the vehicle toward a target of interest considering on-time termination of the mission. The lower layer is in charge of generating optimal trajectories based on sequence of tasks and dynamicity of operating terrain. The mission planner is able to reactively re-arrange the tasks based on mission/terrain updates while the low level planner is capable of coping unexpected changes of the terrain by correcting the old path and re-generating a new trajectory. As a result, the vehicle is able to undertake the maximum number of tasks with certain degree of maneuverability having situational awareness of the operating field. The computational engine of the mentioned framework is based on the biogeography based optimization (BBO) algorithm that is capable of providing efficient solutions. To evaluate the performance of the proposed framework, firstly, a realistic model of undersea environment is provided based on realistic map data, and then several scenarios, treated as real experiments, are designed through the simulation study. Additionally, to show the robustness and reliability of the framework, Monte-Carlo simulation is carried out and statistical analysis is performed. The results of simulations indicate the significant potential of the two-level hierarchical mission planning system in mission success and its applicability for real-time implementation

    Real-time Spatial Detection and Tracking of Resources in a Construction Environment

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    Construction accidents with heavy equipment and bad decision making can be based on poor knowledge of the site environment and in both cases may lead to work interruptions and costly delays. Supporting the construction environment with real-time generated three-dimensional (3D) models can help preventing accidents as well as support management by modeling infrastructure assets in 3D. Such models can be integrated in the path planning of construction equipment operations for obstacle avoidance or in a 4D model that simulates construction processes. Detecting and guiding resources, such as personnel, machines and materials in and to the right place on time requires methods and technologies supplying information in real-time. This paper presents research in real-time 3D laser scanning and modeling using high range frame update rate scanning technology. Existing and emerging sensors and techniques in three-dimensional modeling are explained. The presented research successfully developed computational models and algorithms for the real-time detection, tracking, and three-dimensional modeling of static and dynamic construction resources, such as workforce, machines, equipment, and materials based on a 3D video range camera. In particular, the proposed algorithm for rapidly modeling three-dimensional scenes is explained. Laboratory and outdoor field experiments that were conducted to validate the algorithm’s performance and results are discussed
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