200 research outputs found

    Learning Augmented, Multi-Robot Long-Horizon Navigation in Partially Mapped Environments

    Full text link
    We present a novel approach for efficient and reliable goal-directed long-horizon navigation for a multi-robot team in a structured, unknown environment by predicting statistics of unknown space. Building on recent work in learning-augmented model based planning under uncertainty, we introduce a high-level state and action abstraction that lets us approximate the challenging Dec-POMDP into a tractable stochastic MDP. Our Multi-Robot Learning over Subgoals Planner (MR-LSP) guides agents towards coordinated exploration of regions more likely to reach the unseen goal. We demonstrate improvement in cost against other multi-robot strategies; in simulated office-like environments, we show that our approach saves 13.29% (2 robot) and 4.6% (3 robot) average cost versus standard non-learned optimistic planning and a learning-informed baseline.Comment: 7 pages, 7 figures, ICRA202

    Multi-Robot Systems: Challenges, Trends and Applications

    Get PDF
    This book is a printed edition of the Special Issue entitled “Multi-Robot Systems: Challenges, Trends, and Applications” that was published in Applied Sciences. This Special Issue collected seventeen high-quality papers that discuss the main challenges of multi-robot systems, present the trends to address these issues, and report various relevant applications. Some of the topics addressed by these papers are robot swarms, mission planning, robot teaming, machine learning, immersive technologies, search and rescue, and social robotics

    Design of a strategy for the planning of autonomous navigation routes of a mobile robot in indoor environments using a machine learning algorithm

    Get PDF
    The problem of autonomous robot navigation in internal environments must overcome various difficulties such as the dimensionality of the data, the computational cost and the possible presence of mobile objects. This thesis is oriented to the design of a planning strategy of routes for autonomous navigation of robots in interior environments based on automatic learning, for which it characterizes some strategies that the literature reports, The DQN machine learning algorithm is specified, to be implemented on the Turtlebot robotic platform of the Gazebo simulator. In addition, a series of Experiments changing the parameters of the algorithm to validate the strategy that shows how the robotic platform through the exploration of the environment and the subsequent exploitation of knowledge makes effective route planning. Video of Experiment can be found at https://youtu.be/5ehdh-BvY7E.El problema de la navegación autónoma de los robots en entornos internos debe superar varias dificultades como la dimensionalidad de los datos, el costo computacional y la posible presencia de objetos móviles. Esta tesis se orienta al diseño de una estrategia de planeación de rutas para la navegación autónoma de robots en entornos interiores con base en el aprendizaje automático. Para lo cual se caracteriza algunas estrategias que reporta la literatura, se especifica el algoritmo de aprendizaje automático DQN, para luego ser implementado en la plataforma robótica Turtlebot del simulador Gazebo. Además, se realizó una serie de experimentos cambiando los parámetros del algoritmo para hacer la validación de la estrategia que muestra como la plataforma robótica por medio de la exploración del ambiente y la posterior explotación de conocimiento hace una planeación de la ruta eficaz. Vídeo del experimento puede ser encontrado en https://youtu.be/5ehdh-BvY7E.Línea de Investigación: RobóticaMaestrí

    Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs

    Full text link
    Humans are able to form a complex mental model of the environment they move in. This mental model captures geometric and semantic aspects of the scene, describes the environment at multiple levels of abstractions (e.g., objects, rooms, buildings), includes static and dynamic entities and their relations (e.g., a person is in a room at a given time). In contrast, current robots' internal representations still provide a partial and fragmented understanding of the environment, either in the form of a sparse or dense set of geometric primitives (e.g., points, lines, planes, voxels) or as a collection of objects. This paper attempts to reduce the gap between robot and human perception by introducing a novel representation, a 3D Dynamic Scene Graph(DSG), that seamlessly captures metric and semantic aspects of a dynamic environment. A DSG is a layered graph where nodes represent spatial concepts at different levels of abstraction, and edges represent spatio-temporal relations among nodes. Our second contribution is Kimera, the first fully automatic method to build a DSG from visual-inertial data. Kimera includes state-of-the-art techniques for visual-inertial SLAM, metric-semantic 3D reconstruction, object localization, human pose and shape estimation, and scene parsing. Our third contribution is a comprehensive evaluation of Kimera in real-life datasets and photo-realistic simulations, including a newly released dataset, uHumans2, which simulates a collection of crowded indoor and outdoor scenes. Our evaluation shows that Kimera achieves state-of-the-art performance in visual-inertial SLAM, estimates an accurate 3D metric-semantic mesh model in real-time, and builds a DSG of a complex indoor environment with tens of objects and humans in minutes. Our final contribution shows how to use a DSG for real-time hierarchical semantic path-planning. The core modules in Kimera are open-source.Comment: 34 pages, 25 figures, 9 tables. arXiv admin note: text overlap with arXiv:2002.0628

    Humanoid Robots

    Get PDF
    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Proceedings of the 9th Conference on Autonomous Robot Systems and Competitions

    Get PDF
    Welcome to ROBOTICA 2009. This is the 9th edition of the conference on Autonomous Robot Systems and Competitions, the third time with IEEE‐Robotics and Automation Society Technical Co‐Sponsorship. Previous editions were held since 2001 in Guimarães, Aveiro, Porto, Lisboa, Coimbra and Algarve. ROBOTICA 2009 is held on the 7th May, 2009, in Castelo Branco , Portugal. ROBOTICA has received 32 paper submissions, from 10 countries, in South America, Asia and Europe. To evaluate each submission, three reviews by paper were performed by the international program committee. 23 papers were published in the proceedings and presented at the conference. Of these, 14 papers were selected for oral presentation and 9 papers were selected for poster presentation. The global acceptance ratio was 72%. After the conference, eighth papers will be published in the Portuguese journal Robótica, and the best student paper will be published in IEEE Multidisciplinary Engineering Education Magazine. Three prizes will be awarded in the conference for: the best conference paper, the best student paper and the best presentation. The last two, sponsored by the IEEE Education Society ‐ Student Activities Committee. We would like to express our thanks to all participants. First of all to the authors, whose quality work is the essence of this conference. Next, to all the members of the international program committee and reviewers, who helped us with their expertise and valuable time. We would also like to deeply thank the invited speaker, Jean Paul Laumond, LAAS‐CNRS France, for their excellent contribution in the field of humanoid robots. Finally, a word of appreciation for the hard work of the secretariat and volunteers. Our deep gratitude goes to the Scientific Organisations that kindly agreed to sponsor the Conference, and made it come true. We look forward to seeing more results of R&D work on Robotics at ROBOTICA 2010, somewhere in Portugal

    Multi Agent Systems

    Get PDF
    Research on multi-agent systems is enlarging our future technical capabilities as humans and as an intelligent society. During recent years many effective applications have been implemented and are part of our daily life. These applications have agent-based models and methods as an important ingredient. Markets, finance world, robotics, medical technology, social negotiation, video games, big-data science, etc. are some of the branches where the knowledge gained through multi-agent simulations is necessary and where new software engineering tools are continuously created and tested in order to reach an effective technology transfer to impact our lives. This book brings together researchers working in several fields that cover the techniques, the challenges and the applications of multi-agent systems in a wide variety of aspects related to learning algorithms for different devices such as vehicles, robots and drones, computational optimization to reach a more efficient energy distribution in power grids and the use of social networks and decision strategies applied to the smart learning and education environments in emergent countries. We hope that this book can be useful and become a guide or reference to an audience interested in the developments and applications of multi-agent systems
    corecore