25,401 research outputs found

    A novel filter for block-based motion estimation

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    Noises, in the form of false motion vectors, cannot be avoided while capturing block motion vectors using block based motion estimation techniques. Similar noises are further introduced when the technique of global motion compensation is applied to obtain 'true' object motion from video sequences, where both the camera and object motions are present. We observe that the performance of the mean and the median filters in removing false motion vectors, for estimating 'true' object motion, is not satisfactory, especially when the size of the object is significantly smaller than the scene. In this paper we introduce a novel filter, named as the Mean-Accumulated-Thresholded (MAT) filter, in order to capture 'true' object motion vectors from video sequences with or without the camera motion (zoom and/or pan). Experimental results on representative standard video sequences are included to establish the superiority of our filter compared with the traditional median and mean filters

    The aceToolbox: low-level audiovisual feature extraction for retrieval and classification

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    In this paper we present an overview of a software platform that has been developed within the aceMedia project, termed the aceToolbox, that provides global and local lowlevel feature extraction from audio-visual content. The toolbox is based on the MPEG-7 eXperimental Model (XM), with extensions to provide descriptor extraction from arbitrarily shaped image segments, thereby supporting local descriptors reflecting real image content. We describe the architecture of the toolbox as well as providing an overview of the descriptors supported to date. We also briefly describe the segmentation algorithm provided. We then demonstrate the usefulness of the toolbox in the context of two different content processing scenarios: similarity-based retrieval in large collections and scene-level classification of still images

    Human motion retrieval based on freehand sketch

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    In this paper, we present an integrated framework of human motion retrieval based on freehand sketch. With some simple rules, the user can acquire a desired motion by sketching several key postures. To retrieve efficiently and accurately by sketch, the 3D postures are projected onto several 2D planes. The limb direction feature is proposed to represent the input sketch and the projected-postures. Furthermore, a novel index structure based on k-d tree is constructed to index the motions in the database, which speeds up the retrieval process. With our posture-by-posture retrieval algorithm, a continuous motion can be got directly or generated by using a pre-computed graph structure. What's more, our system provides an intuitive user interface. The experimental results demonstrate the effectiveness of our method. © 2014 John Wiley & Sons, Ltd

    Video matching using DC-image and local features

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    This paper presents a suggested framework for video matching based on local features extracted from the DCimage of MPEG compressed videos, without decompression. The relevant arguments and supporting evidences are discussed for developing video similarity techniques that works directly on compressed videos, without decompression, and especially utilising small size images. Two experiments are carried to support the above. The first is comparing between the DC-image and I-frame, in terms of matching performance and the corresponding computation complexity. The second experiment compares between using local features and global features in video matching, especially in the compressed domain and with the small size images. The results confirmed that the use of DC-image, despite its highly reduced size, is promising as it produces at least similar (if not better) matching precision, compared to the full I-frame. Also, using SIFT, as a local feature, outperforms precision of most of the standard global features. On the other hand, its computation complexity is relatively higher, but it is still within the realtime margin. There are also various optimisations that can be done to improve this computation complexity
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