3,188 research outputs found
Efficient Implementation of the Room Simulator for Training Deep Neural Network Acoustic Models
In this paper, we describe how to efficiently implement an acoustic room
simulator to generate large-scale simulated data for training deep neural
networks. Even though Google Room Simulator in [1] was shown to be quite
effective in reducing the Word Error Rates (WERs) for far-field applications by
generating simulated far-field training sets, it requires a very large number
of Fast Fourier Transforms (FFTs) of large size. Room Simulator in [1] used
approximately 80 percent of Central Processing Unit (CPU) usage in our CPU +
Graphics Processing Unit (GPU) training architecture [2]. In this work, we
implement an efficient OverLap Addition (OLA) based filtering using the
open-source FFTW3 library. Further, we investigate the effects of the Room
Impulse Response (RIR) lengths. Experimentally, we conclude that we can cut the
tail portions of RIRs whose power is less than 20 dB below the maximum power
without sacrificing the speech recognition accuracy. However, we observe that
cutting RIR tail more than this threshold harms the speech recognition accuracy
for rerecorded test sets. Using these approaches, we were able to reduce CPU
usage for the room simulator portion down to 9.69 percent in CPU/GPU training
architecture. Profiling result shows that we obtain 22.4 times speed-up on a
single machine and 37.3 times speed up on Google's distributed training
infrastructure.Comment: Published at INTERSPEECH 2018.
(https://www.isca-speech.org/archive/Interspeech_2018/abstracts/2566.html
GWA: A Large High-Quality Acoustic Dataset for Audio Processing
We present the Geometric-Wave Acoustic (GWA) dataset, a large-scale audio
dataset of over 2 million synthetic room impulse responses (IRs) and their
corresponding detailed geometric and simulation configurations. Our dataset
samples acoustic environments from over 6.8K high-quality diverse and
professionally designed houses represented as semantically labeled 3D meshes.
We also present a novel real-world acoustic materials assignment scheme based
on semantic matching that uses a sentence transformer model. We compute
high-quality impulse responses corresponding to accurate low-frequency and
high-frequency wave effects by automatically calibrating geometric acoustic
ray-tracing with a finite-difference time-domain wave solver. We demonstrate
the higher accuracy of our IRs by comparing with recorded IRs from complex
real-world environments. The code and the full dataset will be released at the
time of publication. Moreover, we highlight the benefits of GWA on audio deep
learning tasks such as automated speech recognition, speech enhancement, and
speech separation. We observe significant improvement over prior synthetic IR
datasets in all tasks due to using our dataset.Comment: Project webpage https://gamma.umd.edu/pro/sound/gw
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