3,757 research outputs found
EFFICIENT IMPLEMENTATION OF BRANCH-AND-BOUND METHOD ON DESKTOP GRIDS
The Berkeley Open Infrastructure for Network Computing (BOINC) is an opensource middleware system for volunteer and desktop grid computing. In this paper we propose BNBTEST, a BOINC version of distributed branch and bound method. The crucial issues of distributed branch-and-bound method are traversing the search tree and loading balance. We developed subtaskspackaging method and three dierent subtasks' distribution strategies to solve these
Grid and P2P middleware for scientific computing systems
Grid and P2P systems have achieved a notable success in the domain of scientific and engineering applications, which commonly demand considerable amounts of computational resources. However, Grid and P2P systems remain still difficult to be used by the domain scientists and engineers due to the inherent complexity of the corresponding middleware and the lack of adequate documentation. In this paper we survey recent developments of Grid and P2P middleware in the context of scientific computing systems. The differences on the approaches taken for Grid and P2P middleware as well as the common points of both paradigms are highlighted. In addition, we discuss the corresponding programming models, languages, and applications.Peer ReviewedPostprint (published version
TetSplat: Real-time Rendering and Volume Clipping of Large Unstructured Tetrahedral Meshes
We present a novel approach to interactive visualization and exploration of large unstructured tetrahedral meshes. These massive 3D meshes are used in mission-critical CFD and structural mechanics simulations, and typically sample multiple field values on several millions of unstructured grid points. Our method relies on the pre-processing of the tetrahedral mesh to partition it into non-convex boundaries and internal fragments that are subsequently encoded into compressed multi-resolution data representations. These compact hierarchical data structures are then adaptively rendered and probed in real-time on a commodity PC. Our point-based rendering algorithm, which is inspired by QSplat, employs a simple but highly efficient splatting technique that guarantees interactive frame-rates regardless of the size of the input mesh and the available rendering hardware. It furthermore allows for real-time probing of the volumetric data-set through constructive solid geometry operations as well as interactive editing of color transfer functions for an arbitrary number of field values. Thus, the presented visualization technique allows end-users for the first time to interactively render and explore very large unstructured tetrahedral meshes on relatively inexpensive hardware
Many-Task Computing and Blue Waters
This report discusses many-task computing (MTC) generically and in the
context of the proposed Blue Waters systems, which is planned to be the largest
NSF-funded supercomputer when it begins production use in 2012. The aim of this
report is to inform the BW project about MTC, including understanding aspects
of MTC applications that can be used to characterize the domain and
understanding the implications of these aspects to middleware and policies.
Many MTC applications do not neatly fit the stereotypes of high-performance
computing (HPC) or high-throughput computing (HTC) applications. Like HTC
applications, by definition MTC applications are structured as graphs of
discrete tasks, with explicit input and output dependencies forming the graph
edges. However, MTC applications have significant features that distinguish
them from typical HTC applications. In particular, different engineering
constraints for hardware and software must be met in order to support these
applications. HTC applications have traditionally run on platforms such as
grids and clusters, through either workflow systems or parallel programming
systems. MTC applications, in contrast, will often demand a short time to
solution, may be communication intensive or data intensive, and may comprise
very short tasks. Therefore, hardware and software for MTC must be engineered
to support the additional communication and I/O and must minimize task dispatch
overheads. The hardware of large-scale HPC systems, with its high degree of
parallelism and support for intensive communication, is well suited for MTC
applications. However, HPC systems often lack a dynamic resource-provisioning
feature, are not ideal for task communication via the file system, and have an
I/O system that is not optimized for MTC-style applications. Hence, additional
software support is likely to be required to gain full benefit from the HPC
hardware
The Astrophysical Multipurpose Software Environment
We present the open source Astrophysical Multi-purpose Software Environment
(AMUSE, www.amusecode.org), a component library for performing astrophysical
simulations involving different physical domains and scales. It couples
existing codes within a Python framework based on a communication layer using
MPI. The interfaces are standardized for each domain and their implementation
based on MPI guarantees that the whole framework is well-suited for distributed
computation. It includes facilities for unit handling and data storage.
Currently it includes codes for gravitational dynamics, stellar evolution,
hydrodynamics and radiative transfer. Within each domain the interfaces to the
codes are as similar as possible. We describe the design and implementation of
AMUSE, as well as the main components and community codes currently supported
and we discuss the code interactions facilitated by the framework.
Additionally, we demonstrate how AMUSE can be used to resolve complex
astrophysical problems by presenting example applications.Comment: 23 pages, 25 figures, accepted for A&
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