352 research outputs found

    Efficient Implementation and Design of A New Single-Channel Electrooculography-based Human-Machine Interface System

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    Sensory System for Implementing a Human—Computer Interface Based on Electrooculography

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    This paper describes a sensory system for implementing a human–computer interface based on electrooculography. An acquisition system captures electrooculograms and transmits them via the ZigBee protocol. The data acquired are analysed in real time using a microcontroller-based platform running the Linux operating system. The continuous wavelet transform and neural network are used to process and analyse the signals to obtain highly reliable results in real time. To enhance system usability, the graphical interface is projected onto special eyewear, which is also used to position the signal-capturing electrodes

    A user-friendly wearable single-channel EOG-based human-computer interface for cursor control

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    This paper presents a novel wearable single-channel electrooculography (EOG) based human-computer interface (HCI) with a simple system design and robust performance. In the proposed system, EOG signals for control are generated from double eye blinks, collected by a commercial wearable device (the NeuroSky MindWave headset), and then converted into a sequence of commands that can control cursor navigations and actions. The EOG-based cursor control system was tested on 8 subjects in indoor or outdoor environment, and the average accuracy is 84.42% for indoor uses and 71.50% for outdoor uses. Compared with other existing EOG-based HCI systems, this system is highly user-friendly and does not require any training. Therefore, this system has the potential to provide an easy-to-use and cheap assistive technique for locked-in patients who have lost their main body muscular abilities but with proper eye-condition. © 2015 IEEE.published_or_final_versio

    Human Computer Interactions for Amyotrophic Lateral Sclerosis Patients

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    EOG-Based Human–Computer Interface: 2000–2020 Review

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    Electro-oculography (EOG)-based brain-computer interface (BCI) is a relevant technology influencing physical medicine, daily life, gaming and even the aeronautics field. EOG-based BCI systems record activity related to users' intention, perception and motor decisions. It converts the bio-physiological signals into commands for external hardware, and it executes the operation expected by the user through the output device. EOG signal is used for identifying and classifying eye movements through active or passive interaction. Both types of interaction have the potential for controlling the output device by performing the user's communication with the environment. In the aeronautical field, investigations of EOG-BCI systems are being explored as a relevant tool to replace the manual command and as a communicative tool dedicated to accelerating the user's intention. This paper reviews the last two decades of EOG-based BCI studies and provides a structured design space with a large set of representative papers. Our purpose is to introduce the existing BCI systems based on EOG signals and to inspire the design of new ones. First, we highlight the basic components of EOG-based BCI studies, including EOG signal acquisition, EOG device particularity, extracted features, translation algorithms, and interaction commands. Second, we provide an overview of EOG-based BCI applications in the real and virtual environment along with the aeronautical application. We conclude with a discussion of the actual limits of EOG devices regarding existing systems. Finally, we provide suggestions to gain insight for future design inquiries

    A Python-based Brain-Computer Interface Package for Neural Data Analysis

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    Anowar, Md Hasan, A Python-based Brain-Computer Interface Package for Neural Data Analysis. Master of Science (MS), December, 2020, 70 pp., 4 tables, 23 figures, 74 references. Although a growing amount of research has been dedicated to neural engineering, only a handful of software packages are available for brain signal processing. Popular brain-computer interface packages depend on commercial software products such as MATLAB. Moreover, almost every brain-computer interface software is designed for a specific neuro-biological signal; there is no single Python-based package that supports motor imagery, sleep, and stimulated brain signal analysis. The necessity to introduce a brain-computer interface package that can be a free alternative for commercial software has motivated me to develop a toolbox using the python platform. In this thesis, the structure of MEDUSA, a brain-computer interface toolbox, is presented. The features of the toolbox are demonstrated with publicly available data sources. The MEDUSA toolbox provides a valuable tool to biomedical engineers and computational neuroscience researchers

    Proposals and Comparisons from One-Sensor EEG and EOG Human-Machine Interfaces

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    [Abstract] Human-Machine Interfaces (HMI) allow users to interact with different devices such as computers or home elements. A key part in HMI is the design of simple non-invasive interfaces to capture the signals associated with the user’s intentions. In this work, we have designed two different approaches based on Electroencephalography (EEG) and Electrooculography (EOG). For both cases, signal acquisition is performed using only one electrode, which makes placement more comfortable compared to multi-channel systems. We have also developed a Graphical User Interface (GUI) that presents objects to the user using two paradigms—one-by-one objects or rows-columns of objects. Both interfaces and paradigms have been compared for several users considering interactions with home elements.Xunta de Galicia; ED431C 2020/15Xunta de Galicia; ED431G2019/01Agencia Estatal de Investigación de España; RED2018-102668-TAgencia Estatal de Investigación de España; PID2019-104958RB-C42Xunta de Galicia; ED481A-2018/156This work has been funded by the Xunta de Galicia (by grant ED431C 2020/15, and grant ED431G2019/01 to support the Centro de Investigación de Galicia “CITIC”), the Agencia Estatal de Investigación of Spain (by grants RED2018-102668-T and PID2019-104958RB-C42) and ERDF funds of the EU (FEDER Galicia & AEI/FEDER, UE); and the predoctoral Grant No. ED481A-2018/156 (Francisco Laport

    Design of a Wearable Eye-Movement Detection System Based on Electrooculography Signals and Its Experimental Validation.

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    In the assistive research area, human-computer interface (HCI) technology is used to help people with disabilities by conveying their intentions and thoughts to the outside world. Many HCI systems based on eye movement have been proposed to assist people with disabilities. However, due to the complexity of the necessary algorithms and the difficulty of hardware implementation, there are few general-purpose designs that consider practicality and stability in real life. Therefore, to solve these limitations and problems, an HCI system based on electrooculography (EOG) is proposed in this study. The proposed classification algorithm provides eye-state detection, including the fixation, saccade, and blinking states. Moreover, this algorithm can distinguish among ten kinds of saccade movements (i.e., up, down, left, right, farther left, farther right, up-left, down-left, up-right, and down-right). In addition, we developed an HCI system based on an eye-movement classification algorithm. This system provides an eye-dialing interface that can be used to improve the lives of people with disabilities. The results illustrate the good performance of the proposed classification algorithm. Moreover, the EOG-based system, which can detect ten different eye-movement features, can be utilized in real-life applications
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