1,968 research outputs found

    Tipstreaming of a drop in simple shear flow in the presence of surfactant

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    We have developed a multi-phase SPH method to simulate arbitrary interfaces containing surface active agents (surfactants) that locally change the properties of the interface, such the surface tension coefficient. Our method incorporates the effects of surface diffusion, transport of surfactant from/to the bulk phase to/from the interface and diffusion in the bulk phase. Neglecting transport mechanisms, we use this method to study the impact of insoluble surfactants on drop deformation and breakup in simple shear flow and present the results in a fluid dynamics video.Comment: Two videos are included for the Gallery of Fluid Motion of the APS DFD Meeting 201

    Stochastic Volume Rendering of Multi-Phase SPH Data

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    In this paper, we present a novel method for the direct volume rendering of large smoothed‐particle hydrodynamics (SPH) simulation data without transforming the unstructured data to an intermediate representation. By directly visualizing the unstructured particle data, we avoid long preprocessing times and large storage requirements. This enables the visualization of large, time‐dependent, and multivariate data both as a post‐process and in situ. To address the computational complexity, we introduce stochastic volume rendering that considers only a subset of particles at each step during ray marching. The sample probabilities for selecting this subset at each step are thereby determined both in a view‐dependent manner and based on the spatial complexity of the data. Our stochastic volume rendering enables us to scale continuously from a fast, interactive preview to a more accurate volume rendering at higher cost. Lastly, we discuss the visualization of free‐surface and multi‐phase flows by including a multi‐material model with volumetric and surface shading into the stochastic volume rendering

    VisIVO - Integrated Tools and Services for Large-Scale Astrophysical Visualization

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    VisIVO is an integrated suite of tools and services specifically designed for the Virtual Observatory. This suite constitutes a software framework for effective visual discovery in currently available (and next-generation) very large-scale astrophysical datasets. VisIVO consists of VisiVO Desktop - a stand alone application for interactive visualization on standard PCs, VisIVO Server - a grid-enabled platform for high performance visualization and VisIVO Web - a custom designed web portal supporting services based on the VisIVO Server functionality. The main characteristic of VisIVO is support for high-performance, multidimensional visualization of very large-scale astrophysical datasets. Users can obtain meaningful visualizations rapidly while preserving full and intuitive control of the relevant visualization parameters. This paper focuses on newly developed integrated tools in VisIVO Server allowing intuitive visual discovery with 3D views being created from data tables. VisIVO Server can be installed easily on any web server with a database repository. We discuss briefly aspects of our implementation of VisiVO Server on a computational grid and also outline the functionality of the services offered by VisIVO Web. Finally we conclude with a summary of our work and pointers to future developments

    Hierarchical octree and k-d tree grids for 3D radiative transfer simulations

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    A crucial ingredient for numerically solving the 3D radiative transfer problem is the choice of the grid that discretizes the transfer medium. Many modern radiative transfer codes, whether using Monte Carlo or ray tracing techniques, are equipped with hierarchical octree-based grids to accommodate a wide dynamic range in densities. We critically investigate two different aspects of octree grids in the framework of Monte Carlo dust radiative transfer. Inspired by their common use in computer graphics applications, we test hierarchical k-d tree grids as an alternative for octree grids. On the other hand, we investigate which node subdivision-stopping criteria are optimal for constructing of hierarchical grids. We implemented a k-d tree grid in the 3D radiative transfer code SKIRT and compared it with the previously implemented octree grid. We also considered three different node subdivision-stopping criteria (based on mass, optical depth, and density gradient thresholds). Based on a small suite of test models, we compared the efficiency and accuracy of the different grids, according to various quality metrics. For a given set of requirements, the k-d tree grids only require half the number of cells of the corresponding octree. Moreover, for the same number of grid cells, the k-d tree is characterized by higher discretization accuracy. Concerning the subdivision stopping criteria, we find that an optical depth criterion is not a useful alternative to the more standard mass threshold, since the resulting grids show a poor accuracy. Both criteria can be combined; however, in the optimal combination, for which we provide a simple approximate recipe, this can lead to a 20% reduction in the number of cells needed to reach a certain grid quality. An additional density gradient threshold criterion can be added that solves the problem of poorly resolving sharp edges and... (abridged).Comment: 10 pages, 6 figures. Accepted for publication in A&

    Visuelle Analyse großer Partikeldaten

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    Partikelsimulationen sind eine bewährte und weit verbreitete numerische Methode in der Forschung und Technik. Beispielsweise werden Partikelsimulationen zur Erforschung der Kraftstoffzerstäubung in Flugzeugturbinen eingesetzt. Auch die Entstehung des Universums wird durch die Simulation von dunkler Materiepartikeln untersucht. Die hierbei produzierten Datenmengen sind immens. So enthalten aktuelle Simulationen Billionen von Partikeln, die sich über die Zeit bewegen und miteinander interagieren. Die Visualisierung bietet ein großes Potenzial zur Exploration, Validation und Analyse wissenschaftlicher Datensätze sowie der zugrundeliegenden Modelle. Allerdings liegt der Fokus meist auf strukturierten Daten mit einer regulären Topologie. Im Gegensatz hierzu bewegen sich Partikel frei durch Raum und Zeit. Diese Betrachtungsweise ist aus der Physik als das lagrange Bezugssystem bekannt. Zwar können Partikel aus dem lagrangen in ein reguläres eulersches Bezugssystem, wie beispielsweise in ein uniformes Gitter, konvertiert werden. Dies ist bei einer großen Menge an Partikeln jedoch mit einem erheblichen Aufwand verbunden. Darüber hinaus führt diese Konversion meist zu einem Verlust der Präzision bei gleichzeitig erhöhtem Speicherverbrauch. Im Rahmen dieser Dissertation werde ich neue Visualisierungstechniken erforschen, welche speziell auf der lagrangen Sichtweise basieren. Diese ermöglichen eine effiziente und effektive visuelle Analyse großer Partikeldaten

    Multi-view Convolutional Neural Networks for 3D Shape Recognition

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    A longstanding question in computer vision concerns the representation of 3D shapes for recognition: should 3D shapes be represented with descriptors operating on their native 3D formats, such as voxel grid or polygon mesh, or can they be effectively represented with view-based descriptors? We address this question in the context of learning to recognize 3D shapes from a collection of their rendered views on 2D images. We first present a standard CNN architecture trained to recognize the shapes' rendered views independently of each other, and show that a 3D shape can be recognized even from a single view at an accuracy far higher than using state-of-the-art 3D shape descriptors. Recognition rates further increase when multiple views of the shapes are provided. In addition, we present a novel CNN architecture that combines information from multiple views of a 3D shape into a single and compact shape descriptor offering even better recognition performance. The same architecture can be applied to accurately recognize human hand-drawn sketches of shapes. We conclude that a collection of 2D views can be highly informative for 3D shape recognition and is amenable to emerging CNN architectures and their derivatives.Comment: v1: Initial version. v2: An updated ModelNet40 training/test split is used; results with low-rank Mahalanobis metric learning are added. v3 (ICCV 2015): A second camera setup without the upright orientation assumption is added; some accuracy and mAP numbers are changed slightly because a small issue in mesh rendering related to specularities is fixe
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