2,389 research outputs found

    Robust Face Recognition with Structural Binary Gradient Patterns

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    This paper presents a computationally efficient yet powerful binary framework for robust facial representation based on image gradients. It is termed as structural binary gradient patterns (SBGP). To discover underlying local structures in the gradient domain, we compute image gradients from multiple directions and simplify them into a set of binary strings. The SBGP is derived from certain types of these binary strings that have meaningful local structures and are capable of resembling fundamental textural information. They detect micro orientational edges and possess strong orientation and locality capabilities, thus enabling great discrimination. The SBGP also benefits from the advantages of the gradient domain and exhibits profound robustness against illumination variations. The binary strategy realized by pixel correlations in a small neighborhood substantially simplifies the computational complexity and achieves extremely efficient processing with only 0.0032s in Matlab for a typical face image. Furthermore, the discrimination power of the SBGP can be enhanced on a set of defined orientational image gradient magnitudes, further enforcing locality and orientation. Results of extensive experiments on various benchmark databases illustrate significant improvements of the SBGP based representations over the existing state-of-the-art local descriptors in the terms of discrimination, robustness and complexity. Codes for the SBGP methods will be available at http://www.eee.manchester.ac.uk/research/groups/sisp/software/

    Leveraging the Power of Gabor Phase for Face Identification: A Block Matching Approach

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    Different from face verification, face identification is much more demanding. To reach comparable performance, an identifier needs to be roughly N times better than a verifier. To expect a breakthrough in face identification, we need a fresh look at the fundamental building blocks of face recognition. In this paper we focus on the selection of a suitable signal representation and better matching strategy for face identification. We demonstrate how Gabor phase could be leveraged to improve the performance of face identification by using the Block Matching method. Compared to the existing approaches, the proposed method features much lower algorithmic complexity: face images are only filtered by a single-scale Gabor filter pair and the matching is performed between any pairs of face images at hand without involving any training process. Benchmark evaluations show that the proposed approach is totally comparable to and even better than state-of-the-art algorithms, which are typically based on more features extracted from a large set of Gabor faces and/or rely on heavy training processes

    Face Recognition: From Traditional to Deep Learning Methods

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    Starting in the seventies, face recognition has become one of the most researched topics in computer vision and biometrics. Traditional methods based on hand-crafted features and traditional machine learning techniques have recently been superseded by deep neural networks trained with very large datasets. In this paper we provide a comprehensive and up-to-date literature review of popular face recognition methods including both traditional (geometry-based, holistic, feature-based and hybrid methods) and deep learning methods

    Texture image analysis and texture classification methods - A review

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    Tactile texture refers to the tangible feel of a surface and visual texture refers to see the shape or contents of the image. In the image processing, the texture can be defined as a function of spatial variation of the brightness intensity of the pixels. Texture is the main term used to define objects or concepts of a given image. Texture analysis plays an important role in computer vision cases such as object recognition, surface defect detection, pattern recognition, medical image analysis, etc. Since now many approaches have been proposed to describe texture images accurately. Texture analysis methods usually are classified into four categories: statistical methods, structural, model-based and transform-based methods. This paper discusses the various methods used for texture or analysis in details. New researches shows the power of combinational methods for texture analysis, which can't be in specific category. This paper provides a review on well known combinational methods in a specific section with details. This paper counts advantages and disadvantages of well-known texture image descriptors in the result part. Main focus in all of the survived methods is on discrimination performance, computational complexity and resistance to challenges such as noise, rotation, etc. A brief review is also made on the common classifiers used for texture image classification. Also, a survey on texture image benchmark datasets is included.Comment: 29 Pages, Keywords: Texture Image, Texture Analysis, Texture classification, Feature extraction, Image processing, Local Binary Patterns, Benchmark texture image dataset

    From BoW to CNN: Two Decades of Texture Representation for Texture Classification

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    Texture is a fundamental characteristic of many types of images, and texture representation is one of the essential and challenging problems in computer vision and pattern recognition which has attracted extensive research attention. Since 2000, texture representations based on Bag of Words (BoW) and on Convolutional Neural Networks (CNNs) have been extensively studied with impressive performance. Given this period of remarkable evolution, this paper aims to present a comprehensive survey of advances in texture representation over the last two decades. More than 200 major publications are cited in this survey covering different aspects of the research, which includes (i) problem description; (ii) recent advances in the broad categories of BoW-based, CNN-based and attribute-based methods; and (iii) evaluation issues, specifically benchmark datasets and state of the art results. In retrospect of what has been achieved so far, the survey discusses open challenges and directions for future research.Comment: Accepted by IJC

    LGLG-WPCA: An Effective Texture-based Method for Face Recognition

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    In this paper, we proposed an effective face feature extraction method by Learning Gabor Log-Euclidean Gaussian with Whitening Principal Component Analysis (WPCA), called LGLG-WPCA. The proposed method learns face features from the embedded multivariate Gaussian in Gabor wavelet domain; it has the robust performance to adverse conditions such as varying poses, skin aging and uneven illumination. Because the space of Gaussian is a Riemannian manifold and it is difficult to incorporate learning mechanism in the model. To address this issue, we use L2EMG to map the multidimensional Gaussian model to the linear space, and then use WPCA to learn face features. We also implemented the key-point-based version of LGLG-WPCA, called LGLG(KP)-WPCA. Experiments show the proposed methods are effective and promising for face texture feature extraction and the combination of the feature of the proposed methods and the features of Deep Convolutional Network (DCNN) achieved the best recognition accuracies on FERET database compared to the state-of-the-art methods. In the next version of this paper, we will test the performance of the proposed methods on the large-varying pose databases

    A Vision System for Multi-View Face Recognition

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    Multimodal biometric identification has been grown a great attention in the most interests in the security fields. In the real world there exist modern system devices that are able to detect, recognize, and classify the human identities with reliable and fast recognition rates. Unfortunately most of these systems rely on one modality, and the reliability for two or more modalities are further decreased. The variations of face images with respect to different poses are considered as one of the important challenges in face recognition systems. In this paper, we propose a multimodal biometric system that able to detect the human face images that are not only one view face image, but also multi-view face images. Each subject entered to the system adjusted their face at front of the three cameras, and then the features of the face images are extracted based on Speeded Up Robust Features (SURF) algorithm. We utilize Multi-Layer Perceptron (MLP) and combined classifiers based on both Learning Vector Quantization (LVQ), and Radial Basis Function (RBF) for classification purposes. The proposed system has been tested using SDUMLA-HMT, and CASIA datasets. Furthermore, we collected a database of multi-view face images by which we take the additive white Gaussian noise into considerations. The results indicated the reliability, robustness of the proposed system with different poses and variations including noise images.Comment: 7 pages, 4 figures, 4 table

    LDOP: Local Directional Order Pattern for Robust Face Retrieval

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    The local descriptors have gained wide range of attention due to their enhanced discriminative abilities. It has been proved that the consideration of multi-scale local neighborhood improves the performance of the descriptor, though at the cost of increased dimension. This paper proposes a novel method to construct a local descriptor using multi-scale neighborhood by finding the local directional order among the intensity values at different scales in a particular direction. Local directional order is the multi-radius relationship factor in a particular direction. The proposed local directional order pattern (LDOP) for a particular pixel is computed by finding the relationship between the center pixel and local directional order indexes. It is required to transform the center value into the range of neighboring orders. Finally, the histogram of LDOP is computed over whole image to construct the descriptor. In contrast to the state-of-the-art descriptors, the dimension of the proposed descriptor does not depend upon the number of neighbors involved to compute the order; it only depends upon the number of directions. The introduced descriptor is evaluated over the image retrieval framework and compared with the state-of-the-art descriptors over challenging face databases such as PaSC, LFW, PubFig, FERET, AR, AT&T, and ExtendedYale. The experimental results confirm the superiority and robustness of the LDOP descriptor.Comment: Published in Multimedia Tools and Applications, Springe

    Learning 2D Gabor Filters by Infinite Kernel Learning Regression

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    Gabor functions have wide-spread applications in image processing and computer vision. In this paper, we prove that 2D Gabor functions are translation-invariant positive-definite kernels and propose a novel formulation for the problem of image representation with Gabor functions based on infinite kernel learning regression. Using this formulation, we obtain a support vector expansion of an image based on a mixture of Gabor functions. The problem with this representation is that all Gabor functions are present at all support vector pixels. Applying LASSO to this support vector expansion, we obtain a sparse representation in which each Gabor function is positioned at a very small set of pixels. As an application, we introduce a method for learning a dataset-specific set of Gabor filters that can be used subsequently for feature extraction. Our experiments show that use of the learned Gabor filters improves the recognition accuracy of a recently introduced face recognition algorithm

    PCANet: A Simple Deep Learning Baseline for Image Classification?

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    In this work, we propose a very simple deep learning network for image classification which comprises only the very basic data processing components: cascaded principal component analysis (PCA), binary hashing, and block-wise histograms. In the proposed architecture, PCA is employed to learn multistage filter banks. It is followed by simple binary hashing and block histograms for indexing and pooling. This architecture is thus named as a PCA network (PCANet) and can be designed and learned extremely easily and efficiently. For comparison and better understanding, we also introduce and study two simple variations to the PCANet, namely the RandNet and LDANet. They share the same topology of PCANet but their cascaded filters are either selected randomly or learned from LDA. We have tested these basic networks extensively on many benchmark visual datasets for different tasks, such as LFW for face verification, MultiPIE, Extended Yale B, AR, FERET datasets for face recognition, as well as MNIST for hand-written digits recognition. Surprisingly, for all tasks, such a seemingly naive PCANet model is on par with the state of the art features, either prefixed, highly hand-crafted or carefully learned (by DNNs). Even more surprisingly, it sets new records for many classification tasks in Extended Yale B, AR, FERET datasets, and MNIST variations. Additional experiments on other public datasets also demonstrate the potential of the PCANet serving as a simple but highly competitive baseline for texture classification and object recognition
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