2,395 research outputs found

    Computational intelligence approaches to robotics, automation, and control [Volume guest editors]

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    A Large Dataset to Train Convolutional Networks for Disparity, Optical Flow, and Scene Flow Estimation

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    Recent work has shown that optical flow estimation can be formulated as a supervised learning task and can be successfully solved with convolutional networks. Training of the so-called FlowNet was enabled by a large synthetically generated dataset. The present paper extends the concept of optical flow estimation via convolutional networks to disparity and scene flow estimation. To this end, we propose three synthetic stereo video datasets with sufficient realism, variation, and size to successfully train large networks. Our datasets are the first large-scale datasets to enable training and evaluating scene flow methods. Besides the datasets, we present a convolutional network for real-time disparity estimation that provides state-of-the-art results. By combining a flow and disparity estimation network and training it jointly, we demonstrate the first scene flow estimation with a convolutional network.Comment: Includes supplementary materia

    Stereo-Based Region-Growing using String Matching

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    We present a novel stereo algorithm based on a coarse texture segmentation preprocessing phase. Matching is performed using a string comparison. Matching sub-strings correspond to matching sequences of textures. Inter-scanline clustering of matching sub-strings yields regions of matching texture. The shape of these regions yield information concerning object's height, width and azimuthal position relative to the camera pair. Hence, rather than the standard dense depth map, the output of this algorithm is a segmentation of objects in the scene. Such a format is useful for the integration of stereo with other sensor modalities on a mobile robotic platform. It is also useful for localization; the height and width of a detected object may be used for landmark recognition, while depth and relative azimuthal location determine pose. The algorithm does not rely on the monotonicity of order of image primitives. Occlusions, exposures, and foreshortening effects are not problematic. The algorithm can deal with certain types of transparencies. It is computationally efficient, and very amenable to parallel implementation. Further, the epipolar constraints may be relaxed to some small but significant degree. A version of the algorithm has been implemented and tested on various types of images. It performs best on random dot stereograms, on images with easily filtered backgrounds (as in synthetic images), and on real scenes with uncontrived backgrounds

    Fusion of Range and Stereo Data for High-Resolution Scene-Modeling

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    This work has received funding from Agence Nationale de la Recherche under the MIXCAM project number ANR-13-BS02-0010-01. Georgios Evangelidis is the corresponding author

    A Robust Quasi-dense Matching Approach for Underwater Images

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    While different techniques for finding dense correspondences in images taken in air have achieved significant success, application of these techniques to underwater imagery still presents a serious challenge, especially in the case of “monocular stereo” when images constituting a stereo pair are acquired asynchronously. This is generally because of the poor image quality which is inherent to imaging in aquatic environments (blurriness, range-dependent brightness and color variations, time-varying water column disturbances, etc.). The goal of this research is to develop a technique resulting in maximal number of successful matches (conjugate points) in two overlapping images. We propose a quasi-dense matching approach which works reliably for underwater imagery. The proposed approach starts with a sparse set of highly robust matches (seeds) and expands pair-wise matches into their neighborhoods. The Adaptive Least Square Matching (ALSM) is used during the search process to establish new matches to increase the robustness of the solution and avoid mismatches. Experiments on a typical underwater image dataset demonstrate promising results

    SPLODE: Semi-Probabilistic Point and Line Odometry with Depth Estimation from RGB-D Camera Motion

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    Active depth cameras suffer from several limitations, which cause incomplete and noisy depth maps, and may consequently affect the performance of RGB-D Odometry. To address this issue, this paper presents a visual odometry method based on point and line features that leverages both measurements from a depth sensor and depth estimates from camera motion. Depth estimates are generated continuously by a probabilistic depth estimation framework for both types of features to compensate for the lack of depth measurements and inaccurate feature depth associations. The framework models explicitly the uncertainty of triangulating depth from both point and line observations to validate and obtain precise estimates. Furthermore, depth measurements are exploited by propagating them through a depth map registration module and using a frame-to-frame motion estimation method that considers 3D-to-2D and 2D-to-3D reprojection errors, independently. Results on RGB-D sequences captured on large indoor and outdoor scenes, where depth sensor limitations are critical, show that the combination of depth measurements and estimates through our approach is able to overcome the absence and inaccuracy of depth measurements.Comment: IROS 201

    Blending Learning and Inference in Structured Prediction

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    In this paper we derive an efficient algorithm to learn the parameters of structured predictors in general graphical models. This algorithm blends the learning and inference tasks, which results in a significant speedup over traditional approaches, such as conditional random fields and structured support vector machines. For this purpose we utilize the structures of the predictors to describe a low dimensional structured prediction task which encourages local consistencies within the different structures while learning the parameters of the model. Convexity of the learning task provides the means to enforce the consistencies between the different parts. The inference-learning blending algorithm that we propose is guaranteed to converge to the optimum of the low dimensional primal and dual programs. Unlike many of the existing approaches, the inference-learning blending allows us to learn efficiently high-order graphical models, over regions of any size, and very large number of parameters. We demonstrate the effectiveness of our approach, while presenting state-of-the-art results in stereo estimation, semantic segmentation, shape reconstruction, and indoor scene understanding
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