2,579 research outputs found

    Achieving Low-Complexity Maximum-Likelihood Detection for the 3D MIMO Code

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    The 3D MIMO code is a robust and efficient space-time block code (STBC) for the distributed MIMO broadcasting but suffers from high maximum-likelihood (ML) decoding complexity. In this paper, we first analyze some properties of the 3D MIMO code to show that the 3D MIMO code is fast-decodable. It is proved that the ML decoding performance can be achieved with a complexity of O(M^{4.5}) instead of O(M^8) in quasi static channel with M-ary square QAM modulations. Consequently, we propose a simplified ML decoder exploiting the unique properties of 3D MIMO code. Simulation results show that the proposed simplified ML decoder can achieve much lower processing time latency compared to the classical sphere decoder with Schnorr-Euchner enumeration

    Reduced-complexity maximum-likelihood decoding for 3D MIMO code

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    The 3D MIMO code is a robust and efficient space-time coding scheme for the distributed MIMO broadcasting. However, it suffers from the high computational complexity if the optimal maximum-likelihood (ML) decoding is used. In this paper we first investigate the unique properties of the 3D MIMO code and consequently propose a simplified decoding algorithm without sacrificing the ML optimality. Analysis shows that the decoding complexity is reduced from O(M^8) to O(M^{4.5}) in quasi-static channels when M-ary square QAM constellation is used. Moreover, we propose an efficient implementation of the simplified ML decoder which achieves a much lower decoding time delay compared to the classical sphere decoder with Schnorr-Euchner enumeration.Comment: IEEE Wireless Communications and Networking Conference (WCNC 2013), Shanghai : China (2013

    Dual-lattice ordering and partial lattice reduction for SIC-based MIMO detection

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    This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ 2009 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.In this paper, we propose low-complexity lattice detection algorithms for successive interference cancelation (SIC) in multi-input multi-output (MIMO) communications. First, we present a dual-lattice view of the vertical Bell Labs Layered Space-Time (V-BLAST) detection. We show that V-BLAST ordering is equivalent to applying sorted QR decomposition to the dual basis, or equivalently, applying sorted Cholesky decomposition to the associated Gram matrix. This new view results in lower detection complexity and allows simultaneous ordering and detection. Second, we propose a partial reduction algorithm that only performs lattice reduction for the last several, weak substreams, whose implementation is also facilitated by the dual-lattice view. By tuning the block size of the partial reduction (hence the complexity), it can achieve a variable diversity order, hence offering a graceful tradeoff between performance and complexity for SIC-based MIMO detection. Numerical results are presented to compare the computational costs and to verify the achieved diversity order

    Decoding by Embedding: Correct Decoding Radius and DMT Optimality

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    The closest vector problem (CVP) and shortest (nonzero) vector problem (SVP) are the core algorithmic problems on Euclidean lattices. They are central to the applications of lattices in many problems of communications and cryptography. Kannan's \emph{embedding technique} is a powerful technique for solving the approximate CVP, yet its remarkable practical performance is not well understood. In this paper, the embedding technique is analyzed from a \emph{bounded distance decoding} (BDD) viewpoint. We present two complementary analyses of the embedding technique: We establish a reduction from BDD to Hermite SVP (via unique SVP), which can be used along with any Hermite SVP solver (including, among others, the Lenstra, Lenstra and Lov\'asz (LLL) algorithm), and show that, in the special case of LLL, it performs at least as well as Babai's nearest plane algorithm (LLL-aided SIC). The former analysis helps to explain the folklore practical observation that unique SVP is easier than standard approximate SVP. It is proven that when the LLL algorithm is employed, the embedding technique can solve the CVP provided that the noise norm is smaller than a decoding radius λ1/(2γ)\lambda_1/(2\gamma), where λ1\lambda_1 is the minimum distance of the lattice, and γO(2n/4)\gamma \approx O(2^{n/4}). This substantially improves the previously best known correct decoding bound γO(2n)\gamma \approx {O}(2^{n}). Focusing on the applications of BDD to decoding of multiple-input multiple-output (MIMO) systems, we also prove that BDD of the regularized lattice is optimal in terms of the diversity-multiplexing gain tradeoff (DMT), and propose practical variants of embedding decoding which require no knowledge of the minimum distance of the lattice and/or further improve the error performance.Comment: To appear in IEEE Transactions on Information Theor

    On the sphere-decoding algorithm I. Expected complexity

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    The problem of finding the least-squares solution to a system of linear equations where the unknown vector is comprised of integers, but the matrix coefficient and given vector are comprised of real numbers, arises in many applications: communications, cryptography, GPS, to name a few. The problem is equivalent to finding the closest lattice point to a given point and is known to be NP-hard. In communications applications, however, the given vector is not arbitrary but rather is an unknown lattice point that has been perturbed by an additive noise vector whose statistical properties are known. Therefore, in this paper, rather than dwell on the worst-case complexity of the integer least-squares problem, we study its expected complexity, averaged over the noise and over the lattice. For the "sphere decoding" algorithm of Fincke and Pohst, we find a closed-form expression for the expected complexity, both for the infinite and finite lattice. It is demonstrated in the second part of this paper that, for a wide range of signal-to-noise ratios (SNRs) and numbers of antennas, the expected complexity is polynomial, in fact, often roughly cubic. Since many communications systems operate at noise levels for which the expected complexity turns out to be polynomial, this suggests that maximum-likelihood decoding, which was hitherto thought to be computationally intractable, can, in fact, be implemented in real time - a result with many practical implications

    Comparative Study of SVD and QRS in Closed-Loop Beamforming Systems

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    We compare two closed-loop beamforming algorithms, one based on singular value decomposition (SVD) and the other based on equal diagonal QR decomposition (QRS). SVD has the advantage of parallelizing the MIMO channel, but each of the sub-channels has different gain. QRS has the advantage of having equal diagonal value for the decomposed channel, but the subchannels are not fully parallelized, hence requiring successive interference cancellation or other techniques to perform decoding. We consider a closed-loop system where the feedback information is a unitary beamforming matrix. Due to the discrete and limited modulation set, SVD may have inferior performance to QRS when no modulation set selection is performed. However, if the selection of modulation set is performed optimally, we show that SVD can outperform QRS.Comment: Milcom 200

    Markov Chain Monte Carlo Algorithms for Lattice Gaussian Sampling

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    Sampling from a lattice Gaussian distribution is emerging as an important problem in various areas such as coding and cryptography. The default sampling algorithm --- Klein's algorithm yields a distribution close to the lattice Gaussian only if the standard deviation is sufficiently large. In this paper, we propose the Markov chain Monte Carlo (MCMC) method for lattice Gaussian sampling when this condition is not satisfied. In particular, we present a sampling algorithm based on Gibbs sampling, which converges to the target lattice Gaussian distribution for any value of the standard deviation. To improve the convergence rate, a more efficient algorithm referred to as Gibbs-Klein sampling is proposed, which samples block by block using Klein's algorithm. We show that Gibbs-Klein sampling yields a distribution close to the target lattice Gaussian, under a less stringent condition than that of the original Klein algorithm.Comment: 5 pages, 1 figure, IEEE International Symposium on Information Theory(ISIT) 201
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