3,147 research outputs found

    A Concurrency Control Method Based on Commitment Ordering in Mobile Databases

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    Disconnection of mobile clients from server, in an unclear time and for an unknown duration, due to mobility of mobile clients, is the most important challenges for concurrency control in mobile database with client-server model. Applying pessimistic common classic methods of concurrency control (like 2pl) in mobile database leads to long duration blocking and increasing waiting time of transactions. Because of high rate of aborting transactions, optimistic methods aren`t appropriate in mobile database. In this article, OPCOT concurrency control algorithm is introduced based on optimistic concurrency control method. Reducing communications between mobile client and server, decreasing blocking rate and deadlock of transactions, and increasing concurrency degree are the most important motivation of using optimistic method as the basis method of OPCOT algorithm. To reduce abortion rate of transactions, in execution time of transactions` operators a timestamp is assigned to them. In other to checking commitment ordering property of scheduler, the assigned timestamp is used in server on time of commitment. In this article, serializability of OPCOT algorithm scheduler has been proved by using serializability graph. Results of evaluating simulation show that OPCOT algorithm decreases abortion rate and waiting time of transactions in compare to 2pl and optimistic algorithms.Comment: 15 pages, 13 figures, Journal: International Journal of Database Management Systems (IJDMS

    An Efficient Concurrency Control Technique for Mobile Database Environment

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    Day by day wireless networking technology and mobile computing devices are becoming more popular for their mobility as well as great functionality Now it is an extremely growing demand to process mobile transactions in mobile databases that allow mobile users to access and operate data anytime and anywhere irrespective of their physical positions Information is shared among multiple clients and can be modified by each client independently However for the assurance of timely access and correct results in concurrent mobile transactions concurrency control techniques CCT happen to be very difficult Due to the properties of Mobile databases e g inadequate bandwidth small processing capability unreliable communication mobility etc existing mobile database CCTs cannot employ effectively With the client-server model applying common classic pessimistic techniques of concurrency control like 2PL in mobile database leads to long duration Blocking and increasing waiting time of transactions Because of high rate of aborting transactions optimistic techniques aren t appropriate in mobile database as well This paper discusses the issues that need to be addressed when designing a CCT technique for Mobile databases analyses the existing scheme of CCT and justify their performance limitations A modified optimistic concurrency control scheme is proposed which is based on the number of data items cached amount of execution time and current load of the database server Experimental results show performance benefits such as increase in average response time and decrease in waiting time of the transaction

    Optimal configuration of active and backup servers for augmented reality cooperative games

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    Interactive applications as online games and mobile devices have become more and more popular in recent years. From their combination, new and interesting cooperative services could be generated. For instance, gamers endowed with Augmented Reality (AR) visors connected as wireless nodes in an ad-hoc network, can interact with each other while immersed in the game. To enable this vision, we discuss here a hybrid architecture enabling game play in ad-hoc mode instead of the traditional client-server setting. In our architecture, one of the player nodes also acts as the server of the game, whereas other backup server nodes are ready to become active servers in case of disconnection of the network i.e. due to low energy level of the currently active server. This allows to have a longer gaming session before incurring in disconnections or energy exhaustion. In this context, the server election strategy with the aim of maximizing network lifetime is not so straightforward. To this end, we have hence analyzed this issue through a Mixed Integer Linear Programming (MILP) model and both numerical and simulation-based analysis shows that the backup servers solution fulfills its design objective

    Transactional concurrency control for resource constrained applications

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    PhD ThesisTransactions have long been used as a mechanism for ensuring the consistency of databases. Databases, and associated transactional approaches, have always been an active area of research as different application domains and computing architectures have placed ever more elaborate requirements on shared data access. As transactions typically provide consistency at the expense of timeliness (abort/retry) and resource (duplicate shared data and locking), there has been substantial efforts to limit these two aspects of transactions while still satisfying application requirements. In environments where clients are geographically distant from a database the consistency/performance trade-off becomes acute as any retrieval of data over a network is not only expensive, but relatively slow compared to co-located client/database systems. Furthermore, for battery powered clients the increased overhead of transactions can also be viewed as a significant power overhead. However, for all their drawbacks transactions do provide the data consistency that is a requirement for many application types. In this Thesis we explore the solution space related to timely transactional systems for remote clients and centralised databases with a focus on providing a solution, that, when compared to other's work in this domain: (a) maintains consistency; (b) lowers latency; (c) improves throughput. To achieve this we revisit a technique first developed to decrease disk access times via local caching of state (for aborted transactions) to tackle the problems prevalent in real-time databases. We demonstrate that such a technique (rerun) allows a significant change in the typical structure of a transaction (one never before considered, even in rerun systems). Such a change itself brings significant performance success not only in the traditional rerun local database solution space, but also in the distributed solution space. A byproduct of our improvements also, one can argue, brings about a "greener" solution as less time coupled with improved throughput affords improved battery life for mobile devices
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