319 research outputs found

    Covering the Boundary of a Simple Polygon with Geodesic Unit Disks

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    We consider the problem of covering the boundary of a simple polygon on n vertices using the minimum number of geodesic unit disks. We present an O(n \log^2 n+k) time 2-approximation algorithm for finding the centers of the disks, with k denoting the number centers found by the algorithm

    A Pseudopolynomial Algorithm for Alexandrov's Theorem

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    Alexandrov's Theorem states that every metric with the global topology and local geometry required of a convex polyhedron is in fact the intrinsic metric of a unique convex polyhedron. Recent work by Bobenko and Izmestiev describes a differential equation whose solution leads to the polyhedron corresponding to a given metric. We describe an algorithm based on this differential equation to compute the polyhedron to arbitrary precision given the metric, and prove a pseudopolynomial bound on its running time. Along the way, we develop pseudopolynomial algorithms for computing shortest paths and weighted Delaunay triangulations on a polyhedral surface, even when the surface edges are not shortest paths.Comment: 25 pages; new Delaunay triangulation algorithm, minor other changes; an abbreviated v2 was at WADS 200

    Improved Dynamic Geodesic Nearest Neighbor Searching in a Simple Polygon

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    We present an efficient dynamic data structure that supports geodesic nearest neighbor queries for a set S of point sites in a static simple polygon P. Our data structure allows us to insert a new site in S, delete a site from S, and ask for the site in S closest to an arbitrary query point q in P. All distances are measured using the geodesic distance, that is, the length of the shortest path that is completely contained in P. Our data structure achieves polylogarithmic update and query times, and uses O(n log^3n log m + m) space, where n is the number of sites in S and m is the number of vertices in P. The crucial ingredient in our data structure is an implicit representation of a vertical shallow cutting of the geodesic distance functions. We show that such an implicit representation exists, and that we can compute it efficiently

    Minkowski Sum Construction and other Applications of Arrangements of Geodesic Arcs on the Sphere

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    We present two exact implementations of efficient output-sensitive algorithms that compute Minkowski sums of two convex polyhedra in 3D. We do not assume general position. Namely, we handle degenerate input, and produce exact results. We provide a tight bound on the exact maximum complexity of Minkowski sums of polytopes in 3D in terms of the number of facets of the summand polytopes. The algorithms employ variants of a data structure that represents arrangements embedded on two-dimensional parametric surfaces in 3D, and they make use of many operations applied to arrangements in these representations. We have developed software components that support the arrangement data-structure variants and the operations applied to them. These software components are generic, as they can be instantiated with any number type. However, our algorithms require only (exact) rational arithmetic. These software components together with exact rational-arithmetic enable a robust, efficient, and elegant implementation of the Minkowski-sum constructions and the related applications. These software components are provided through a package of the Computational Geometry Algorithm Library (CGAL) called Arrangement_on_surface_2. We also present exact implementations of other applications that exploit arrangements of arcs of great circles embedded on the sphere. We use them as basic blocks in an exact implementation of an efficient algorithm that partitions an assembly of polyhedra in 3D with two hands using infinite translations. This application distinctly shows the importance of exact computation, as imprecise computation might result with dismissal of valid partitioning-motions.Comment: A Ph.D. thesis carried out at the Tel-Aviv university. 134 pages long. The advisor was Prof. Dan Halperi

    Approximate Euclidean shortest paths in polygonal domains

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    Given a set P\mathcal{P} of hh pairwise disjoint simple polygonal obstacles in R2\mathbb{R}^2 defined with nn vertices, we compute a sketch Ω\Omega of P\mathcal{P} whose size is independent of nn, depending only on hh and the input parameter ϵ\epsilon. We utilize Ω\Omega to compute a (1+ϵ)(1+\epsilon)-approximate geodesic shortest path between the two given points in O(n+h((lgn)+(lgh)1+δ+(1ϵlghϵ)))O(n + h((\lg{n}) + (\lg{h})^{1+\delta} + (\frac{1}{\epsilon}\lg{\frac{h}{\epsilon}}))) time. Here, ϵ\epsilon is a user parameter, and δ\delta is a small positive constant (resulting from the time for triangulating the free space of P\cal P using the algorithm in \cite{journals/ijcga/Bar-YehudaC94}). Moreover, we devise a (2+ϵ)(2+\epsilon)-approximation algorithm to answer two-point Euclidean distance queries for the case of convex polygonal obstacles.Comment: a few updates; accepted to ISAAC 201
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