8,232 research outputs found

    Average Weights and Power in Weighted Voting Games

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    We investigate a class of weighted voting games for which weights are randomly distributed over the standard probability simplex. We provide close-formed formulae for the expectation and density of the distribution of weight of the kk-th largest player under the uniform distribution. We analyze the average voting power of the kk-th largest player and its dependence on the quota, obtaining analytical and numerical results for small values of nn and a general theorem about the functional form of the relation between the average Penrose--Banzhaf power index and the quota for the uniform measure on the simplex. We also analyze the power of a collectivity to act (Coleman efficiency index) of random weighted voting games, obtaining analytical upper bounds therefor.Comment: 12 pages, 7 figure

    Representation-Compatible Power Indices

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    This paper studies power indices based on average representations of a weighted game. If restricted to account for the lack of power of dummy voters, average representations become coherent measures of voting power, with power distributions being proportional to the distribution of weights in the average representation. This makes these indices representation-compatible, a property not fulfilled by classical power indices. Average representations can be tailored to reveal the equivalence classes of voters defined by the Isbell desirability relation, which leads to a pair of new power indices that ascribes equal power to all members of an equivalence class.Comment: 28 pages, 1 figure, and 11 table

    On the inverse power index problem

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    Weighted voting games are frequently used in decision making. Each voter has a weight and a proposal is accepted if the weight sum of the supporting voters exceeds a quota. One line of research is the efficient computation of so-called power indices measuring the influence of a voter. We treat the inverse problem: Given an influence vector and a power index, determine a weighted voting game such that the distribution of influence among the voters is as close as possible to the given target value. We present exact algorithms and computational results for the Shapley-Shubik and the (normalized) Banzhaf power index.Comment: 17 pages, 2 figures, 12 table

    Measuring voting power in convex policy spaces

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    Classical power index analysis considers the individual's ability to influence the aggregated group decision by changing its own vote, where all decisions and votes are assumed to be binary. In many practical applications we have more options than either "yes" or "no". Here we generalize three important power indices to continuous convex policy spaces. This allows the analysis of a collection of economic problems like e.g. tax rates or spending that otherwise would not be covered in binary models.Comment: 31 pages, 9 table

    Computing Classical Power Indices For Large Finite Voting Games.

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    Voting Power Indices enable the analysis of the distribution of power in a legislature or voting body in which different members have different numbers of votes. Although this approach to the measurement of power, based on co-operative game theory, has been known for a long time its empirical application has been to some extent limited, in part by the difficulty of computing the indices when there are many players. This paper presents new algorithms for computing the classical power indices, those of Shapley and Shubik (1954) and of Banzhaf (1963), which are essentially modifications of approximation methods due to Owen, and have been shown to work well in real applications.VOTING ; INDEXES ; GAMES
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