244 research outputs found
Supporting divide-and-conquer algorithms for image processing
Divide-and-conquer is an important algorithm strategy, but it is not widely used in image processing. For higher-level, symbolic operations it should often be the strategy of choice for parallel computers. It is natural for a machine with a regular interconnection scheme such as a mesh, mesh with broadcasting, tree, pyramid, mesh-of-trees, PRAM, or hypercube, and can be used either on a machine with a pixel per processor or on one with many pixels per processor. However, divide-and-conquer algorithms use parallel computers in a different manner than, say, local edge detection, so machines optimized for local neighborhood algorithms may be poor for divide-and-conquer algorithms. Some characteristics of divide-and-conquer algorithms are examined, along with some of their implications for the design of machines and languages which can support the efficient programming and execution of divide-and-conquer algorithms.Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/26821/1/0000380.pd
Automatic visual recognition using parallel machines
Invariant features and quick matching algorithms are two major concerns in the area of automatic visual recognition. The former reduces the size of an established model database, and the latter shortens the computation time. This dissertation, will discussed both line invariants under perspective projection and parallel implementation of a dynamic programming technique for shape recognition. The feasibility of using parallel machines can be demonstrated through the dramatically reduced time complexity.
In this dissertation, our algorithms are implemented on the AP1000 MIMD parallel machines. For processing an object with a features, the time complexity of the proposed parallel algorithm is O(n), while that of a uniprocessor is O(n2). The two applications, one for shape matching and the other for chain-code extraction, are used in order to demonstrate the usefulness of our methods.
Invariants from four general lines under perspective projection are also discussed in here. In contrast to the approach which uses the epipolar geometry, we investigate the invariants under isotropy subgroups. Theoretically speaking, two independent invariants can be found for four general lines in 3D space. In practice, we show how to obtain these two invariants from the projective images of four general lines without the need of camera calibration.
A projective invariant recognition system based on a hypothesis-generation-testing scheme is run on the hypercube parallel architecture. Object recognition is achieved by matching the scene projective invariants to the model projective invariants, called transfer. Then a hypothesis-generation-testing scheme is implemented on the hypercube parallel architecture
Efficient parallel processing with optical interconnections
With the advances in VLSI technology, it is now possible to build chips which can each contain thousands of processors. The efficiency of such chips in executing parallel algorithms heavily depends on the interconnection topology of the processors. It is not possible to build a fully interconnected network of processors with constant fan-in/fan-out using electrical interconnections. Free space optics is a remedy to this limitation. Qualities exclusive to the optical medium are its ability to be directed for propagation in free space and the property that optical channels can cross in space without any interference. In this thesis, we present an electro-optical interconnected architecture named Optical Reconfigurable Mesh (ORM). It is based on an existing optical model of computation. There are two layers in the architecture. The processing layer is a reconfigurable mesh and the deflecting layer contains optical devices to deflect light beams. ORM provides three types of communication mechanisms. The first is for arbitrary planar connections among sets of locally connected processors using the reconfigurable mesh. The second is for arbitrary connections among N of the processors using the electrical buses on the processing layer and N2 fixed passive deflecting units on the deflection layer. The third is for arbitrary connections among any of the N2 processors using the N2 mechanically reconfigurable deflectors in the deflection layer. The third type of communication mechanisms is significantly slower than the other two. Therefore, it is desirable to avoid reconfiguring this type of communication during the execution of the algorithms. Instead, the optical reconfiguration can be done before the execution of each algorithm begins. Determining a right configuration that would be suitable for the entire configuration of a task execution is studied in this thesis. The basic data movements for each of the mechanisms are studied. Finally, to show the power of ORM, we use all three types of communication mechanisms in the first O(logN) time algorithm for finding the convex hulls of all figures in an N x N binary image presented in this thesis
Image Understanding Algorithms on Fine-Grained Tree-Structured SIMD Machines
An Important goal for researchers In computer vision is the construction vision systems that Interpret Image data in real time. Such systems typically require a large amount of computation for processing raw Image data at the lowest level, and for sophisticated decision making at the highest level Recent advances In VLSI circuitry· have led to several proposals for parallel architectures for computer vision systems. In this theSIS. we demonstrate that fine-grained tree-structured SIMD machines, which have favorable characteristics for efficient VLSI Implementation, can be used for the rapid execution of a wide range of Image understanding tasks We also Identify the limitations of these architectures and propose methods to ameliorate these difficulties. The NON-VON supercomputer, currently being constructed at Columbia University, is an example of such an architecture. The major contribution of this thesis IS the development and analysis of several parallel Image understanding algorithms for the class of architectures under consideration The algorithms developed In this research have been selected to span different levels of computer vision tasks They Include Image correlation, hlstogrammlng, connected component labeling, the computation of geometric properties, set operations, the Hough transform
method for detecting object boundaries, and the correspondence problem In
moving light display applications. The algorithms Incorporate novel approaches to reduce the effects of communication bottleneck usually associated With tree architecture
Parallel Architectures and Parallel Algorithms for Integrated Vision Systems
Computer vision is regarded as one of the most complex and computationally intensive problems. An integrated vision system (IVS) is a system that uses vision algorithms from all levels of processing to perform for a high level application (e.g., object recognition). An IVS normally involves algorithms from low level, intermediate level, and high level vision. Designing parallel architectures for vision systems is of tremendous interest to researchers. Several issues are addressed in parallel architectures and parallel algorithms for integrated vision systems
(1) time Parallel Agorithm for Finding 2D Convex Hull on a Reconfigurable Mesh Computer Architecture
In this paper we propose a parallel algorithm in image processing in (1) time, intended for a parallel machine '' Reconfigurable Mesh Computer (RMC), of size n x n Elementary Processors (PE). The algorithm consists in determining the convex envelope of a two-level 2D image with a complexity in (1) time. The approach used is purely geometric. It is based solely on the projection of the coordinates of PEs retained in specific quadrants and on the application of the algorithm that determines the Min / Max in (1) time. This has reduced the complexity of the algorithm for determining the convex hull at (1) time
A Relaxation Scheme for Mesh Locality in Computer Vision.
Parallel processing has been considered as the key to build computer systems of the future and has become a mainstream subject in Computer Science. Computer Vision applications are computationally intensive that require parallel approaches to exploit the intrinsic parallelism. This research addresses this problem for low-level and intermediate-level vision problems. The contributions of this dissertation are a unified scheme based on probabilistic relaxation labeling that captures localities of image data and the ability of using this scheme to develop efficient parallel algorithms for Computer Vision problems. We begin with investigating the problem of skeletonization. The technique of pattern match that exhausts all the possible interaction patterns between a pixel and its neighboring pixels captures the locality of this problem, and leads to an efficient One-pass Parallel Asymmetric Thinning Algorithm (OPATA\sb8). The use of 8-distance in this algorithm, or chessboard distance, not only improves the quality of the resulting skeletons, but also improves the efficiency of the computation. This new algorithm plays an important role in a hierarchical route planning system to extract high level typological information of cross-country mobility maps which greatly speeds up the route searching over large areas. We generalize the neighborhood interaction description method to include more complicated applications such as edge detection and image restoration. The proposed probabilistic relaxation labeling scheme exploit parallelism by discovering local interactions in neighboring areas and by describing them effectively. The proposed scheme consists of a transformation function and a dictionary construction method. The non-linear transformation function is derived from Markov Random Field theory. It efficiently combines evidences from neighborhood interactions. The dictionary construction method provides an efficient way to encode these localities. A case study applies the scheme to the problem of edge detection. The relaxation step of this edge-detection algorithm greatly reduces noise effects, gets better edge localization such as line ends and corners, and plays a crucial rule in refining edge outputs. The experiments on both synthetic and natural images show that our algorithm converges quickly, and is robust in noisy environment
Report from the MPP Working Group to the NASA Associate Administrator for Space Science and Applications
NASA's Office of Space Science and Applications (OSSA) gave a select group of scientists the opportunity to test and implement their computational algorithms on the Massively Parallel Processor (MPP) located at Goddard Space Flight Center, beginning in late 1985. One year later, the Working Group presented its report, which addressed the following: algorithms, programming languages, architecture, programming environments, the way theory relates, and performance measured. The findings point to a number of demonstrated computational techniques for which the MPP architecture is ideally suited. For example, besides executing much faster on the MPP than on conventional computers, systolic VLSI simulation (where distances are short), lattice simulation, neural network simulation, and image problems were found to be easier to program on the MPP's architecture than on a CYBER 205 or even a VAX. The report also makes technical recommendations covering all aspects of MPP use, and recommendations concerning the future of the MPP and machines based on similar architectures, expansion of the Working Group, and study of the role of future parallel processors for space station, EOS, and the Great Observatories era
Determining maximum k-width-connectivity on meshes
AbstractLet I be a n × n binary image stored in a n × n mesh of processors with one pixel per processor. Image I is k-width-connected if, informally, between any pair of 1-pixels there exists a path of width k (composed of 1-pixels only). We consider the problem of determining the largest integer k such that I is k-width-connected, and present an optimal O(n) time algorithm for the mesh architecture
- …