1,626 research outputs found

    Learning an Unknown Network State in Routing Games

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    We study learning dynamics induced by myopic travelers who repeatedly play a routing game on a transportation network with an unknown state. The state impacts cost functions of one or more edges of the network. In each stage, travelers choose their routes according to Wardrop equilibrium based on public belief of the state. This belief is broadcast by an information system that observes the edge loads and realized costs on the used edges, and performs a Bayesian update to the prior stage's belief. We show that the sequence of public beliefs and edge load vectors generated by the repeated play converge almost surely. In any rest point, travelers have no incentive to deviate from the chosen routes and accurately learn the true costs on the used edges. However, the costs on edges that are not used may not be accurately learned. Thus, learning can be incomplete in that the edge load vectors at rest point and complete information equilibrium can be different. We present some conditions for complete learning and illustrate situations when such an outcome is not guaranteed

    Uncertainty in Multi-Commodity Routing Networks: When does it help?

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    We study the equilibrium behavior in a multi-commodity selfish routing game with many types of uncertain users where each user over- or under-estimates their congestion costs by a multiplicative factor. Surprisingly, we find that uncertainties in different directions have qualitatively distinct impacts on equilibria. Namely, contrary to the usual notion that uncertainty increases inefficiencies, network congestion actually decreases when users over-estimate their costs. On the other hand, under-estimation of costs leads to increased congestion. We apply these results to urban transportation networks, where drivers have different estimates about the cost of congestion. In light of the dynamic pricing policies aimed at tackling congestion, our results indicate that users' perception of these prices can significantly impact the policy's efficacy, and "caution in the face of uncertainty" leads to favorable network conditions.Comment: Currently under revie

    Value of Information in Bayesian Routing Games

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    We study a routing game in an environment with multiple heterogeneous information systems and an uncertain state that affects edge costs of a congested network. Each information system sends a noisy signal about the state to its subscribed traveler population. Travelers make route choices based on their private beliefs about the state and other populations' signals. The question then arises, "How does the presence of asymmetric and incomplete information affect the travelers' equilibrium route choices and costs?'' We develop a systematic approach to characterize the equilibrium structure, and determine the effect of population sizes on the relative value of information (i.e. difference in expected traveler costs) between any two populations. This effect can be evaluated using a population-specific size threshold. One population enjoys a strictly positive value of information in comparison to the other if and only if its size is below the corresponding threshold. We also consider the situation when travelers may choose an information system based on its value, and characterize the set of equilibrium adoption rates delineating the sizes of subscribed traveler populations. The resulting routing strategies are such that all travelers face an identical expected cost and no traveler has the incentive to change her subscription

    Activity report. 2014

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