13,658 research outputs found
RoboTSP - A Fast Solution to the Robotic Task Sequencing Problem
In many industrial robotics applications, such as spot-welding,
spray-painting or drilling, the robot is required to visit successively
multiple targets. The robot travel time among the targets is a significant
component of the overall execution time. This travel time is in turn greatly
affected by the order of visit of the targets, and by the robot configurations
used to reach each target. Therefore, it is crucial to optimize these two
elements, a problem known in the literature as the Robotic Task Sequencing
Problem (RTSP). Our contribution in this paper is two-fold. First, we propose a
fast, near-optimal, algorithm to solve RTSP. The key to our approach is to
exploit the classical distinction between task space and configuration space,
which, surprisingly, has been so far overlooked in the RTSP literature. Second,
we provide an open-source implementation of the above algorithm, which has been
carefully benchmarked to yield an efficient, ready-to-use, software solution.
We discuss the relationship between RTSP and other Traveling Salesman Problem
(TSP) variants, such as the Generalized Traveling Salesman Problem (GTSP), and
show experimentally that our method finds motion sequences of the same quality
but using several orders of magnitude less computation time than existing
approaches.Comment: 6 pages, 7 figures, 1 tabl
Quantifying the Evolutionary Self Structuring of Embodied Cognitive Networks
We outline a possible theoretical framework for the quantitative modeling of
networked embodied cognitive systems. We notice that: 1) information self
structuring through sensory-motor coordination does not deterministically occur
in Rn vector space, a generic multivariable space, but in SE(3), the group
structure of the possible motions of a body in space; 2) it happens in a
stochastic open ended environment. These observations may simplify, at the
price of a certain abstraction, the modeling and the design of self
organization processes based on the maximization of some informational
measures, such as mutual information. Furthermore, by providing closed form or
computationally lighter algorithms, it may significantly reduce the
computational burden of their implementation. We propose a modeling framework
which aims to give new tools for the design of networks of new artificial self
organizing, embodied and intelligent agents and the reverse engineering of
natural ones. At this point, it represents much a theoretical conjecture and it
has still to be experimentally verified whether this model will be useful in
practice.
Human Motion Trajectory Prediction: A Survey
With growing numbers of intelligent autonomous systems in human environments,
the ability of such systems to perceive, understand and anticipate human
behavior becomes increasingly important. Specifically, predicting future
positions of dynamic agents and planning considering such predictions are key
tasks for self-driving vehicles, service robots and advanced surveillance
systems. This paper provides a survey of human motion trajectory prediction. We
review, analyze and structure a large selection of work from different
communities and propose a taxonomy that categorizes existing methods based on
the motion modeling approach and level of contextual information used. We
provide an overview of the existing datasets and performance metrics. We
discuss limitations of the state of the art and outline directions for further
research.Comment: Submitted to the International Journal of Robotics Research (IJRR),
37 page
Role Playing Learning for Socially Concomitant Mobile Robot Navigation
In this paper, we present the Role Playing Learning (RPL) scheme for a mobile
robot to navigate socially with its human companion in populated environments.
Neural networks (NN) are constructed to parameterize a stochastic policy that
directly maps sensory data collected by the robot to its velocity outputs,
while respecting a set of social norms. An efficient simulative learning
environment is built with maps and pedestrians trajectories collected from a
number of real-world crowd data sets. In each learning iteration, a robot
equipped with the NN policy is created virtually in the learning environment to
play itself as a companied pedestrian and navigate towards a goal in a socially
concomitant manner. Thus, we call this process Role Playing Learning, which is
formulated under a reinforcement learning (RL) framework. The NN policy is
optimized end-to-end using Trust Region Policy Optimization (TRPO), with
consideration of the imperfectness of robot's sensor measurements. Simulative
and experimental results are provided to demonstrate the efficacy and
superiority of our method
Safe Robotic Grasping: Minimum Impact-Force Grasp Selection
This paper addresses the problem of selecting from a choice of possible
grasps, so that impact forces will be minimised if a collision occurs while the
robot is moving the grasped object along a post-grasp trajectory. Such
considerations are important for safety in human-robot interaction, where even
a certified "human-safe" (e.g. compliant) arm may become hazardous once it
grasps and begins moving an object, which may have significant mass, sharp
edges or other dangers. Additionally, minimising collision forces is critical
to preserving the longevity of robots which operate in uncertain and hazardous
environments, e.g. robots deployed for nuclear decommissioning, where removing
a damaged robot from a contaminated zone for repairs may be extremely difficult
and costly. Also, unwanted collisions between a robot and critical
infrastructure (e.g. pipework) in such high-consequence environments can be
disastrous. In this paper, we investigate how the safety of the post-grasp
motion can be considered during the pre-grasp approach phase, so that the
selected grasp is optimal in terms applying minimum impact forces if a
collision occurs during a desired post-grasp manipulation. We build on the
methods of augmented robot-object dynamics models and "effective mass" and
propose a method for combining these concepts with modern grasp and trajectory
planners, to enable the robot to achieve a grasp which maximises the safety of
the post-grasp trajectory, by minimising potential collision forces. We
demonstrate the effectiveness of our approach through several experiments with
both simulated and real robots.Comment: To be appeared in IEEE/RAS IROS 201
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