287 research outputs found

    How Can Human-Centered Design Be Used To Implement A Teacher-Designed, Standards-Based Curriculum?

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    The purpose of this study was to create a framework, based on the principles of HumanCentered Design, to implement and continue the development of a Standards-Based Curriculum that was designed by the teachers using it. While going through iterations, the curriculum will remain true to the principles of Standards-Based Instruction. Much of the research supporting a Standards-Based Curriculum comes from Robert Marzano. One of the main goals of using Human-Centered Design, in addition to the continued design and implementation of a guaranteed and viable curriculum, is to increase Collective-Teacher Efficacy. Elmore and Hattie both cite extensive data suggesting that high Collective-Teacher Efficacy has a major positive impact on student achievement. The project has two primary functions: 1) agendas and materials for three professional development sessions; 2) instructions for gathering and using feedback to inform future iterations of the curriculum. The project is written for an Instructional Leader who would serve as the facilitator of Human-Centered Design for the grade level implementing the curriculum. Chapter 4 describes some of the challenges that can be improved for this project, many of them logistic. It also contains possible implications. This framework for designing and implementing curriculum, keeping teachers’ voice at the center of the design, could completely flip the traditional curriculum cycle. It has the potential to foster high Collective-Teacher Efficacy by emphasizing co-creation and diverse ideas. Further, a curriculum developed in this way has the potential to truly reflect the diverse group of teachers and students interacting with i

    Agile Requirements Engineering: A systematic literature review

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    Nowadays, Agile Software Development (ASD) is used to cope with increasing complexity in system development. Hybrid development models, with the integration of User-Centered Design (UCD), are applied with the aim to deliver competitive products with a suitable User Experience (UX). Therefore, stakeholder and user involvement during Requirements Engineering (RE) are essential in order to establish a collaborative environment with constant feedback loops. The aim of this study is to capture the current state of the art of the literature related to Agile RE with focus on stakeholder and user involvement. In particular, we investigate what approaches exist to involve stakeholder in the process, which methodologies are commonly used to present the user perspective and how requirements management is been carried out. We conduct a Systematic Literature Review (SLR) with an extensive quality assessment of the included studies. We identified 27 relevant papers. After analyzing them in detail, we derive deep insights to the following aspects of Agile RE: stakeholder and user involvement, data gathering, user perspective, integrated methodologies, shared understanding, artifacts, documentation and Non-Functional Requirements (NFR). Agile RE is a complex research field with cross-functional influences. This study will contribute to the software development body of knowledge by assessing the involvement of stakeholder and user in Agile RE, providing methodologies that make ASD more human-centric and giving an overview of requirements management in ASD.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-RMinisterio de Economía y Competitividad TIN2015-71938-RED

    Developing human-centred framework and guidelines for disc golf application design

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    Abstract. Disc golf is an increasingly popular sport, especially in Finland and the USA. The disc golf industry and Professional Disc Golf Association have proceeded in the digital transformation; therefore, disc golf applications have penetrated the markets. There is a need for evaluating and developing the current quality of disc golf application design and looking for general guidelines for designing comprehensive applications. This thesis aims to study what kind of framework is hidden behind the disc golf application design from a human-centred perspective when also several stakeholders are concerned. The study is based on theoretical and empirical research. Theoretical research is conducted by literary review of existing disc golf application design guidelines, together with human-centred design, user-centred design, and stakeholder-centred design theory and methodologies in general. Nevertheless, a research gap is found as far as disc golf, golf, and sports application design are concerned. Thus, the review expands to study field practitioners and mobile health context. The literary review also examines disc golf as a sport and in numbers, together with current disc golf applications. Empirical research adapts human-centred design methods by studying users’ expectations, needs, and wishes in the mean of questionnaires, and interviews. Also, the context of use is identified and visited, user requirements are mapped, disc golf personas are created, and the disc golf application’s stakeholders are identified. Then, the method adapted from service-dominant logic is used for preparing value proposals for all disc golf application users, and other stakeholders. By adapting the design guidelines from the literature and empirical findings, the human-centred guidelines for disc golf application design (HGDG) framework is presented as the first main finding of the thesis. The HGDG framework can be used for disc golf application design and ensuring the usage of the human-centred approach. The second main finding, 15 design guidelines and instructions for disc golf application design reinforces the HGDG framework. The third main finding suggests using 15 design guidelines as a metric for evaluating if the designed application achieves an ideal win-win-…-win situation between of application provider, users, and other stakeholders

    A framework for modeling and improving agile requirements engineering.

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    Context. Companies adopt hybrid development models consisting of an integration of agile methodologies and Human-Centered Design (HCD) with the aim to increase value delivery as well as to reduce time to market. This has an impact on how Requirements Engineering (RE) is carried out in an agile environment. To this end, people apply different kind of agile techniques like artifacts, meetings, methods, and roles. In this context, companies often struggle with improving their value chain in a systematic manner, since guidelines for choosing an appropriate set of agile techniques are missing. Objective. The vision of this PhD thesis is to build a framework for modeling agile RE. Organizations benefit from implementing this framework by increasing their value delivery (organization external) and improving the collaboration (organizational intern). Method. We followed an inductive research approach, where we used the learnings from several studies to create the framework. In the beginning, we carried out a Systematic Literature Review (SLR) to analyze the state of the art of agile RE with focus on user and stakeholder involvement. Subsequent, we created the agile RE metamodel, which evolved iteratively along the consecutively studies. Based on the metamodel, we defined an profile that can be used to create domain specific models according to the organizational environment. Moreover, we conducted a Delphi study in order to identify the most important problems industry has to face today in terms of agile RE. The results were used as input for a systematic pattern mining process, which was utilized in order to create agile RE patterns. Results. The framework for modeling agile RE consists of three main components: i) agile RE metamodel, which can be used to analyze the organizational environment in terms of value delivery ii) catalogue of agile RE problems, which allows to detect recurring problems in terms of agile RE iii) catalogue of agile RE patterns, which allows to solve the detected problems. The agile RE metamodel comes with a profile, which can be used to deviate domain specific models. In addition, we created tool support for the framework by means of a web application (agileRE.org), which allows us to share the knowledge and best practices for agile RE. Furthermore, we proved how the framework can be applied in industry by means of case studies in Germany and in Spain. Conclusion. The framework for modeling agile RE empowers companies to improve their organizational environments in terms of value delivery and collaboration. Companies can use the framework for improving their value chain in a systematic manner. In particular, it gives guidance for choosing appropriate agile techniques, which fit to the changing needs of the organizational environment. In addition, we can state that the framework is applicable on an international level.Contexto. Con el objetivo de incrementar la potencialidad de sus desarrollos y de reducir el tiempo de puesta en el mercado, las empresas adoptan modelos de desarrollo híbridos que integran metodologías ágiles y diseño centrado en el usuario (DCU). El tratamiento de los requisitos de software en entornos ágiles es algo que impacta de manera directa en la consecución de estos objetivos. Por ello, los equipos aplican diferentes técnicas de tratamiento de requisitos como los artefactos, reuniones, métodos de trabajos grupales o el tratamiento efectivo de roles. Sin embargo, las empresas a menudo se encuentran con dificultades para elegir las mejores técnicas a aplicar en su contexto y hay una carencia de guías de soporte. Objetivo. La visión de esta tesis doctoral es construir un framework para trabajar de manera efectiva con requisitos ágiles. La idea esencial es que las organizaciones y empresas puedan usar el framework para mejorar tanto su cadena de valor (visión externa) como para mejorar sus procesos de desarrollo (visión interna). Método. Para el desarrollo del trabajo se ha usado una metodología de investigación inductiva, usando diferentes métodos de trabajo. Inicialmente, se ha llevado a cabo un estudio sistemático de la literatura (SLR) que nos permite evaluar el estado del arte en el tratamiento de requisitos ágiles pero centrado en cómo se trabaja con la involucración de los diferentes stakeholders en el proceso. Hemos continuado aplicando la ingeniería guiada por modelos desarrollando un metamodelo para trabajar con los requisitos ágiles y un profile que permite definir un lenguaje específico de dominio para el uso del metamodelo en entornos concretos. Este trabajo se ha enriquecido con la aplicación de un estudio usando Delphi para identificar los problemas más importantes que la industria se encuentra a la hora de trabajar con ingeniería de requisitos en entornos agiles. Finalmente, con los resultados hemos conseguido desarrollar un conjunto de patrones para la creación de requisitos ágiles. Resultados. El framework para modelar requisitos ágiles tiene tres componentes principales: i) Metamodelo para trabajar con requisitos ágiles que servirá para analizar el entorno de la organización. ii) un catálogo de posibles problemas que se encuentran en entornos agiles y iii) un catálogo de patrones de requisitos ágiles que resuelven los problemas detectados. El metamodelo para el trabajo con requisitos ágiles viene acompañado de un lenguaje específico de dominio, basado en un perfil. Y, además, se ha creado una aplicación web (agileRE.org) que ayuda a poner en común el conocimiento. Por último, el framework ha sido aplicado con éxito en entornos empresariales españoles y alemanes. Conclusión. El framework para modelar requisitos ágiles ayuda a las compañías a mejorar sus entornos organizaciones in términos de costes de desarrollo y aspectos colaborativos. Las empresas pueden usar el framework para mejorar su cadena de valor de una manera sistemática. En particular, da una guía para elegir técnicas apropiadas en el tratamiento de requisitos ágiles, pudiendo adaptarse al a realidad del entorno concreto de trabajo

    Unifying Human Centered Design and Systems Engineering for Human Systems Integration

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    Despite the holistic approach of systems engineering (SE), systems still fail, and sometimes spectacularly. Requirements, solutions and the world constantly evolve and are very difficult to keep current. SE requires more flexibility and new approaches to SE have to be developed to include creativity as an integral part and where the functions of people and technology are appropriately allocated within our highly interconnected complex organizations. Instead of disregarding complexity because it is too difficult to handle, we should take advantage of it, discovering behavioral attractors and the emerging properties that it generates. Human-centered design (HCD) provides the creativity factor that SE lacks. It promotes modeling and simulation from the early stages of design and throughout the life cycle of a product. Unifying HCD and SE will shape appropriate human-systems integration (HSI) and produce successful systems

    Towards an understanding of the consequences of technology-driven decision support for maritime navigation

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    The maritime industry is undergoing a transformation driven by digitalization and connectivity. There is speculation that in the next two decades the maritime industry will witness changes far exceeding those experienced over the past 100 years. While change is inevitable in the maritime domain, technological developments do not guarantee navigational safety, efficiency, or improved seaway traffic management. The International Maritime Organization (IMO) has adopted the Maritime Autonomous Surface Ships (MASS) concept to define autonomy on a scale from Degrees 1 through 4.\ua0 Investigations into the impact of MASS on various aspects of the maritime sociotechnical system is currently ongoing by academic and industry stakeholders. However, the early adoption of MASS (Degree 1), which is classified as a crewed ship with decision support, remains largely unexplored. Decision support systems are intended to support operator decision-making and improve operator performance. In practice they can cause unintended changes throughout other elements of the maritime sociotechnical system. In the maritime industry, the human is seldom put first in technology design which paradoxically introduces human-automation challenges related to technology acceptance, use, trust, reliance, and risk. The co-existence of humans and automation, as it pertains to navigation and navigational assistance, is explored throughout this thesis. The aims of this thesis are (1) to understand how decision support will impact navigation and navigational assistance from the operator’s perspective and (2) to explore a framework to help reduce the gaps between the design and use of decision support technologies. This thesis advocates for a human-centric approach to automation design and development while exploring the broader impacts upon the maritime sociotechnical system. This work considers three different projects and four individual data collection efforts during 2017-2022. This research took place in Gothenburg, Sweden, and Warsash, UK and includes data from 65 Bridge Officers (navigators) and 16 Vessel Traffic Service (VTS) operators. Two testbeds were used to conduct the research in several full mission bridge simulators, and a virtual reality environment. A mixed methods approach, with a heavier focus on qualitative data, was adopted to understand the research problem. Methodological tools included literature reviews, observations, questionnaires, ship maneuvering data, collective interviews, think-aloud protocol, and consultation with subject matter experts. The data analysis included thematic analysis, subject matter expert consultation, and descriptive statistics.\ua0The results show that operators perceive that decision support will impact their work, but not necessarily as expected. The operators’ positive and negative perceptions are discussed within the frameworks of human-automation interaction, decision-making, and systems thinking. The results point towards gaps in work as it is intended to be done and work as it is done in the user’s context. A user-driven design framework is proposed which allows for a systematic, flexible, and iterative design process capable of testing new technologies while involving all stakeholders. These results have led to the identification of several research gaps in relation to the overall preparedness of the shipping industry to manage the evolution toward smarter ships. This thesis will discuss these findings and advocate for human-centered automation within the quickly evolving maritime industry

    10373 Abstracts Collection -- Demarcating User eXperience

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    From September 15 to 17, 2010, the Dagstuhl Seminar 10373 Demarcating user experience was held in Schloss Dagstuhl, Leibniz Center for Informatics, Germany. The goal of the seminar was to come up with a consensus on the core concepts of user experience in a form of a User Experience White Paper, which would provide a more solid grounding for the field of user experience. This paper includes the resulted User Experience White Paper and a collection of abstracts from some seminar participants

    Human-centred design for maritime technology and organizational change

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    Context: The shipping industry is undergoing a transitional phase at different levels, including IMO’s e-Navigation initiative, and with this comes the need to use a human-centred design (HCD) approach to avoid accidents linked to automation issues, and to cater for the maintenance of safety and efficiency within this global transport system.Aims: The aim of this thesis is to investigate the value and challenges in HCD practice and how ergonomics/human factors (E/HF) principles can be introduced, as well as what gaps and opportunities exist in current standard operations and technologies in navigation that can potentially be followed upon by future e-Navigation developments, not only from a technological perspective but also regulatory, operational etc.Methods: This thesis derives from the work of six appended articles that mainly utilized a qualitative approach to data collections, including focus groups, interviews and observations, and to data analyses, such as narratives and a grounded theory approach. In total, two design teams and four separate sets of onboard and shore-based operators were consulted for data collection.Results: The results from the appended papers suggest that user involvement in design as well as in rule making and purchasing of new ship equipment was perceived as important for a good work environment, and efficient and safe operations onboard in this safety-critical industry. The results show that design projects are situated experiences that involve complex tasks and resource management, and that require re-iterative adaptations throughout the process. In involving the users and implementing E/HF methods, support from the management is needed and professional E/HF expertise should be a part of the team to help interpret E/HF methods and guide the process to foster continuous knowledge sharing within the team, the organization and with the users from an early stage. When investigating current operations and technologies in navigation, it was evident that gaps exist that can be improved by the redesign of current technologies or the implementation of novel e-Navigation solutions. For example, there is a large number of unintegrated systems and information sources today, and everyday routines and information across geographical areas and communication channels are not unified. Technology concepts and developments towards the e-Navigation principles have been considerably debated, yet there are still gaps that can be filled, and despite e-Navigation’s principle for HCD, the holistic – macro – perspective of the development of these new technologies seems to be under-exploited.Conclusions: Filling the existing gaps with available novel technologies is not enough to guarantee efficiency and safety in the domain, nor to guarantee acceptance. A more systemic perspective is needed, of how the different people and processes in the sea transport system can be affected by the introduction of new technology in terms of how work is performed, of regulations, new training and re-skilling, as well as of preparation for new issues that may arise with increased automation such as workload and cyber-security. This work points at the value and practice of E/HF and systems-driven design, and directs it at change makers and opinion leaders: designers, managers, rule-makers, educators, to consider the human element for safety and efficiency. In this transitional stage, one of the great values of E/HF is to more proactively prepare the shipping industry for the ongoing e-Navigation changes rather than having the industry adapt operations, regulations, training and plan the sustainability of the transport system ad hoc after technology implementation
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