449 research outputs found

    Biped Robots With Compliant Joints for Walking and Running Performance Growing

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    This paper deals with the problem of compliance in biped robots locomotion. After a first literature review, we designed and simulated a 3D virtual model of a biped robot conceived with the same link dimensions (and weights) of a standard man. In all simulation, the same input to the robot actuators are proposed, modifying only the compliance of the attached links. We first validated the model and then compared results increasing and reducing compliance on hip, knee and ankle joints. The very good results underline how the robot performances may be increased including the compliant element in the knee. In particular, we noted how including a proper value of the compliance in the knee, power and torque of the actuators may be reduced increasing robot speed

    Modeling, Simulation and Control of the Walking of Biped Robotic Devicesā€”Part III: Turning while Walking

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    In part II of this group of papers, the control of the gait of a biped robot during rectilinear walk was considered. The modeling approach and simulation, using Kaneā€™s method with implementation leveraged by Autolev, a symbolic computational environment that is complementary, was discussed in part I. Performing turns during the walk is technically more complex than the rectilinear case and deserves further investigation. The problem is solved in the present part III as an extension of part II. The robot executes a rectilinear walk on a local reference frame whose progression axis is always tangent, and its origin performs the involute of the path curve. The curve is defined by its curvature (osculating circle) and center of curvature (evolute) along the path. Radius of curvature and center can change continuously (in practice at every sampling time). For postural equilibrium, Center of Gravity and Zero Moment Point (COG/ZMP) follow the same preview reference proposed for rectilinear walk (c o g R e f x ( t ) , c o g Ė™ R e f x ( t ), c o g R e f y ( t ) , c o g Ė™ R e f y ( t )). The effect of the turn on the sagittal plane is negligible and is ignored, while on the frontal plane it is accounted for by an offset on COG reference to compensate for the centrifugal acceleration. The body trunk and local frame rotation, and the generation of the references on this moving frame of the free foot trajectory during the swing deserve attention

    New Joint Design to Create a More Natural and Efficient Biped

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    This paper presents a human-oriented approach to design the mechanical architecture and the joint controller for a biped robot. Starting from the analysis of the human lower limbs, we figured out which features of the human legs are fundamental for a correct walking motion, and can be adopted in the mechanical design of a humanoid robot. We focus here on the knee, designed as a compliant human-like knee instead of a classical pin-joint, and on the foot, characterised by the mobility and lightness of the human foot. We implemented an elastic actuator, with a simple position control paradigm that sets the joint stiffness in real time, and developed the basic controller. Results in simulation are discussed. In our approach the robot gains in adaptability and energetic efficiency, which are the most challenging issues for a biped robot

    Humanoid robot omnidirectional walking trajectory generation and control

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    Walking humanoid machines, once only seen or read in science fiction, became reality with the intensive research of the last four decades. However, there is a long way to go in the direction of technical achievements before humanoid robots can be used widely as human assistants. The design of a controller which can achieve a steady and stable walk is central in humanoid robotics. This control cannot be achieved if the reference trajectories are not generated suitably. The Zero Moment Point (ZMP) is the most widely used stability criterion for trajectory generation. The Center of Mass (CoM) reference can be obtained from the ZMP reference in a number of ways. A natural ZMP reference trajectory and a Fourier series approximation based method for computing the CoM reference from it, was previously proposed and published for the Sabanci University Robotics ReseArch Laboratory Platform (SURALP), for a straight walk. This thesis improves these techniques by modifying the straight walk reference trajectory into an omnidirectional one. The second contribution of this thesis is controller designs in order to cope with the changing slopes of the walking surface. The proposed controllers employ the trunk link rotational motion to adapt to the ground surface. A virtual pelvis link is introduced for the robots which do not posses roll and pitch axis in pelvis link. The proposed reference generation and control algorithms are tested on the humanoid robot SURALP. The experiments indicate that these methods are successful under various floor conditions

    Real-time biped character stepping

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    PhD ThesisA rudimentary biped activity that is essential in interactive evirtual worlds, such as video-games and training simulations, is stepping. For example, stepping is fundamental in everyday terrestrial activities that include walking and balance recovery. Therefore an eļ¬€ective 3D stepping control algorithm that is computationally fast and easy to implement is extremely valuable and important to character animation research. This thesis focuses on generating real-time controllable stepping motions on-the-ļ¬‚y without key-framed data that are responsive and robust (e.g.,can remain upright and balanced under a variety of conditions, such as pushes and dynami- cally changing terrain). In our approach, we control the characterā€™s direction and speed by means of varying the stepposition and duration. Our lightweight stepping model is used to create coordinated full-body motions, which produce directable steps to guide the character with speciļ¬c goals (e.g., following a particular path while placing feet at viable locations). We also create protective steps in response to random disturbances (e.g., pushes). Whereby, the system automatically calculates where and when to place the foot to remedy the disruption. In conclusion, the inverted pendulum has a number of limitations that we address and resolve to produce an improved lightweight technique that provides better control and stability using approximate feature enhancements, for instance, ankle-torque and elongated-body

    Transfer of support in a dynamic walking robot

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1995.Includes bibliographical references (p. 39-40).by David William Bailey.M.S
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