76 research outputs found

    Design And Analysis Of Scalable Video Streaming Systems

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    Despite the advancement in multimedia streaming technology, many multimedia applications are still face major challenges, including provision of Quality-of-Service (QoS), system scalability, limited resources, and cost. In this dissertation, we develop and analyze a new set of metrics based on two particular video streaming systems, namely: (1) Video-on-Demand (VOD) with video advertisements system and (2) Automated Video Surveillance System (AVS). We address the main issues in the design of commercial VOD systems: scalability and support of video advertisements. We develop a scalable delivery framework for streaming media content with video advertisements. The delivery framework combines the benefits of stream merging and periodic broadcasting. In addition, we propose new scheduling policies that are well-suited for the proposed delivery framework. We also propose a new prediction scheme of the ad viewing times, called Assign Closest Ad Completion Time (ACA). Moreover, we propose an enhanced business model, in which the revenue generated from advertisements is used to subsidize the price. Additionally, we investigate the support of targeted advertisements, whereby clients receive ads that are well-suited for their interests and needs. Furthermore, we provide the clients with the ability to select from multiple price options, each with an associate expected number of viewed ads. We provide detailed analysis of the proposed VOD system, considering realistic workload and a wide range of design parameters. In the second system, Automated Video Surveillance (AVS), we consider the system design for optimizing the subjects recognition probabilities. We focus on the management and the control of various Pan, Tilt, Zoom (PTZ) video cameras. In particular, we develop a camera management solution that provides the best tradeoff between the subject recognition probability and time complexity. We consider both subject grouping and clustering mechanisms. In subject grouping, we propose the Grid Based Grouping (GBG) and the Elevator Based P lanning (EBP) algorithms. In the clustering approach, we propose the (GBG) with Clustering (GBGC) and the EBP with Clustering (EBPC) algorithms. We characterize the impact of various factors on recognition probability. These factors include resolution, pose and zoom-distance noise. We provide detailed analysis of the camera management solution, considering realistic workload and system design parameters

    Enabling Large-Scale Peer-to-Peer Stored Video Streaming Service with QoS Support

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    This research aims to enable a large-scale, high-volume, peer-to-peer, stored-video streaming service over the Internet, such as on-line DVD rentals. P2P allows a group of dynamically organized users to cooperatively support content discovery and distribution services without needing to employ a central server. P2P has the potential to overcome the scalability issue associated with client-server based video distribution networks; however, it brings a new set of challenges. This research addresses the following five technical challenges associated with the distribution of streaming video over the P2P network: 1) allow users with limited transmit bandwidth capacity to become contributing sources, 2) support the advertisement and discovery of time-changing and time-bounded video frame availability, 3) Minimize the impact of distribution source losses during video playback, 4) incorporate user mobility information in the selection of distribution sources, and 5) design a streaming network architecture that enables above functionalities.To meet the above requirements, we propose a video distribution network model based on a hybrid architecture between client-server and P2P. In this model, a video is divided into a sequence of small segments and each user executes a scheduling algorithm to determine the order, the timing, and the rate of segment retrievals from other users. The model also employs an advertisement and discovery scheme which incorporates parameters of the scheduling algorithm to allow users to share their life-time of video segment availability information in one advertisement and one query. An accompanying QoS scheme allows reduction in the number of video playback interruptions while one or more distribution sources depart from the service prematurely.The simulation study shows that the proposed model and associated schemes greatly alleviate the bandwidth requirement of the video distribution server, especially when the number of participating users grows large. As much as 90% of load reduction was observed in some experiments when compared to a traditional client-server based video distribution service. A significant reduction is also observed in the number of video presentation interruptions when the proposed QoS scheme is incorporated in the distribution process while certain percentages of distribution sources depart from the service unexpectedly

    QoE management of HTTP adaptive streaming services

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    Recent Trends in Communication Networks

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    In recent years there has been many developments in communication technology. This has greatly enhanced the computing power of small handheld resource-constrained mobile devices. Different generations of communication technology have evolved. This had led to new research for communication of large volumes of data in different transmission media and the design of different communication protocols. Another direction of research concerns the secure and error-free communication between the sender and receiver despite the risk of the presence of an eavesdropper. For the communication requirement of a huge amount of multimedia streaming data, a lot of research has been carried out in the design of proper overlay networks. The book addresses new research techniques that have evolved to handle these challenges

    The state of peer-to-peer network simulators

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    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results

    Proactive Mechanisms for Video-on-Demand Content Delivery

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    Video delivery over the Internet is the dominant source of network load all over the world. Especially VoD streaming services such as YouTube, Netflix, and Amazon Video have propelled the proliferation of VoD in many peoples' everyday life. VoD allows watching video from a large quantity of content at any time and on a multitude of devices, including smart TVs, laptops, and smartphones. Studies show that many people under the age of 32 grew up with VoD services and have never subscribed to a traditional cable TV service. This shift in video consumption behavior is continuing with an ever-growing number of users. satisfy this large demand, VoD service providers usually rely on CDN, which make VoD streaming scalable by operating a geographically distributed network of several hundreds of thousands of servers. Thereby, they deliver content from locations close to the users, which keeps traffic local and enables a fast playback start. CDN experience heavy utilization during the day and are usually reactive to the user demand, which is not optimal as it leads to expensive over-provisioning, to cope with traffic peaks, and overreacting content eviction that decreases the CDN's performance. However, to sustain future VoD streaming projections with hundreds of millions of users, new approaches are required to increase the content delivery efficiency. To this end, this thesis identifies three key research areas that have the potential to address the future demand for VoD content. Our first contribution is the design of vFetch, a privacy-preserving prefetching mechanism for mobile devices. It focuses explicitly on OTT VoD providers such as YouTube. vFetch learns the user interest towards different content channels and uses these insights to prefetch content on a user terminal. To do so, it continually monitors the user behavior and the device's mobile connectivity pattern, to allow for resource-efficient download scheduling. Thereby, vFetch illustrates how personalized prefetching can reduce the mobile data volume and alleviate mobile networks by offloading peak-hour traffic. Our second contribution focuses on proactive in-network caching. To this end, we present the design of the ProCache mechanism that divides the available cache storage concerning separate content categories. Thus, the available storage is allocated to these divisions based on their contribution to the overall cache efficiency. We propose a general work-flow that emphasizes multiple categories of a mixed content workload in addition to a work-flow tailored for music video content, the dominant traffic source on YouTube. Thereby, ProCache shows how content-awareness can contribute to efficient in-network caching. Our third contribution targets the application of multicast for VoD scenarios. Many users request popular VoD content with only small differences in their playback start time which offers a potential for multicast. Therefore, we present the design of the VoDCast mechanism that leverages this potential to multicast parts of popular VoD content. Thereby, VoDCast illustrates how ISP can collaborate with CDN to coordinate on content that should be delivered by ISP-internal multicast

    Provider-Controlled Bandwidth Management for HTTP-based Video Delivery

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    Over the past few years, a revolution in video delivery technology has taken place as mobile viewers and over-the-top (OTT) distribution paradigms have significantly changed the landscape of video delivery services. For decades, high quality video was only available in the home via linear television or physical media. Though Web-based services brought video to desktop and laptop computers, the dominance of proprietary delivery protocols and codecs inhibited research efforts. The recent emergence of HTTP adaptive streaming protocols has prompted a re-evaluation of legacy video delivery paradigms and introduced new questions as to the scalability and manageability of OTT video delivery. This dissertation addresses the question of how to enable for content and network service providers the ability to monitor and manage large numbers of HTTP adaptive streaming clients in an OTT environment. Our early work focused on demonstrating the viability of server-side pacing schemes to produce an HTTP-based streaming server. We also investigated the ability of client-side pacing schemes to work with both commodity HTTP servers and our HTTP streaming server. Continuing our client-side pacing research, we developed our own client-side data proxy architecture which was implemented on a variety of mobile devices and operating systems. We used the portable client architecture as a platform for investigating different rate adaptation schemes and algorithms. We then concentrated on evaluating the network impact of multiple adaptive bitrate clients competing for limited network resources, and developing schemes for enforcing fair access to network resources. The main contribution of this dissertation is the definition of segment-level client and network techniques for enforcing class of service (CoS) differentiation between OTT HTTP adaptive streaming clients. We developed a segment-level network proxy architecture which works transparently with adaptive bitrate clients through the use of segment replacement. We also defined a segment-level rate adaptation algorithm which uses download aborts to enforce CoS differentiation across distributed independent clients. The segment-level abstraction more accurately models application-network interactions and highlights the difference between segment-level and packet-level time scales. Our segment-level CoS enforcement techniques provide a foundation for creating scalable managed OTT video delivery services

    Diseño centrado en calidad para la difusión Peer-to-Peer de video en vivo

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    El uso de redes Peer-to-Peer (P2P) es una forma escalable para ofrecer servicios de video sobre Internet. Este documento hace foco en la definición, desarrollo y evaluación de una arquitectura P2P para distribuir video en vivo. El diseño global de la red es guiado por la calidad de experiencia (Quality of Experience - QoE), cuyo principal componente en este caso es la calidad del video percibida por los usuarios finales, en lugar del tradicional diseño basado en la calidad de servicio (Quality of Service - QoE) de la mayoría de los sistemas. Para medir la calidad percibida del video, en tiempo real y automáticamente, extendimos la recientemente propuesta metodología Pseudo-Subjective Quality Assessment (PSQA). Dos grandes líneas de investigación son desarrolladas. Primero, proponemos una técnica de distribución de video desde múltiples fuentes con las características de poder ser optimizada para maximizar la calidad percibida en contextos de muchas fallas y de poseer muy baja señalización (a diferencia de los sistemas existentes). Desarrollamos una metodología, basada en PSQA, que nos permite un control fino sobre la forma en que la señal de video es dividida en partes y la cantidad de redundancia agregada, como una función de la dinámica de los usuarios de la red. De esta forma es posible mejorar la robustez del sistema tanto como sea deseado, contemplando el límite de capacidad en la comunicación. En segundo lugar, presentamos un mecanismo estructurado para controlar la topología de la red. La selección de que usuarios servirán a que otros es importante para la robustez de la red, especialmente cuando los usuarios son heterogéneos en sus capacidades y en sus tiempos de conexión.Nuestro diseño maximiza la calidad global esperada (evaluada usando PSQA), seleccionado una topología que mejora la robustez del sistema. Además estudiamos como extender la red con dos servicios complementarios: el video bajo demanda (Video on Demand - VoD) y el servicio MyTV. El desafío en estos servicios es como realizar búsquedas eficientes sobre la librería de videos, dado al alto dinamismo del contenido. Presentamos una estrategia de "caching" para las búsquedas en estos servicios, que maximiza el número total de respuestas correctas a las consultas, considerando una dinámica particular en los contenidos y restricciones de ancho de banda. Nuestro diseño global considera escenarios reales, donde los casos de prueba y los parámetros de configuración surgen de datos reales de un servicio de referencia en producción. Nuestro prototipo es completamente funcional, de uso gratuito, y basado en tecnologías bien probadas de código abierto

    Design and Implementation of a Communication Protocol to Improve Multimedia QoS and QoE in Wireless Ad Hoc Networks

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    [EN] This dissertation addresses the problem of multimedia delivery over multi-hop ad hoc wireless networks, and especially over wireless sensor networks. Due to their characteristics of low power consumption, low processing capacity and low memory capacity, they have major difficulties in achieving optimal quality levels demanded by end users in such communications. In the first part of this work, it has been carried out a study to determine the behavior of a variety of multimedia streams and how they are affected by the network conditions when they are transmitted over topologies formed by devices of different technologies in multi hop wireless ad hoc mode. To achieve this goal, we have performed experimental tests using a test bench, which combine the main codecs used in audio and video streaming over IP networks with different sound and video captures representing the characteristic patterns of multimedia services such as phone calls, video communications, IPTV and video on demand (VOD). With the information gathered in the laboratory, we have been able to establish the correlation between the induced changes in the physical and logical topology and the network parameters that measure the quality of service (QoS) of a multimedia transmission, such as latency, jitter or packet loss. At this stage of the investigation, a study was performed to determine the state of the art of the proposed protocols, algorithms, and practical implementations that have been explicitly developed to optimize the multimedia transmission over wireless ad hoc networks, especially in ad hoc networks using clusters of nodes distributed over a geographic area and wireless sensor networks. Next step of this research was the development of an algorithm focused on the logical organization of clusters formed by nodes capable of adapting to the circumstances of real-time traffic. The stated goal was to achieve the maximum utilization of the resources offered by the set of nodes that forms the network, allowing simultaneously sending reliably and efficiently all types of content through them, and mixing conventional IP data traffic with multimedia traffic with stringent QoS and QoE requirements. Using the information gathered in the previous phase, we have developed a network architecture that improves overall network performance and multimedia streaming. In parallel, it has been designed and programmed a communication protocol that allows implementing the proposal and testing its operation on real network infrastructures. In the last phase of this thesis we have focused our work on sending multimedia in wireless sensor networks (WSN). Based on the above results, we have adapted both the architecture and the communication protocol for this particular type of network, whose use has been growing hugely in recent years.[ES] Esta tesis doctoral aborda el problema de la distribución de contenidos multimedia a través de redes inalámbricas ad hoc multisalto, especialmente las redes inalámbricas de sensores que, debido a sus características de bajo consumo energético, baja capacidad de procesamiento y baja capacidad de memoria, plantean grandes dificultades para alcanzar los niveles de calidad óptimos que exigen los usuarios finales en dicho tipo de comunicaciones. En la primera parte de este trabajo se ha llevado a cabo un estudio para determinar el comportamiento de una gran variedad de flujos multimedia y como se ven afectados por las condiciones de la red cuando son transmitidos a través topologías formadas por dispositivos de diferentes tecnologías que se comunican en modo ad hoc multisalto inalámbrico. Para ello, se han realizado pruebas experimentales sobre una maqueta de laboratorio, combinando los principales códecs empleados en la transmisión de audio y video a través de redes IP con diversas capturas de sonido y video que representan patrones característicos de servicios multimedia tales como las llamadas telefónicas, videoconferencias, IPTV o video bajo demanda (VOD). Con la información reunida en el laboratorio se ha podido establecer la correlación entre los cambios inducidos en la topología física y lógica de la red con los parámetros que miden la calidad de servicio (QoS) de una transmisión multimedia, tales como la latencia el jitter o la pérdida de paquetes. En esta fase de la investigación se realiza un estudio para determinar el estado del arte de las propuestas de desarrollo e implementación de protocolos y algoritmos que se han generado de forma explícita para optimizar la transmisión de tráfico multimedia sobre redes ad hoc inalámbricas, especialmente en las redes inalámbricas de sensores y redes ad hoc utilizando clústeres de nodos distribuidos en un espacio geográfico. El siguiente paso en la investigación ha consistido en el desarrollo de un algoritmo propio para la organización lógica de clústeres formados por nodos capaces de adaptarse a las circunstancias del tráfico en tiempo real. El objetivo planteado es conseguir un aprovechamiento máximo de los recursos ofrecidos por el conjunto de nodos que forman la red, permitiendo de forma simultánea el envío de todo tipo de contenidos a través de ellos de forma confiable y eficiente, permitiendo la convivencia de tráfico de datos IP convencional con tráfico multimedia con requisitos exigentes de QoS y QoE. A partir de la información conseguida en la fase anterior, se ha desarrollado una arquitectura de red que mejora el rendimiento general de la red y el de las transmisiones multimedia de audio y video en particular. De forma paralela, se ha diseñado y programado un protocolo de comunicación que permite implementar el modelo y testear su funcionamiento sobre infraestructuras de red reales. En la última fase de esta tesis se ha dirigido la atención hacia la transmisión multimedia en las redes de sensores inalámbricos (WSN). Partiendo de los resultados anteriores, se ha adaptado tanto la arquitectura como el protocolo de comunicaciones para este tipo concreto de red, cuyo uso se ha extendido en los últimos años de forma considerable[CA] Esta tesi doctoral aborda el problema de la distribució de continguts multimèdia a través de xarxes sense fil ad hoc multi salt, especialment les xarxes sense fil de sensors que, a causa de les seues característiques de baix consum energètic, baixa capacitat de processament i baixa capacitat de memòria, plantegen grans dificultats per a aconseguir els nivells de qualitat òptims que exigixen els usuaris finals en eixos tipus de comunicacions. En la primera part d'este treball s'ha dut a terme un estudi per a determinar el comportament d'una gran varietat de fluxos multimèdia i com es veuen afectats per les condicions de la xarxa quan són transmesos a través topologies formades per dispositius de diferents tecnologies que es comuniquen en mode ad hoc multi salt sense fil. Per a això, s'han realitzat proves experimentals sobre una maqueta de laboratori, combinant els principals códecs empleats en la transmissió d'àudio i vídeo a través de xarxes IP amb diverses captures de so i vídeo que representen patrons característics de serveis multimèdia com son les cridades telefòniques, videoconferències, IPTV o vídeo baix demanda (VOD). Amb la informació reunida en el laboratori s'ha pogut establir la correlació entre els canvis induïts en la topologia física i lògica de la xarxa amb els paràmetres que mesuren la qualitat de servei (QoS) d'una transmissió multimèdia, com la latència el jitter o la pèrdua de paquets. En esta fase de la investigació es realitza un estudi per a determinar l'estat de l'art de les propostes de desenvolupament i implementació de protocols i algoritmes que s'han generat de forma explícita per a optimitzar la transmissió de tràfic multimèdia sobre xarxes ad hoc sense fil, especialment en les xarxes sense fil de sensors and xarxes ad hoc utilitzant clusters de nodes distribuïts en un espai geogràfic. El següent pas en la investigació ha consistit en el desenvolupament d'un algoritme propi per a l'organització lògica de clusters formats per nodes capaços d'adaptar-se a les circumstàncies del tràfic en temps real. L'objectiu plantejat és aconseguir un aprofitament màxim dels recursos oferits pel conjunt de nodes que formen la xarxa, permetent de forma simultània l'enviament de qualsevol tipus de continguts a través d'ells de forma confiable i eficient, permetent la convivència de tràfic de dades IP convencional amb tràfic multimèdia amb requisits exigents de QoS i QoE. A partir de la informació aconseguida en la fase anterior, s'ha desenvolupat una arquitectura de xarxa que millora el rendiment general de la xarxa i el de les transmissions multimèdia d'àudio i vídeo en particular. De forma paral¿lela, s'ha dissenyat i programat un protocol de comunicació que permet implementar el model i testejar el seu funcionament sobre infraestructures de xarxa reals. En l'última fase d'esta tesi s'ha dirigit l'atenció cap a la transmissió multimèdia en les xarxes de sensors sense fil (WSN). Partint dels resultats anteriors, s'ha adaptat tant l'arquitectura com el protocol de comunicacions per a aquest tipus concret de xarxa, l'ús del qual s'ha estés en els últims anys de forma considerable.Díaz Santos, JR. (2016). Design and Implementation of a Communication Protocol to Improve Multimedia QoS and QoE in Wireless Ad Hoc Networks [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/62162TESI
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