1,963 research outputs found

    Using a Tablet-PC to Provide Peer-Review Comments

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    This reports describes our initial exploration in using a Tablet-PC to provide peer-review comments in the first year Computer Science course. Our exploration consisted of an informal evaluation of how students write comments on other students assignments using three different methods: pen and paper, a Tablet-PC, and a desktop computer. Our ultimate goal is to explore the effect that interface style has on the quality and quantity of the comments provided

    How do particle physicists learn the programming concepts they need?

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    The ability to read, use and develop code efficiently and successfully is a key ingredient in modern particle physics. We report the experience of a training program, identified as "Advanced Programming Concepts", that introduces software concepts, methods and techniques to work effectively on a daily basis in a HEP experiment or other programming intensive fields. This paper illustrates the principles, motivations and methods that shape the "Advanced Computing Concepts" training program, the knowledge base that it conveys, an analysis of the feedback received so far, and the integration of these concepts in the software development process of the experiments as well as its applicability to a wider audience.Comment: 8 pages, 2 figures, CHEP2015 proceeding

    Component-based software engineering: a quantitative approach

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    Dissertação apresentada para a obtenção do Grau de Doutor em Informática pela Universidade Nova de Lisboa, Faculdade de Ciências e TecnologiaBackground: Often, claims in Component-Based Development (CBD) are only supported by qualitative expert opinion, rather than by quantitative data. This contrasts with the normal practice in other sciences, where a sound experimental validation of claims is standard practice. Experimental Software Engineering (ESE) aims to bridge this gap. Unfortunately, it is common to find experimental validation efforts that are hard to replicate and compare, to build up the body of knowledge in CBD. Objectives: In this dissertation our goals are (i) to contribute to evolution of ESE, in what concerns the replicability and comparability of experimental work, and (ii) to apply our proposals to CBD, thus contributing to its deeper and sounder understanding. Techniques: We propose a process model for ESE, aligned with current experimental best practices, and combine this model with a measurement technique called Ontology-Driven Measurement (ODM). ODM is aimed at improving the state of practice in metrics definition and collection, by making metrics definitions formal and executable,without sacrificing their usability. ODM uses standard technologies that can be well adapted to current integrated development environments. Results: Our contributions include the definition and preliminary validation of a process model for ESE and the proposal of ODM for supporting metrics definition and collection in the context of CBD. We use both the process model and ODM to perform a series experimental works in CBD, including the cross-validation of a component metrics set for JavaBeans, a case study on the influence of practitioners expertise in a sub-process of component development (component code inspections), and an observational study on reusability patterns of pluggable components (Eclipse plug-ins). These experimental works implied proposing, adapting, or selecting adequate ontologies, as well as the formal definition of metrics upon each of those ontologies. Limitations: Although our experimental work covers a variety of component models and, orthogonally, both process and product, the plethora of opportunities for using our quantitative approach to CBD is far from exhausted. Conclusions: The main contribution of this dissertation is the illustration, through practical examples, of how we can combine our experimental process model with ODM to support the experimental validation of claims in the context of CBD, in a repeatable and comparable way. In addition, the techniques proposed in this dissertation are generic and can be applied to other software development paradigms.Departamento de Informática of the Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa (FCT/UNL); Centro de Informática e Tecnologias da Informação of the FCT/UNL; Fundação para a Ciência e Tecnologia through the STACOS project(POSI/CHS/48875/2002); The Experimental Software Engineering Network (ESERNET);Association Internationale pour les Technologies Objets (AITO); Association forComputing Machinery (ACM

    Integration of BPM systems

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    New technologies have emerged to support the global economy where for instance suppliers, manufactures and retailers are working together in order to minimise the cost and maximise efficiency. One of the technologies that has become a buzz word for many businesses is business process management or BPM. A business process comprises activities and tasks, the resources required to perform each task, and the business rules linking these activities and tasks. The tasks may be performed by human and/or machine actors. Workflow provides a way of describing the order of execution and the dependent relationships between the constituting activities of short or long running processes. Workflow allows businesses to capture not only the information but also the processes that transform the information - the process asset (Koulopoulos, T. M., 1995). Applications which involve automated, human-centric and collaborative processes across organisations are inherently different from one organisation to another. Even within the same organisation but over time, applications are adapted as ongoing change to the business processes is seen as the norm in today’s dynamic business environment. The major difference lies in the specifics of business processes which are changing rapidly in order to match the way in which businesses operate. In this chapter we introduce and discuss Business Process Management (BPM) with a focus on the integration of heterogeneous BPM systems across multiple organisations. We identify the problems and the main challenges not only with regards to technologies but also in the social and cultural context. We also discuss the issues that have arisen in our bid to find the solutions

    IMS Learning Design UML Models

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    In order to model the DTD binding in UML we have used a method suggested by Rational in one of their white papers on this issue [1]. This method maps the constructs typically found in a standard manner to UML classes. This way it is possible to automatically derive a DTD or schema from the UML that compliant with the original. For this purpose some stereotypes have been defined that should be applied to every class in the diagrams. The following table give an overview

    Recognising object-oriented software design quality : a practitioner-based questionnaire survey

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    Design quality is vital if software is to be maintainable. What practices do developers actually use to achieve design quality in their day-to-day work and which of these do they find most useful? To discover the extent to which practitioners concern themselves with object-oriented design quality and the approaches used when determining quality in practice, a questionnaire survey of 102 software practitioners, approximately half from the UK and the remainder from elsewhere around the world was used. Individual and peer experience are major contributors to design quality. Classic design guidelines, well-known lower level practices, tools and metrics all can also contribute positively to design quality. There is a potential relationship between testing practices and design quality. Inexperience, time pressures, novel problems, novel technology, and imprecise or changing requirements may have a negative impact on quality. Respondents with most experience are more confident in their design decisions, place more value on reviews by team leads and are more likely to rate design quality as very important. For practitioners, these results identify the techniques and tools that other practitioners find effective. For researchers, the results highlight a need for more work investigating the role of experience in the design process and the contribution experience makes to quality. There is also the potential for more in-depth studies of how practitioners are actually using design guidance, including Clean Code. Lastly, the potential relationship between testing practices and design quality merits further investigation
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