5,022 research outputs found

    Automatic annotation of tennis games: An integration of audio, vision, and learning

    Get PDF
    Fully automatic annotation of tennis game using broadcast video is a task with a great potential but with enormous challenges. In this paper we describe our approach to this task, which integrates computer vision, machine listening, and machine learning. At the low level processing, we improve upon our previously proposed state-of-the-art tennis ball tracking algorithm and employ audio signal processing techniques to detect key events and construct features for classifying the events. At high level analysis, we model event classification as a sequence labelling problem, and investigate four machine learning techniques using simulated event sequences. Finally, we evaluate our proposed approach on three real world tennis games, and discuss the interplay between audio, vision and learning. To the best of our knowledge, our system is the only one that can annotate tennis game at such a detailed level

    Multi-camera analysis of soccer sequences

    Get PDF
    The automatic detection of meaningful phases in a soccer game depends on the accurate localization of players and the ball at each moment. However, the automatic analysis of soccer sequences is a challenging task due to the presence of fast moving multiple objects. For this purpose, we present a multi-camera analysis system that yields the position of the ball and players on a common ground plane. The detection in each camera is based on a code-book algorithm and different features are used to classify the detected blobs. The detection results of each camera are transformed using homography to a virtual top-view of the playing field. Within this virtual top-view we merge trajectory information of the different cameras allowing to refine the found positions. In this paper, we evaluate the system on a public SOCCER dataset and end with a discussion of possible improvements of the dataset

    Automatic camera selection for activity monitoring in a multi-camera system for tennis

    Get PDF
    In professional tennis training matches, the coach needs to be able to view play from the most appropriate angle in order to monitor players' activities. In this paper, we describe and evaluate a system for automatic camera selection from a network of synchronised cameras within a tennis sporting arena. This work combines synchronised video streams from multiple cameras into a single summary video suitable for critical review by both tennis players and coaches. Using an overhead camera view, our system automatically determines the 2D tennis-court calibration resulting in a mapping that relates a player's position in the overhead camera to their position and size in another camera view in the network. This allows the system to determine the appearance of a player in each of the other cameras and thereby choose the best view for each player via a novel technique. The video summaries are evaluated in end-user studies and shown to provide an efficient means of multi-stream visualisation for tennis player activity monitoring

    Event detection in field sports video using audio-visual features and a support vector machine

    Get PDF
    In this paper, we propose a novel audio-visual feature-based framework for event detection in broadcast video of multiple different field sports. Features indicating significant events are selected and robust detectors built. These features are rooted in characteristics common to all genres of field sports. The evidence gathered by the feature detectors is combined by means of a support vector machine, which infers the occurrence of an event based on a model generated during a training phase. The system is tested generically across multiple genres of field sports including soccer, rugby, hockey, and Gaelic football and the results suggest that high event retrieval and content rejection statistics are achievable

    Enrichment of raw sensor data to enable high-level queries

    Get PDF
    Sensor networks are increasingly used across various application domains. Their usage has the advantage of automated, often continuous, monitoring of activities and events. Ubiquitous sensor networks detect location of people and objects and their movement. In our research, we employ a ubiquitous sensor network to track the movement of players in a tennis match. By doing so, our goal is to create a detailed analysis of how the match progressed, recording points scored, games and sets, and in doing so, greatly reduce the eort of coaches and players who are required to study matches afterwards. The sensor network is highly efficient as it eliminates the need for manual recording of the match. However, it generates raw data that is unusable by domain experts as it contains no frame of reference or context and cannot be analyzed or queried. In this work, we present the UbiQuSE system of data transformers which bridges the gap between raw sensor data and the high-level requirements of domain specialists such as the tennis coach
    corecore