1,797 research outputs found
THE ENTANGLEMENT OF INFLUENTIAL TECHNOLOGY CHANNELS IN PRACTICE AND DESIGN
Design for academic practice is an important phenomenon in Higher Education. This is the practice through which informal, non-professional designers operating in a variety of roles in academic institutions carry out the design of systems, resources, activities and processes that are intended to enhance academic practice. Despite its importance, the area has not received sufficient attention in studies of academic practice, quality enhancement and digital transformation. This thesis argues that the absence of insight into how designers for academic practice engage with digital technology in their design practice contributes to the mismatch between the ambitions for digital transformation in higher education and the reality of how digital technology is used in higher education. This research has developed an approach to address this issue and enhance how designers for academic practice engage with the digital technologies that are enacted in the practices of lecturers in an academic institution. This approach adopts a novel theoretical lens developed for this research, termed Influential Technology Channels, that produces a model of technology use in everyday practice and provides access, through the existing use of technology, to the enactment of academic practice. This model is used alongside another contribution from this research, practice-based personas – a modelling method that represents the diverse collections of technology use that constitute academic practice, and thus enables designers for academic practice to navigate and engage with the diversity of practice in the population of lecturers in the academic institution. Using this approach to design for academic practice, the form of design characterised and investigated in this research, informal designers are supported to achieve a greater understanding of the audience for which they are designing and explore designs that build upon existing, diverse, situated practice in ways that would not otherwise be possible. Through the implementation of an instrumental case study, this research demonstrates how these methods provide the meaningful connections between design and practice that can support digital enhancement and digital transformation initiatives on a broad scale, enabling designers to better engage with diverse people, practices and uses of digital technology as they seek to enhance academic practice
Proceedings of the Third International Mobile Satellite Conference (IMSC 1993)
Satellite-based mobile communications systems provide voice and data communications to users over a vast geographic area. The users may communicate via mobile or hand-held terminals, which may also provide access to terrestrial cellular communications services. While the first and second International Mobile Satellite Conferences (IMSC) mostly concentrated on technical advances, this Third IMSC also focuses on the increasing worldwide commercial activities in Mobile Satellite Services. Because of the large service areas provided by such systems, it is important to consider political and regulatory issues in addition to technical and user requirements issues. Topics covered include: the direct broadcast of audio programming from satellites; spacecraft technology; regulatory and policy considerations; advanced system concepts and analysis; propagation; and user requirements and applications
Large-scale educational telecommunications systems for the US: An analysis of educational needs and technological opportunities
The needs to be served, the subsectors in which the system might be used, the technology employed, and the prospects for future utilization of an educational telecommunications delivery system are described and analyzed. Educational subsectors are analyzed with emphasis on the current status and trends within each subsector. Issues which affect future development, and prospects for future use of media, technology, and large-scale electronic delivery within each subsector are included. Information on technology utilization is presented. Educational telecommunications services are identified and grouped into categories: public television and radio, instructional television, computer aided instruction, computer resource sharing, and information resource sharing. Technology based services, their current utilization, and factors which affect future development are stressed. The role of communications satellites in providing these services is discussed. Efforts to analyze and estimate future utilization of large-scale educational telecommunications are summarized. Factors which affect future utilization are identified. Conclusions are presented
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A business model framework for the Internet of Things
The Internet of Things (IoT) is an emerging technology with research interests transcending disciplines of computer sciences and computer engineering to agriculture, business management, civil engineering, architecture, medical sciences, social science etc. This is because of the potential expanding range of its application areas of wind mill operation and irrigation control, supply chain and logistics, manufacturing, home and office environment, healthcare, social care, etc. As it is usually the case with emerging technologies, IoT is faced with the challenge of bridging the gap between the technology development and corresponding business model design. Without a workable business model, the IoT paradigm may end up in research labs and subsequently fade away. A business model should show how lucrative it is to be in the IoT business by adding value to the customer and generating revenue for the business firm. This research is a contribution towards the goal of developing a business model for IoT, with customer/user value potential as the focal point. The comprehensive literature review carried out during this research (i) outlines the concept of business models; (ii) investigates through desk research, existing digital technology business models with focus on two (2) established digital technology firms and identified five generic components of their business models including but not limited to subscription, training, price, satisfaction, and trust, which were used for the primary investigation; (iii) investigates the IoT state-of-the-arts by elaborating on the IoT space and precursor technologies that are part of its ecosystem with the aim of describing, illustrating and developing application prototypes for three IoT scenarios of health monitoring, the use of the library and borrowing of books (a novel idea), and home environment; (iv) evaluates business model framework representation maps in current use, and specifically modified the general structure, content, and performance framework map to design an adoption framework map called a customer-focused business model framework map for IoT (CBMF4IoT). The unique approach to business model research involved conducting a user-led experiment to investigate the likelihood of IoT adoption of existing digital technology business models, as the customer value potential aspect of a business model design was the focal point of this research. Specifically, the experiment was aimed at determining if there was any significant differences in user inclinations towards the five generic components of existing digital technology business models based on smartphone context and IoT products context in a within-subjects design, with sample population drawn from University of Sussex community. The experimental design relied on participants' past experiences with smartphone for them to indicate their pre-purchase inclinations towards the five generics components. For the IoT products context, descriptions and diagrammatic illustration of the three IoT scenarios with their corresponding Just-in-Mind clickable prototypes served as educational tools to enable participants to be acquainted with IoT in order for them to indicate their potential pre-purchase inclinations towards the five generic components. A unique procedure for business model adoption likelihood was designed using the Sign test for high, low, and medium likelihood of adoption. The results of this test indicate medium likelihood of adoption for three of the generic components and low likelihood of adoption for two of the generic components. The results of this test was then fed to the CBMF4IoT. This thesis demonstrates that reusability of successful digital technology business models could potentially result in market success for an emerging digital technology in a B2C context, as users opinion formed the bases for the conclusions, instead of the conventional opinion gathering from only experts, business owners, and practitioners for a BM research
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