1,050 research outputs found

    Mapping, Localization and Path Planning for Image-based Navigation using Visual Features and Map

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    Building on progress in feature representations for image retrieval, image-based localization has seen a surge of research interest. Image-based localization has the advantage of being inexpensive and efficient, often avoiding the use of 3D metric maps altogether. That said, the need to maintain a large number of reference images as an effective support of localization in a scene, nonetheless calls for them to be organized in a map structure of some kind. The problem of localization often arises as part of a navigation process. We are, therefore, interested in summarizing the reference images as a set of landmarks, which meet the requirements for image-based navigation. A contribution of this paper is to formulate such a set of requirements for the two sub-tasks involved: map construction and self-localization. These requirements are then exploited for compact map representation and accurate self-localization, using the framework of a network flow problem. During this process, we formulate the map construction and self-localization problems as convex quadratic and second-order cone programs, respectively. We evaluate our methods on publicly available indoor and outdoor datasets, where they outperform existing methods significantly.Comment: CVPR 2019, for implementation see https://github.com/janinethom

    Adaptive Evolutionary Multitasking to Solve Inter-Domain Path Computation Under Node-Defined Domain Uniqueness Constraint: New Solution Encoding Scheme

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    In multi-domain networks, the efficiency of path computation becomes more and more important. The Inter-Domain Path Computation under Node-defined Domain Uniqueness Constraint (IDPC-NDU) is a recently investigated problem where its objective is to determine the effective routing path between two nodes that traverses every domain at most once. IDPC-NDU is NP-Hard, so the approximation approaches are suitable to deal with this problem for large instances. Multifactorial Evolutionary Algorithm (MFEA) is an emerging research topic in the field of evolutionary computation that can efficiently tackle multiple optimization problems at the same time. This study proposed an approach based on the combination of the Adaptive Multifactorial Evolutionary Algorithm (dMFEA-II) and Dijkstra algorithm for solving IDPC-NDU. The encoding and evaluating methods based on the permutation representation are also introduced, and the new individual representation is always to produce valid solutions. The proposed algorithm is evaluated on two types of instances. Simulation results demonstrate the superior performance of the proposed algorithm in comparison with the existing algorithms in terms of the quality of the solution

    Succinct Permutation Graphs

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    We present a succinct, i.e., asymptotically space-optimal, data structure for permutation graphs that supports distance, adjacency, neighborhood and shortest-path queries in optimal time; a variant of our data structure also supports degree queries in time independent of the neighborhood's size at the expense of an O(logn/loglogn)O(\log n/\log \log n)-factor overhead in all running times. We show how to generalize our data structure to the class of circular permutation graphs with asymptotically no extra space, while supporting the same queries in optimal time. Furthermore, we develop a similar compact data structure for the special case of bipartite permutation graphs and conjecture that it is succinct for this class. We demonstrate how to execute algorithms directly over our succinct representations for several combinatorial problems on permutation graphs: Clique, Coloring, Independent Set, Hamiltonian Cycle, All-Pair Shortest Paths, and others. Moreover, we initiate the study of semi-local graph representations; a concept that "interpolates" between local labeling schemes and standard "centralized" data structures. We show how to turn some of our data structures into semi-local representations by storing only O(n)O(n) bits of additional global information, beating the lower bound on distance labeling schemes for permutation graphs

    Fine-Grained Complexity Analysis of Two Classic TSP Variants

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    We analyze two classic variants of the Traveling Salesman Problem using the toolkit of fine-grained complexity. Our first set of results is motivated by the Bitonic TSP problem: given a set of nn points in the plane, compute a shortest tour consisting of two monotone chains. It is a classic dynamic-programming exercise to solve this problem in O(n2)O(n^2) time. While the near-quadratic dependency of similar dynamic programs for Longest Common Subsequence and Discrete Frechet Distance has recently been proven to be essentially optimal under the Strong Exponential Time Hypothesis, we show that bitonic tours can be found in subquadratic time. More precisely, we present an algorithm that solves bitonic TSP in O(nlog2n)O(n \log^2 n) time and its bottleneck version in O(nlog3n)O(n \log^3 n) time. Our second set of results concerns the popular kk-OPT heuristic for TSP in the graph setting. More precisely, we study the kk-OPT decision problem, which asks whether a given tour can be improved by a kk-OPT move that replaces kk edges in the tour by kk new edges. A simple algorithm solves kk-OPT in O(nk)O(n^k) time for fixed kk. For 2-OPT, this is easily seen to be optimal. For k=3k=3 we prove that an algorithm with a runtime of the form O~(n3ϵ)\tilde{O}(n^{3-\epsilon}) exists if and only if All-Pairs Shortest Paths in weighted digraphs has such an algorithm. The results for k=2,3k=2,3 may suggest that the actual time complexity of kk-OPT is Θ(nk)\Theta(n^k). We show that this is not the case, by presenting an algorithm that finds the best kk-move in O(n2k/3+1)O(n^{\lfloor 2k/3 \rfloor + 1}) time for fixed k3k \geq 3. This implies that 4-OPT can be solved in O(n3)O(n^3) time, matching the best-known algorithm for 3-OPT. Finally, we show how to beat the quadratic barrier for k=2k=2 in two important settings, namely for points in the plane and when we want to solve 2-OPT repeatedly.Comment: Extended abstract appears in the Proceedings of the 43rd International Colloquium on Automata, Languages, and Programming (ICALP 2016
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