6,089 research outputs found

    Online Bipartite Matching with Decomposable Weights

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    We study a weighted online bipartite matching problem: G(V1, V2, E) is a weighted bipartite graph where V1 is known beforehand and the vertices of V2 arrive online. The goal is to match vertices of V2 as they arrive to vertices in V1, so as to maximize the sum of weights of edges in the matching. If assignments to V1 cannot be changed, no bounded competitive ratio is achievable. We study the weighted online matching problem with free disposal, where vertices in V1 can be assigned multiple times, but only get credit for the maximum weight edge assigned to them over the course of the algorithm. For this problem, the greedy algorithm is 0.5-competitive and determining whether a better competitive ratio is achievable is a well known open problem. We identify an interesting special case where the edge weights are decomposable as the product of two factors, one corresponding to each end point of the edge. This is analogous to the well studied related machines model in the scheduling literature, although the objective functions are different. For this case of decomposable edge weights, we design a 0.5664 competitive randomized algorithm in complete bipartite graphs. We show that such instances with decomposable weights are non-trivial by establishing upper bounds of 0.618 for deterministic and 0.8 for randomized algorithms. A tight competitive ratio of 1 βˆ’ 1/e β‰ˆ 0.632 was known previously for both the 0-1 case as well as the case where edge weights depend on the offline vertices only, but for these cases, reassignments cannot change the quality of the solution. Beating 0.5 for weighted matching where reassignments are necessary has been a significant challenge. We thus give the first online algorithm with competitive ratio strictly better than 0.5 for a non-trivial case of weighted matching with free disposal.

    Online Matching with Stochastic Rewards: Optimal Competitive Ratio via Path Based Formulation

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    The problem of online matching with stochastic rewards is a generalization of the online bipartite matching problem where each edge has a probability of success. When a match is made it succeeds with the probability of the corresponding edge. Introducing this model, Mehta and Panigrahi (FOCS 2012) focused on the special case of identical edge probabilities. Comparing against a deterministic offline LP, they showed that the Ranking algorithm of Karp et al. (STOC 1990) is 0.534 competitive and proposed a new online algorithm with an improved guarantee of 0.5670.567 for vanishingly small probabilities. For the case of vanishingly small but heterogeneous probabilities Mehta et al. (SODA 2015), gave a 0.534 competitive algorithm against the same LP benchmark. For the more general vertex-weighted version of the problem, to the best of our knowledge, no results being 1/21/2 were previously known even for identical probabilities. We focus on the vertex-weighted version and give two improvements. First, we show that a natural generalization of the Perturbed-Greedy algorithm of Aggarwal et al. (SODA 2011), is (1βˆ’1/e)(1-1/e) competitive when probabilities decompose as a product of two factors, one corresponding to each vertex of the edge. This is the best achievable guarantee as it includes the case of identical probabilities and in particular, the classical online bipartite matching problem. Second, we give a deterministic 0.5960.596 competitive algorithm for the previously well studied case of fully heterogeneous but vanishingly small edge probabilities. A key contribution of our approach is the use of novel path-based analysis. This allows us to compare against the natural benchmarks of adaptive offline algorithms that know the sequence of arrivals and the edge probabilities in advance, but not the outcomes of potential matches.Comment: Preliminary version in EC 202

    Secretary Matching Meets Probing with Commitment

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    We consider the online bipartite matching problem within the context of stochastic probing with commitment. This is the one-sided online bipartite matching problem where edges adjacent to an online node must be probed to determine if they exist based on edge probabilities that become known when an online vertex arrives. If a probed edge exists, it must be used in the matching. We consider the competitiveness of online algorithms in the adversarial order model (AOM) and the secretary/random order model (ROM). More specifically, we consider an unknown bipartite stochastic graph G = (U,V,E) where U is the known set of offline vertices, V is the set of online vertices, G has edge probabilities (p_{e})_{e ? E}, and G has edge weights (w_{e})_{e ? E} or vertex weights (w_u)_{u ? U}. Additionally, G has a downward-closed set of probing constraints (?_{v})_{v ? V}, where ?_v indicates which sequences of edges adjacent to an online vertex v can be probed. This model generalizes the various settings of the classical bipartite matching problem (i.e. with and without probing). Our contributions include the introduction and analysis of probing within the random order model, and our generalization of probing constraints which includes budget (i.e. knapsack) constraints. Our algorithms run in polynomial time assuming access to a membership oracle for each ?_v. In the vertex weighted setting, for adversarial order arrivals, we generalize the known 1/2 competitive ratio to our setting of ?_v constraints. For random order arrivals, we show that the same algorithm attains an asymptotic competitive ratio of 1-1/e, provided the edge probabilities vanish to 0 sufficiently fast. We also obtain a strict competitive ratio for non-vanishing edge probabilities when the probing constraints are sufficiently simple. For example, if each ?_v corresponds to a patience constraint ?_v (i.e., ?_v is the maximum number of probes of edges adjacent to v), and any one of following three conditions is satisfied (each studied in previous papers), then there is a conceptually simple greedy algorithm whose competitive ratio is 1-1/e. - When the offline vertices are unweighted. - When the online vertex probabilities are "vertex uniform"; i.e., p_{u,v} = p_v for all (u,v) ? E. - When the patience constraint ?_v satisfies ?_v ? {[1,|U|} for every online vertex; i.e., every online vertex either has unit or full patience. Finally, in the edge weighted case, we match the known optimal 1/e asymptotic competitive ratio for the classic (i.e. without probing) secretary matching problem

    Learning for Edge-Weighted Online Bipartite Matching with Robustness Guarantees

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    Many problems, such as online ad display, can be formulated as online bipartite matching. The crucial challenge lies in the nature of sequentially-revealed online item information, based on which we make irreversible matching decisions at each step. While numerous expert online algorithms have been proposed with bounded worst-case competitive ratios, they may not offer satisfactory performance in average cases. On the other hand, reinforcement learning (RL) has been applied to improve the average performance, but it lacks robustness and can perform arbitrarily poorly. In this paper, we propose a novel RL-based approach to edge-weighted online bipartite matching with robustness guarantees (LOMAR), achieving both good average-case and worst-case performance. The key novelty of LOMAR is a new online switching operation which, based on a judicious condition to hedge against future uncertainties, decides whether to follow the expert's decision or the RL decision for each online item. We prove that for any ρ∈[0,1]\rho\in[0,1], LOMAR is ρ\rho-competitive against any given expert online algorithm. To improve the average performance, we train the RL policy by explicitly considering the online switching operation. Finally, we run empirical experiments to demonstrate the advantages of LOMAR compared to existing baselines. Our code is available at: https://github.com/Ren-Research/LOMARComment: Accepted by ICML 202
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