4,158 research outputs found

    A Comparative Study on Polygonal Mesh Simplification Algorithms

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    Polygonal meshes are a common way of representing three dimensional surface models in many different areas of computer graphics and geometry processing. However, with the evolution of the technology, polygonal models are becoming more and more complex. As the complexity of the models increase, the visual approximation to the real world objects get better but there is a trade-off between the cost of processing these models and better visual approximation. In order to reduce this cost, the number of polygons in a model can be reduced by mesh simplification algorithms. These algorithms are widely used such that nearly all of the popular mesh editing libraries include at least one of them. In this work, polygonal simplification algorithms that are embedded in open source libraries: CGAL, VTK and OpenMesh are compared with the Metro geometric error measuring tool. By this way we try to supply a guidance for developers for publicly available mesh libraries in order to implement polygonal mesh simplification

    Efficient Decimation of Polygonal Models Using Normal Field Deviation

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    A simple and robust greedy algorithm has been proposed for efficient and quality decimation of polygonal models. The performance of a simplification algorithm depends on how the local geometric deviation caused by a local decimation operation is measured. As normal field of a surface plays key role in its visual appearance, exploiting the local normal field deviation in a novel way, a new measure of geometric fidelity has been introduced. This measure has the potential to identify and preserve the salient features of a surface model automatically. The resulting algorithm is simple to implement, produces approximations of better quality and is efficient in running time. Subjective and objective comparisons validate the assertion. It is suitable for applications where the focus is better speed-quality trade-off, and simplification is used as a processing step in other algorithms

    Compression for Smooth Shape Analysis

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    Most 3D shape analysis methods use triangular meshes to discretize both the shape and functions on it as piecewise linear functions. With this representation, shape analysis requires fine meshes to represent smooth shapes and geometric operators like normals, curvatures, or Laplace-Beltrami eigenfunctions at large computational and memory costs. We avoid this bottleneck with a compression technique that represents a smooth shape as subdivision surfaces and exploits the subdivision scheme to parametrize smooth functions on that shape with a few control parameters. This compression does not affect the accuracy of the Laplace-Beltrami operator and its eigenfunctions and allow us to compute shape descriptors and shape matchings at an accuracy comparable to triangular meshes but a fraction of the computational cost. Our framework can also compress surfaces represented by point clouds to do shape analysis of 3D scanning data

    Geometric Formulation of Edge and Nodal Finite Element Equations in Electromagnetics

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    Finite element equations for electromagnetic fields are examined, in particular nodal elements using scalar potential formulation and edge elements for vector potential formulation. It is shown how the equations usually obtained via variational approach may be more conveniently derived using integral methods employing a geometrical description of the interpolating functions of edge and facet elements. Moreover, the resultant equations describe the equivalent multi-branch circuit models

    The Generation of 3D Surface Meshes for NURBS-Enhanced FEM

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    This work presents the first method for generating triangular surface meshes in three dimensions for the NURBS-enhanced finite element method. The generated meshes may contain triangular elements that span across multiple NURBS surfaces, whilst maintaining the exact representation of the CAD geometry. This strategy completely eliminates the need for de-featuring complex watertight CAD models and, at the same time, eliminates any uncertainty associated with the simplification of CAD models. In addition, the ability to create elements that span across multiple surfaces ensures that the generated meshes are highly compliant with the requirements of the user-specified spacing function, even if the CAD model contains very small geometric features. To demonstrate the capability, the proposed strategy is applied to a variety of CAD geometries, taken from areas such as solid/structural mechanics, fluid dynamics and wave propagation

    2D and 3D surface image processing algorithms and their applications

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    This doctoral dissertation work aims to develop algorithms for 2D image segmentation application of solar filament disappearance detection, 3D mesh simplification, and 3D image warping in pre-surgery simulation. Filament area detection in solar images is an image segmentation problem. A thresholding and region growing combined method is proposed and applied in this application. Based on the filament area detection results, filament disappearances are reported in real time. The solar images in 1999 are processed with this proposed system and three statistical results of filaments are presented. 3D images can be obtained by passive and active range sensing. An image registration process finds the transformation between each pair of range views. To model an object, a common reference frame in which all views can be transformed must be defined. After the registration, the range views should be integrated into a non-redundant model. Optimization is necessary to obtain a complete 3D model. One single surface representation can better fit to the data. It may be further simplified for rendering, storing and transmitting efficiently, or the representation can be converted to some other formats. This work proposes an efficient algorithm for solving the mesh simplification problem, approximating an arbitrary mesh by a simplified mesh. The algorithm uses Root Mean Square distance error metric to decide the facet curvature. Two vertices of one edge and the surrounding vertices decide the average plane. The simplification results are excellent and the computation speed is fast. The algorithm is compared with six other major simplification algorithms. Image morphing is used for all methods that gradually and continuously deform a source image into a target image, while producing the in-between models. Image warping is a continuous deformation of a: graphical object. A morphing process is usually composed of warping and interpolation. This work develops a direct-manipulation-of-free-form-deformation-based method and application for pre-surgical planning. The developed user interface provides a friendly interactive tool in the plastic surgery. Nose augmentation surgery is presented as an example. Displacement vector and lattices resulting in different resolution are used to obtain various deformation results. During the deformation, the volume change of the model is also considered based on a simplified skin-muscle model
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