435 research outputs found

    South Dakota State University Graduate Catalog 2004-2006

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    2005- 2008 UNLV McNair Journal

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    Journal articles based on research conducted by undergraduate students in the McNair Scholars Program Table of Contents Biography of Dr. Ronald E. McNair Statements: Dr. Neal J. Smatresk, UNLV President Dr. Juanita P. Fain, Vice President of Student Affairs Dr. William W. Sullivan, Associate Vice President for Retention and Outreach Mr. Keith Rogers, Deputy Executive Director of the Center for Academic Enrichment and Outreach McNair Scholars Institute Staf

    Off the Orbit: Works of Art for Long-Term Space Travellers. Outline of a novel artistic practice

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    Full version unavailable due to 3rd party copyright restrictions.This research combines the arts with human spaceflight. The aim of the investigation is to identify the aesthetic parameters for display in works of art on extended crewed missions. The study claims that, within the research area of human spaceflight, novel working methods should be developed that can integrate the artist into the scientific process. The extraordinary challenges of extended space exploration not only concern technical and human-bodily aspects, they will also affect the enormous psychological and psychosocial restrictions the spacefarer will face. These limitations are due to the unusual distance and the long timeframes; the future explorers will live confined and isolated within the habitat environment far away from their place of origin. In addition, the consequences of sensory deprivation caused by the high-tech indoor habitat, the emptiness of outer space, the effects of social monotony and limited contact with home will dominate their life in the extreme environment and the emotional state of the future explorer. Many cultural techniques for recreation and stress mitigation are already in use or will be tested in human spaceflight in the near future. However, in this context the implementation of works of art has not been evaluated. The production of works of art for future astronauts represents a new research area. From the artistic perspective, creativity will expand in an unusual manner. Artists will not only have to develop significant metaphors, they will also be confronted with an unknown responsibility, because the confined and isolated astronaut will become the exclusive audience and user of their works. Furthermore, works of art must follow the particular demands of verifiability, safety, and reliability. These specific conditions will give the artistic work a unique meaning which makes the work a part of the life-sustaining system. The outcome will be an experiment that combines both artistic and scientific strategies

    Expanded Choreographies - Choreographic Histories

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    From objects to sounds, choreography is expanding beyond dance and human bodies in motion. This book offers one of the rare systematic investigations of expanded choreography as it develops in contemporaneity, and is the first to consider expanded choreography from a trans-historical perspective. Through case studies on different periods of European dance history - ranging from Renaissance dance to William Forsythe's choreographic objects and from Baroque court ballets to digital choreographies - it traces a journey of choreography as a practice transcending its sole association with dancing, moving, human bodies

    2023 GREAT Day Program

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    SUNY Geneseo’s Seventeenth Annual GREAT Day. Geneseo Recognizing Excellence, Achievement & Talent Day is a college-wide symposium celebrating the creative and scholarly endeavors of our students. http://www.geneseo.edu/great_dayhttps://knightscholar.geneseo.edu/program-2007/1017/thumbnail.jp

    The Aleatoric Milieu: An Architectural Theory on Proxemics and Navigation Design

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    The Aleatoric Milieu is an architectural theory that combines the space people require to feel at ease and natural wayfinding. By investigating how buildings and cities naturally possess or have been observed to develop ways to accommodate such considerations, we can learn how to create buildings that are hospitable to their communities. The Aleatoric Milieu provides a tool for spatial design that incorporates user-friendly spaces in cities and buildings. The theory strives to foster healthy transitions between inter-personal dynamics while intuitively connecting people to services a building provides, establishing an accessible environment. In order to design for cities and buildings that consist of a hospitable design language, how the human body and its receptors interact with others is used to analyze dimensions of public, social and personal scale. To navigate these transitions in their application to the purpose of city and building infrastructure – be it retail, parks, monuments, or an information kiosk – requires a narration of space. Navigation design provides a spatial narration of space using an interconnected concept distilled into the narthex, path, and node. Narthex refers to an initial location of first impressions, informing users of a node and allowing for decisions to continue on a path to the node. The path refers to a recurring architectural treatment that edifies the node – the point of architectural interest, purpose or necessity. Therefore, the Aleatoric Milieu consists of two main parts: proxemics and navigation design with a third organizing factor. Natural city development principles are used to link proxemics with navigation design to arrive at an architectural language that coincides with the development of cities. The greatest density exists in the public sphere, and the least dense travels the proxemic scale to increased privacy and vice versa through the principles of navigation design. Thus, the Aleatoric Milieu can be applied to strategies for design in specific proxemics at the end of chapter three. These principles are visible in museums, as they are institutions that functions as miniature cities – they are the holding place of culture, ideas, or objects that exemplify a city. As such, in this paper, museums are used as case studies to examine the success or obstacles to hospitality through an analysis that uses the Aleatoric Milieu. Finally, to illustrate a sequence of nodes, a museum design demonstrates a strategy of the Aleatoric Milieu that includes navigation design and proxemics. It is tested against a series of scenarios to accommodate the proxemics of “non-contact middle-class adults” with the addition of child-care supervision standards of Ontario, Canada. The Aleatoric Milieu design theory ultimately strives to arrive at an architectural framework that creates inclusive space. Implementing these design considerations can produce concurrent buildings that welcomes and attracts its users, while naturally fostering a sense of community over time
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