1,194 research outputs found

    Swarming Overlay Construction Strategies

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    Swarming peer-to-peer systems play an increasingly instrumental role in Internet content distribution. It is therefore important to better understand how these systems behave in practice. Recent research efforts have looked at various protocol parameters and have measured how they affect system performance and robustness. However, the importance of the strategy based on which peers establish connections has been largely overlooked. This work utilizes extensive simulations to examine the default overlay construction strategy in BitTorrent systems. Based on the results, we identify a critical parameter, the maximum allowable number of outgoing connections at each peer, and evaluate its impact on the robustness of the generated overlay. We find that there is no single optimal value for this parameter using the default strategy. We then propose an alternative strategy that allows certain new peer connection requests to replace existing connections. Further experiments with the new strategy demonstrate that it outperforms the default one for all considered metrics by creating an overlay more robust to churn. Additionally, our proposed strategy exhibits optimal behavior for a well-defined value of the maximum number of outgoing connections, thereby removing the need to set this parameter in an ad-hoc manner

    Graffiti Networks: A Subversive, Internet-Scale File Sharing Model

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    The proliferation of peer-to-peer (P2P) file sharing protocols is due to their efficient and scalable methods for data dissemination to numerous users. But many of these networks have no provisions to provide users with long term access to files after the initial interest has diminished, nor are they able to guarantee protection for users from malicious clients that wish to implicate them in incriminating activities. As such, users may turn to supplementary measures for storing and transferring data in P2P systems. We present a new file sharing paradigm, called a Graffiti Network, which allows peers to harness the potentially unlimited storage of the Internet as a third-party intermediary. Our key contributions in this paper are (1) an overview of a distributed system based on this new threat model and (2) a measurement of its viability through a one-year deployment study using a popular web-publishing platform. The results of this experiment motivate a discussion about the challenges of mitigating this type of file sharing in a hostile network environment and how web site operators can protect their resources

    Analysing BitTorrent's seeding strategies

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    BitTorrent is a typical peer-to-peer (P2P) file distribution application that has gained tremendous popularity in recent years. A considerable amount of research exists regarding BitTorrent’s choking algorithm, which has proved to be effective in preventing freeriders. However, the effect of the seeding strategy on the resistance to freeriders in BitTorrent has been largely overlooked. In addition to this, a category of selfish leechers (termed exploiters), who leave the overlay immediately after completion, has never been taken into account in the previous research. In this paper two popular seeding strategies, the Original Seeding Strategy (OSS) and the Time- based Seeding Strategy (TSS), are chosen and we study via mathematical models and simulation their effects on freeriders and exploiters in BitTorrent networks. The mathematical model is verified and we discover that both freeriders and exploiters impact on system performance, despite the seeding strategy that is employed. However, a selfish-leechers threshold is identified; once the threshold is exceeded, we find that TSS outperforms OSS – that is, TSS reduces the negative impact of selfish lechers more effectively than OSS. Based on these results we discuss the choice of seeding strategy and speculate as to how more effective BitTorrent-based file distribu- tion applications can be built

    Clustering and Sharing Incentives in BitTorrent Systems

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    Peer-to-peer protocols play an increasingly instrumental role in Internet content distribution. Consequently, it is important to gain a full understanding of how these protocols behave in practice and how their parameters impact overall performance. We present the first experimental investigation of the peer selection strategy of the popular BitTorrent protocol in an instrumented private torrent. By observing the decisions of more than 40 nodes, we validate three BitTorrent properties that, though widely believed to hold, have not been demonstrated experimentally. These include the clustering of similar-bandwidth peers, the effectiveness of BitTorrent's sharing incentives, and the peers' high average upload utilization. In addition, our results show that BitTorrent's new choking algorithm in seed state provides uniform service to all peers, and that an underprovisioned initial seed leads to the absence of peer clustering and less effective sharing incentives. Based on our observations, we provide guidelines for seed provisioning by content providers, and discuss a tracker protocol extension that addresses an identified limitation of the protocol

    Towards distributed architecture for collaborative cloud services in community networks

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    Internet and communication technologies have lowered the costs for communities to collaborate, leading to new services like user-generated content and social computing, and through collaboration, collectively built infrastructures like community networks have also emerged. Community networks get formed when individuals and local organisations from a geographic area team up to create and run a community-owned IP network to satisfy the community’s demand for ICT, such as facilitating Internet access and providing services of local interest. The consolidation of today’s cloud technologies offers now the possibility of collectively built community clouds, building upon user-generated content and user-provided networks towards an ecosystem of cloud services. To address the limitation and enhance utility of community networks, we propose a collaborative distributed architecture for building a community cloud system that employs resources contributed by the members of the community network for provisioning infrastructure and software services. Such architecture needs to be tailored to the specific social, economic and technical characteristics of the community networks for community clouds to be successful and sustainable. By real deployments of clouds in community networks and evaluation of application performance, we show that community clouds are feasible. Our result may encourage collaborative innovative cloud-based services made possible with the resources of a community.Peer ReviewedPostprint (author’s final draft

    Mesmerizer: A Effective Tool for a Complete Peer-to-Peer Software Development Life-cycle

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    In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) application development and how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of the development process and not just an assessment tool. We then present our component-based event-driven framework for P2P application development, which can be used to execute multiple instances of the same application in a strictly controlled manner over an emulated network layer for simulation/testing, or a single application in a concurrent environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and testing P2P applications, e.g. the emulation of Network Address Translation and bandwidth dynamics. We show how our simulator scales when emulating low-level bandwidth characteristics of thousands of concurrent peers while preserving a good degree of accuracy compared to a packet-level simulator

    Efficiency and Nash Equilibria in a Scrip System for P2P Networks

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    A model of providing service in a P2P network is analyzed. It is shown that by adding a scrip system, a mechanism that admits a reasonable Nash equilibrium that reduces free riding can be obtained. The effect of varying the total amount of money (scrip) in the system on efficiency (i.e., social welfare) is analyzed, and it is shown that by maintaining the appropriate ratio between the total amount of money and the number of agents, efficiency is maximized. The work has implications for many online systems, not only P2P networks but also a wide variety of online forums for which scrip systems are popular, but formal analyses have been lacking

    Understanding collaboration in volunteer computing systems

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    Volunteer computing is a paradigm in which devices participating in a distributed environment share part of their resources to help others perform their activities. The effectiveness of this computing paradigm depends on the collaboration attitude adopted by the participating devices. Unfortunately for software designers it is not clear how to contribute with local resources to the shared environment without compromising resources that could then be required by the contributors. Therefore, many designers adopt a conservative position when defining the collaboration strategy to be embedded in volunteer computing applications. This position produces an underutilization of the devices’ local resources and reduces the effectiveness of these solutions. This article presents a study that helps designers understand the impact of adopting a particular collaboration attitude to contribute with local resources to the distributed shared environment. The study considers five collaboration strategies, which are analyzed in computing environments with both, abundance and scarcity of resources. The obtained results indicate that collaboration strategies based on effort-based incentives work better than those using contribution-based incentives. These results also show that the use of effort-based incentives does not jeopardize the availability of local resources for the local needs.Peer ReviewedPostprint (published version
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