3,555 research outputs found
Frame-Based Editing: Easing the Transition from Blocks to Text-Based Programming
Block-based programming systems, such as Scratch or Alice, are the most popular environments for introducing young children to programming. However, mastery of text-based programming continues to be the educational goal for stu- dents who continue to program into their teenage years and beyond. Transitioning across the significant gap between the two editing styles presents a difficult challenge in school- level teaching of programming. We propose a new style of program manipulation to bridge the gap: frame-based edit- ing. Frame-based editing has the resistance to errors and approachability of block-based programming while retaining the flexibility and more conventional programming seman- tics of text-based programming languages. In this paper, we analyse the issues involved in the transition from blocks to text and argue that they can be overcome by using frame- based editing as an intermediate step. A design and imple- mentation of a frame-based editor is provided
Higher-Order Process Modeling: Product-Lining, Variability Modeling and Beyond
We present a graphical and dynamic framework for binding and execution of
business) process models. It is tailored to integrate 1) ad hoc processes
modeled graphically, 2) third party services discovered in the (Inter)net, and
3) (dynamically) synthesized process chains that solve situation-specific
tasks, with the synthesis taking place not only at design time, but also at
runtime. Key to our approach is the introduction of type-safe stacked
second-order execution contexts that allow for higher-order process modeling.
Tamed by our underlying strict service-oriented notion of abstraction, this
approach is tailored also to be used by application experts with little
technical knowledge: users can select, modify, construct and then pass
(component) processes during process execution as if they were data. We
illustrate the impact and essence of our framework along a concrete, realistic
(business) process modeling scenario: the development of Springer's
browser-based Online Conference Service (OCS). The most advanced feature of our
new framework allows one to combine online synthesis with the integration of
the synthesized process into the running application. This ability leads to a
particularly flexible way of implementing self-adaption, and to a particularly
concise and powerful way of achieving variability not only at design time, but
also at runtime.Comment: In Proceedings Festschrift for Dave Schmidt, arXiv:1309.455
Towards a Tool-based Development Methodology for Pervasive Computing Applications
Despite much progress, developing a pervasive computing application remains a
challenge because of a lack of conceptual frameworks and supporting tools. This
challenge involves coping with heterogeneous devices, overcoming the
intricacies of distributed systems technologies, working out an architecture
for the application, encoding it in a program, writing specific code to test
the application, and finally deploying it. This paper presents a design
language and a tool suite covering the development life-cycle of a pervasive
computing application. The design language allows to define a taxonomy of
area-specific building-blocks, abstracting over their heterogeneity. This
language also includes a layer to define the architecture of an application,
following an architectural pattern commonly used in the pervasive computing
domain. Our underlying methodology assigns roles to the stakeholders, providing
separation of concerns. Our tool suite includes a compiler that takes design
artifacts written in our language as input and generates a programming
framework that supports the subsequent development stages, namely
implementation, testing, and deployment. Our methodology has been applied on a
wide spectrum of areas. Based on these experiments, we assess our approach
through three criteria: expressiveness, usability, and productivity
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mPower: A component-based development framework for multi-agent systems to support business processes
One of the obstacles preventing the widespread adoption of multi-agent systems in industry is the difficulty of implementing heterogeneous interactions among participating agents via asynchronous messages. This difficulty arises from the need to understand how to combine elements of various content languages, ontologies, and interaction protocols in order to construct meaningful and appropriate messages. In this paper mPower, a component-based layered framework for easing the development of multi-agent systems, is described, and the facility for customising the components for reuse in similar domains is explained. The framework builds on the JADE-LEAP platform, which provides a homogeneous layer over diverse operating systems and hardware devices, and allows ubiquitous deployment of applications built on multi-agent systems both in wired and wireless environments. The use of the framework to develop mPowermobile , a multi-agent system to support mobile workforces, is reported
Implementing a distributed mobile calculus using the IMC framework
In the last decade, many calculi for modelling distributed mobile code have been proposed. To assess their merits and encourage use, implementations of the calculi have often been proposed. These implementations usually consist of a limited part dealing with mechanisms that are specific of the proposed calculus and of a significantly larger part handling recurrent mechanisms that are common to many calculi. Nevertheless, also the "classic" parts are often re-implemented from scratch. In this paper we show how to implement a well established representative of the family of mobile calculi, the distributed [pi]-calculus, by using a Java middleware (called IMC - Implementing Mobile Calculi) where recurrent mechanisms of distributed and mobile systems are already implemented. By means of the case study, we illustrate a methodology to accelerate the development of prototype implementations while concentrating only on the features that are specific of the calculus under consideration and relying on the common framework for all the recurrent mechanisms like network connections, code mobility, name handling, etc
Visual and Textual Programming Languages: A Systematic Review of the Literature
It is well documented, and has been the topic of much research, that Computer
Science courses tend to have higher than average drop out rates at third level.
This is a problem that needs to be addressed with urgency but also caution. The
required number of Computer Science graduates is growing every year but the
number of graduates is not meeting this demand and one way that this problem
can be alleviated is to encourage students at an early age towards studying
Computer Science courses.
This paper presents a systematic literature review on the role of visual and
textual programming languages when learning to program, particularly as a first
programming language. The approach is systematic, in that a structured search
of electronic resources has been conducted, and the results are presented and
quantitatively analysed. This study will give insight into whether or not the
current approaches to teaching young learners programming are viable, and
examines what we can do to increase the interest and retention of these
students as they progress through their education.Comment: 18 pages (including 2 bibliography pages), 3 figure
TECHNOLOGY TRANSFER AND AGRICULTURAL DEVELOPMENT
International Development, Research and Development/Tech Change/Emerging Technologies,
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